1 /* 2 =========================================================================== 3 4 Doom 3 GPL Source Code 5 Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. 6 7 This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code"). 8 9 Doom 3 Source Code is free software: you can redistribute it and/or modify 10 it under the terms of the GNU General Public License as published by 11 the Free Software Foundation, either version 3 of the License, or 12 (at your option) any later version. 13 14 Doom 3 Source Code is distributed in the hope that it will be useful, 15 but WITHOUT ANY WARRANTY; without even the implied warranty of 16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 17 GNU General Public License for more details. 18 19 You should have received a copy of the GNU General Public License 20 along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>. 21 22 In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. 23 24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. 25 26 =========================================================================== 27 */ 28 29 #define IDD_DIALOG_SOUND 12000 30 #define IDD_DIALOG_SOUNDGROUP 12001 31 32 #define IDC_EDIT_SOUND_NAME 12200 33 #define IDC_EDIT_VOLUME 12201 34 #define IDC_EDIT_MINDIST 12202 35 #define IDC_EDIT_MAXDIST 12203 36 #define IDC_EDIT_LEADTHROUGH 12204 37 #define IDC_BTN_SAVEMAP 12205 38 #define IDC_BTN_SAVEMAPAS 12206 39 #define IDC_BTN_EDIT_SOUND 12207 40 #define IDC_LIST_GROUPS 12208 41 #define IDC_EDIT_WAIT 12209 42 #define IDC_TREE_SOUNDS 12210 43 #define IDC_BTN_SWITCHTOGAME 12211 44 #define IDC_BTN_APPLY_SOUND 12212 45 #define IDC_BTN_REFRESHSPEAKERS 12213 46 #define IDC_BTN_REFRESH 12214 47 #define IDC_BTN_PLAYSOUND 12215 48 #define IDC_EDIT_SHADER 12216 49 #define IDC_CHECK_PLAY 12217 50 #define IDC_CHECK_OMNI 12218 51 #define IDC_CHECKP_TRIGGERED 12219 52 #define IDC_CHECK_OCCLUSION 12220 53 #define IDC_EDIT_GROUP 12221 54 #define IDC_BTN_DROP 12222 55 #define IDC_BTN_GROUP 12223 56 #define IDC_CHECK_PLAIN 12224 57 #define IDC_BTN_REFRESHWAVE 12225 58 #define IDC_BTN_XDN 12226 59 #define IDC_BTN_XUP 12227 60 #define IDC_BTN_YUP 12228 61 #define IDC_BTN_YDN 12229 62 #define IDC_BTN_ZUP 12230 63 #define IDC_BTN_ZDN 12231 64 #define IDC_COMBO_SPEAKERS 12232 65 #define IDC_CHECK_GROUPONLY 12233 66 #define IDC_COMBO_GROUPS 12234 67 #define IDC_BTN_UP 12235 68 #define IDC_BTN_DOWN 12236 69 #define IDC_STATIC_WAVESIZE 12237 70 #define IDC_EDIT_RANDOM 12238 71 #define IDC_BTN_TRIGGER 12239 72 #define IDC_CHECK_LOOPING 12240 73 #define IDC_CHECK_UNCLAMPED 12241 74 #define IDC_EDIT_WAIT2 12242 75 #define IDC_EDIT_SHAKES 12243 76 77 78 // Next default values for new objects 79 // 80 #ifdef APSTUDIO_INVOKED 81 #ifndef APSTUDIO_READONLY_SYMBOLS 82 #define _APS_3D_CONTROLS 1 83 #define _APS_NEXT_RESOURCE_VALUE 12002 84 #define _APS_NEXT_COMMAND_VALUE 32000 85 #define _APS_NEXT_CONTROL_VALUE 12244 86 #define _APS_NEXT_SYMED_VALUE 12002 87 #endif 88 #endif 89