1# DOOM - Menu Patch Replacements 2# 3# The "Patch Replacement" values are used to replace patches with 4# strings of text. For further information on syntax see values.ded 5 6Header { Version = 5; } 7 8SkipIf -nodefaultfx; 9 10Values { 11 Patch Replacement { 12 M_NGAME = "{case,tracking=-1,scalex=1.1}N{scalex=1}ew {x=5}G{scalex=1}ame"; 13 M_OPTION = "{case,tracking=-1,scalex=1.1}O{scalex=1}ptions"; 14 M_LOADG = "{case,tracking=-1,scalex=1.3}L{scalex=1}oad {x=5}game"; 15 M_SAVEG = "{case,tracking=-1,scalex=1.1}S{scalex=1}ave {x=5}game"; 16 M_RDTHIS = "{case,tracking=-1,scalex=1.1}R{scalex=1}ead {x=5,scalex=1.1}T{scalex=1}his{scaley=1.25,y=-3,x=7}!"; 17 M_QUITG = "{case,tracking=-1,scalex=1.1}Q{scalex=1}uit {x=5,scalex=1.1}G{scalex=1}ame"; 18 19 M_NEWG = "{case}NEW {x=5}GAME"; 20 M_OPTTTL = "{case}OPTIONS"; 21 22 M_SKILL = "{case,tracking=-1,scalex=1.1}C{scalex=1}hoose {x=5}Skill {x=10,scalex=1.3}L{scalex=1}evel:"; 23 M_JKILL = "{case,tracking=-1,scalex=1.1}I{scalex=1,y=-3}'{y-0,x=-2}m {x=3}too {x=8}young {x=13}to {x=18}die."; 24 M_ROUGH = "{case,tracking=-1,scalex=1.1}H{scalex=1}ey{x=2,y=2},{x=0,y=0} {x=5}not {x=10}too {x=15}rough."; 25 M_HURT = "{case,tracking=-1,scalex=1.1}H{scalex=1}urt {x=5}me {x=10}plenty."; 26 M_ULTRA = "{case,tracking=-1,scalex=1.1}U{scalex=1}ltra{tracking=1,scalex=2.8,scaley=1.4,x=2,y=-3}-{scalex=1,scaley=1,x=0,y=0}V{tracking=-1}iolence."; 27 28 M_EPISOD = "{case,tracking=-1,scalex=1.1}W{scalex=1}hich {x=5,scalex=1.1}E{scalex=1}pisode{scaley=1.25,x=7,y=-3}?"; 29 M_EPI1 = "{case,tracking=-1,scalex=1.1}K{scalex=1}ne{tracking=2}e{scalex=1.2,scaley=1.8,y=-6}-{tracking=-1,scalex=1.1,scaley=1,y=0}D{scalex=1}eep {x=5}in {x=10}the {x=15,scalex=1.1}D{scalex=1}ead"; 30 M_EPI2 = "{case,tracking=-1,scalex=1.3}T{scalex=1}he {x=5,scalex=1.1}S{scalex=1}hores {x=10}of {x=15,scalex=1.1}H{scalex=1}ell"; 31 M_EPI3 = "{case,tracking=-1,scalex=1.1}I{scalex=1}nferno"; 32 M_EPI4 = "{case,tracking=-1,scalex=1.3}T{scalex=1}hy {x=5,scalex=1.3}F{scalex=1}lesh {x=10,scalex=1.1}C{scalex=1}onsumed"; 33 }; 34} 35