1#
2# Doomsday Engine 1.9
3# Default Materials.
4#
5
6#
7# The "Unknown" material.
8# Used to render surfaces which do not specify a material.
9#
10Material {
11  Id = "system:unknown";
12  Width = 64;
13  Height = 64;
14  Layer {
15    Stage { Texture = "system:unknown"; Tics = 16; Glow = 0; }
16    Stage { Texture = "system:unknown"; Tics = 24; Glow = 1; }
17  }
18}
19
20#
21# The "Missing" material.
22# Used to render surfaces which specify a material but which cannot be found.
23#
24Material {
25  Id = "system:missing";
26  Width = 64;
27  Height = 64;
28  Layer {
29    Stage { Texture = "system:missing"; Tics = 16; Glow = 0; }
30    Stage { Texture = "system:missing"; Tics = 24; Glow = 1; }
31  }
32}
33
34#
35# Used when drawing bounding boxes, selection areas and more.
36#
37Material {
38  Id = "system:bbox";
39  Width = 64;
40  Height = 64;
41  Layer {
42    Stage { Texture = "system:bbox"; Glow = 1; }
43  }
44}
45
46#
47# Basic mid-gray material used to render surfaces for various lighting debug displays.
48#
49Material {
50  Id = "system:gray";
51  Width = 64;
52  Height = 64;
53  Layer {
54    Stage { Texture = "system:gray"; }
55  }
56}
57