1 /* 2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX 3 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO 4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A 5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS 6 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS 7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE 8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE 9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS 10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. 11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. 12 */ 13 14 15 16 #ifndef _TEXPAGE_H 17 #define _TEXPAGE_H 18 19 #include "ui.h" 20 21 extern int TextureLights; 22 extern int TextureEffects; 23 extern int TextureMetals; 24 25 int texpage_grab_current(int n); 26 int texpage_goto_first(); 27 void texpage_init( UI_WINDOW * win ); 28 void texpage_close(); 29 void texpage_do(); 30 31 #endif 32