1# 2# Doomsday Engine 1.9 3# Default Materials. 4# 5 6# 7# The "Unknown" material. 8# Used to render surfaces which do not specify a material. 9# 10Material { 11 Id = "system:unknown"; 12 Width = 64; 13 Height = 64; 14 Layer { 15 Stage { Texture = "system:unknown"; Tics = 16; Glow = 0; } 16 Stage { Texture = "system:unknown"; Tics = 24; Glow = 1; } 17 } 18} 19 20# 21# The "Missing" material. 22# Used to render surfaces which specify a material but which cannot be found. 23# 24Material { 25 Id = "system:missing"; 26 Width = 64; 27 Height = 64; 28 Layer { 29 Stage { Texture = "system:missing"; Tics = 16; Glow = 0; } 30 Stage { Texture = "system:missing"; Tics = 24; Glow = 1; } 31 } 32} 33 34# 35# Used when drawing bounding boxes, selection areas and more. 36# 37Material { 38 Id = "system:bbox"; 39 Width = 64; 40 Height = 64; 41 Layer { 42 Stage { Texture = "system:bbox"; Glow = 1; } 43 } 44} 45 46# 47# Basic mid-gray material used to render surfaces for various lighting debug displays. 48# 49Material { 50 Id = "system:gray"; 51 Width = 64; 52 Height = 64; 53 Layer { 54 Stage { Texture = "system:gray"; } 55 } 56} 57