1# DOOM - Menu Patch Replacements
2#
3# The "Patch Replacement" values are used to replace patches with
4# strings of text. For further information on syntax see values.ded
5
6Header { Version = 5; }
7
8SkipIf -nodefaultfx;
9
10Values {
11  Patch Replacement {
12    M_NGAME  = "{case,tracking=-1,scalex=1.1}N{scalex=1}ew {x=5}G{scalex=1}ame";
13    M_OPTION = "{case,tracking=-1,scalex=1.1}O{scalex=1}ptions";
14    M_LOADG  = "{case,tracking=-1,scalex=1.3}L{scalex=1}oad {x=5}game";
15    M_SAVEG  = "{case,tracking=-1,scalex=1.1}S{scalex=1}ave {x=5}game";
16    M_RDTHIS = "{case,tracking=-1,scalex=1.1}R{scalex=1}ead {x=5,scalex=1.1}T{scalex=1}his{scaley=1.25,y=-3,x=7}!";
17    M_QUITG  = "{case,tracking=-1,scalex=1.1}Q{scalex=1}uit {x=5,scalex=1.1}G{scalex=1}ame";
18
19    M_NEWG   = "{case}NEW {x=5}GAME";
20    M_OPTTTL = "{case}OPTIONS";
21
22    M_SKILL  = "{case,tracking=-1,scalex=1.1}C{scalex=1}hoose {x=5}Skill {x=10,scalex=1.3}L{scalex=1}evel:";
23    M_JKILL  = "{case,tracking=-1,scalex=1.1}I{scalex=1,y=-3}'{y-0,x=-2}m {x=3}too {x=8}young {x=13}to {x=18}die.";
24    M_ROUGH  = "{case,tracking=-1,scalex=1.1}H{scalex=1}ey{x=2,y=2},{x=0,y=0} {x=5}not {x=10}too {x=15}rough.";
25    M_HURT   = "{case,tracking=-1,scalex=1.1}H{scalex=1}urt {x=5}me {x=10}plenty.";
26    M_ULTRA  = "{case,tracking=-1,scalex=1.1}U{scalex=1}ltra{tracking=1,scalex=2.8,scaley=1.4,x=2,y=-3}-{scalex=1,scaley=1,x=0,y=0}V{tracking=-1}iolence.";
27
28    M_EPISOD = "{case,tracking=-1,scalex=1.1}W{scalex=1}hich {x=5,scalex=1.1}E{scalex=1}pisode{scaley=1.25,x=7,y=-3}?";
29    M_EPI1   = "{case,tracking=-1,scalex=1.1}K{scalex=1}ne{tracking=2}e{scalex=1.2,scaley=1.8,y=-6}-{tracking=-1,scalex=1.1,scaley=1,y=0}D{scalex=1}eep {x=5}in {x=10}the {x=15,scalex=1.1}D{scalex=1}ead";
30    M_EPI2   = "{case,tracking=-1,scalex=1.3}T{scalex=1}he {x=5,scalex=1.1}S{scalex=1}hores {x=10}of {x=15,scalex=1.1}H{scalex=1}ell";
31    M_EPI3   = "{case,tracking=-1,scalex=1.1}I{scalex=1}nferno";
32    M_EPI4   = "{case,tracking=-1,scalex=1.3}T{scalex=1}hy {x=5,scalex=1.3}F{scalex=1}lesh {x=10,scalex=1.1}C{scalex=1}onsumed";
33  };
34}
35