1# DOOM - Animation Sequences
2#
3# DOOM has predefined texture animation sequences.
4# In order to remain compatible with existing WADs, jDoom builds
5# animations from these predefined sequences and creates texture
6# animation groups for them. The flags "tgf_smooth" and
7# "tgf_first_only" are set for each group.
8#
9# Additional sequences can be defined using Group definitions.
10#
11# For further information on Group definition syntax and semantics see:
12#
13#   http://dengine.net/dew/?title=Group
14#
15
16Header { Version = 6 }
17
18#
19# Precache groups.
20#
21
22Group
23{
24  Flags = precache;
25  Texture { ID = "SW1BRCOM"; };
26  Texture { ID = "SW2BRCOM"; };
27}
28
29Group
30{
31  Flags = precache;
32  Texture { ID = "SW1BRN1"; };
33  Texture { ID = "SW2BRN1"; };
34}
35
36Group
37{
38  Flags = precache;
39  Texture { ID = "SW1BRN2"; };
40  Texture { ID = "SW2BRN2"; };
41}
42
43Group
44{
45  Flags = precache;
46  Texture { ID = "SW1BRNGN"; };
47  Texture { ID = "SW2BRNGN"; };
48}
49
50Group
51{
52  Flags = precache;
53  Texture { ID = "SW1BROWN"; };
54  Texture { ID = "SW2BROWN"; };
55}
56
57Group
58{
59  Flags = precache;
60  Texture { ID = "SW1COMM"; };
61  Texture { ID = "SW2COMM"; };
62}
63
64Group
65{
66  Flags = precache;
67  Texture { ID = "SW1COMP"; };
68  Texture { ID = "SW2COMP"; };
69}
70
71Group
72{
73  Flags = precache;
74  Texture { ID = "SW1DIRT"; };
75  Texture { ID = "SW2DIRT"; };
76}
77
78Group
79{
80  Flags = precache;
81  Texture { ID = "SW1EXIT"; };
82  Texture { ID = "SW2EXIT"; };
83}
84
85Group
86{
87  Flags = precache;
88  Texture { ID = "SW1GRAY"; };
89  Texture { ID = "SW2GRAY"; };
90}
91
92Group
93{
94  Flags = precache;
95  Texture { ID = "SW1GRAY1"; };
96  Texture { ID = "SW2GRAY1"; };
97}
98
99Group
100{
101  Flags = precache;
102  Texture { ID = "SW1METAL"; };
103  Texture { ID = "SW2METAL"; };
104}
105
106Group
107{
108  Flags = precache;
109  Texture { ID = "SW1PIPE"; };
110  Texture { ID = "SW2PIPE"; };
111}
112
113Group
114{
115  Flags = precache;
116  Texture { ID = "SW1SLAD"; };
117  Texture { ID = "SW2SLAD"; };
118}
119
120Group
121{
122  Flags = precache;
123  Texture { ID = "SW1STARG"; };
124  Texture { ID = "SW2STARG"; };
125}
126
127Group
128{
129  Flags = precache;
130  Texture { ID = "SW1STON1"; };
131  Texture { ID = "SW2STON2"; };
132}
133
134Group
135{
136  Flags = precache;
137  Texture { ID = "SW1STONE"; };
138  Texture { ID = "SW2STONE"; };
139}
140
141Group
142{
143  Flags = precache;
144  Texture { ID = "SW1STRTN"; };
145  Texture { ID = "SW2STRTN"; };
146}
147
148# The rest of this file is skipped if DOOM - shareware.
149SkipIf doom1-share;
150
151Group
152{
153  Flags = precache;
154  Texture { ID = "SW1BLUE"; };
155  Texture { ID = "SW2BLUE"; };
156}
157
158Group
159{
160  Flags = precache;
161  Texture { ID = "SW1CMT"; };
162  Texture { ID = "SW2CMT"; };
163}
164
165Group
166{
167  Flags = precache;
168  Texture { ID = "SW1GARG"; };
169  Texture { ID = "SW2GARG"; };
170}
171
172Group
173{
174  Flags = precache;
175  Texture { ID = "SW1GSTON"; };
176  Texture { ID = "SW2GSTON"; };
177}
178
179Group
180{
181  Flags = precache;
182  Texture { ID = "SW1HOT"; };
183  Texture { ID = "SW2HOT"; };
184}
185
186Group
187{
188  Flags = precache;
189  Texture { ID = "SW1LION"; };
190  Texture { ID = "SW2LION"; };
191}
192
193Group
194{
195  Flags = precache;
196  Texture { ID = "SW1SATYR"; };
197  Texture { ID = "SW2SATYR"; };
198}
199
200Group
201{
202  Flags = precache;
203  Texture { ID = "SW1SKIN"; };
204  Texture { ID = "SW2SKIN"; };
205}
206
207Group
208{
209  Flags = precache;
210  Texture { ID = "SW1VINE"; };
211  Texture { ID = "SW2VINE"; };
212}
213
214Group
215{
216  Flags = precache;
217  Texture { ID = "SW1WOOD"; };
218  Texture { ID = "SW2WOOD"; };
219}
220