1# DOOM - Animation Sequences 2# 3# DOOM has predefined texture animation sequences. 4# In order to remain compatible with existing WADs, jDoom builds 5# animations from these predefined sequences and creates texture 6# animation groups for them. The flags "tgf_smooth" and 7# "tgf_first_only" are set for each group. 8# 9# Additional sequences can be defined using Group definitions. 10# 11# For further information on Group definition syntax and semantics see: 12# 13# http://dengine.net/dew/?title=Group 14# 15 16Header { Version = 6 } 17 18# 19# Precache groups. 20# 21 22Group 23{ 24 Flags = precache; 25 Texture { ID = "SW1BRCOM"; }; 26 Texture { ID = "SW2BRCOM"; }; 27} 28 29Group 30{ 31 Flags = precache; 32 Texture { ID = "SW1BRN1"; }; 33 Texture { ID = "SW2BRN1"; }; 34} 35 36Group 37{ 38 Flags = precache; 39 Texture { ID = "SW1BRN2"; }; 40 Texture { ID = "SW2BRN2"; }; 41} 42 43Group 44{ 45 Flags = precache; 46 Texture { ID = "SW1BRNGN"; }; 47 Texture { ID = "SW2BRNGN"; }; 48} 49 50Group 51{ 52 Flags = precache; 53 Texture { ID = "SW1BROWN"; }; 54 Texture { ID = "SW2BROWN"; }; 55} 56 57Group 58{ 59 Flags = precache; 60 Texture { ID = "SW1COMM"; }; 61 Texture { ID = "SW2COMM"; }; 62} 63 64Group 65{ 66 Flags = precache; 67 Texture { ID = "SW1COMP"; }; 68 Texture { ID = "SW2COMP"; }; 69} 70 71Group 72{ 73 Flags = precache; 74 Texture { ID = "SW1DIRT"; }; 75 Texture { ID = "SW2DIRT"; }; 76} 77 78Group 79{ 80 Flags = precache; 81 Texture { ID = "SW1EXIT"; }; 82 Texture { ID = "SW2EXIT"; }; 83} 84 85Group 86{ 87 Flags = precache; 88 Texture { ID = "SW1GRAY"; }; 89 Texture { ID = "SW2GRAY"; }; 90} 91 92Group 93{ 94 Flags = precache; 95 Texture { ID = "SW1GRAY1"; }; 96 Texture { ID = "SW2GRAY1"; }; 97} 98 99Group 100{ 101 Flags = precache; 102 Texture { ID = "SW1METAL"; }; 103 Texture { ID = "SW2METAL"; }; 104} 105 106Group 107{ 108 Flags = precache; 109 Texture { ID = "SW1PIPE"; }; 110 Texture { ID = "SW2PIPE"; }; 111} 112 113Group 114{ 115 Flags = precache; 116 Texture { ID = "SW1SLAD"; }; 117 Texture { ID = "SW2SLAD"; }; 118} 119 120Group 121{ 122 Flags = precache; 123 Texture { ID = "SW1STARG"; }; 124 Texture { ID = "SW2STARG"; }; 125} 126 127Group 128{ 129 Flags = precache; 130 Texture { ID = "SW1STON1"; }; 131 Texture { ID = "SW2STON2"; }; 132} 133 134Group 135{ 136 Flags = precache; 137 Texture { ID = "SW1STONE"; }; 138 Texture { ID = "SW2STONE"; }; 139} 140 141Group 142{ 143 Flags = precache; 144 Texture { ID = "SW1STRTN"; }; 145 Texture { ID = "SW2STRTN"; }; 146} 147 148# The rest of this file is skipped if DOOM - shareware. 149SkipIf doom1-share; 150 151Group 152{ 153 Flags = precache; 154 Texture { ID = "SW1BLUE"; }; 155 Texture { ID = "SW2BLUE"; }; 156} 157 158Group 159{ 160 Flags = precache; 161 Texture { ID = "SW1CMT"; }; 162 Texture { ID = "SW2CMT"; }; 163} 164 165Group 166{ 167 Flags = precache; 168 Texture { ID = "SW1GARG"; }; 169 Texture { ID = "SW2GARG"; }; 170} 171 172Group 173{ 174 Flags = precache; 175 Texture { ID = "SW1GSTON"; }; 176 Texture { ID = "SW2GSTON"; }; 177} 178 179Group 180{ 181 Flags = precache; 182 Texture { ID = "SW1HOT"; }; 183 Texture { ID = "SW2HOT"; }; 184} 185 186Group 187{ 188 Flags = precache; 189 Texture { ID = "SW1LION"; }; 190 Texture { ID = "SW2LION"; }; 191} 192 193Group 194{ 195 Flags = precache; 196 Texture { ID = "SW1SATYR"; }; 197 Texture { ID = "SW2SATYR"; }; 198} 199 200Group 201{ 202 Flags = precache; 203 Texture { ID = "SW1SKIN"; }; 204 Texture { ID = "SW2SKIN"; }; 205} 206 207Group 208{ 209 Flags = precache; 210 Texture { ID = "SW1VINE"; }; 211 Texture { ID = "SW2VINE"; }; 212} 213 214Group 215{ 216 Flags = precache; 217 Texture { ID = "SW1WOOD"; }; 218 Texture { ID = "SW2WOOD"; }; 219} 220