1 /*
2 Open Asset Import Library (assimp)
3 ----------------------------------------------------------------------
4 
5 Copyright (c) 2006-2016, assimp team
6 All rights reserved.
7 
8 Redistribution and use of this software in source and binary forms,
9 with or without modification, are permitted provided that the
10 following conditions are met:
11 
12 * Redistributions of source code must retain the above
13   copyright notice, this list of conditions and the
14   following disclaimer.
15 
16 * Redistributions in binary form must reproduce the above
17   copyright notice, this list of conditions and the
18   following disclaimer in the documentation and/or other
19   materials provided with the distribution.
20 
21 * Neither the name of the assimp team, nor the names of its
22   contributors may be used to endorse or promote products
23   derived from this software without specific prior
24   written permission of the assimp team.
25 
26 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
27 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
28 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
29 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
30 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
31 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
32 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
33 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
34 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
35 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
36 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
37 
38 ----------------------------------------------------------------------
39 */
40 
41 /** @file PolyTools.h, various utilities for our dealings with arbitrary polygons */
42 
43 #ifndef AI_POLYTOOLS_H_INCLUDED
44 #define AI_POLYTOOLS_H_INCLUDED
45 
46 #include <assimp/material.h>
47 #include <assimp/ai_assert.h>
48 
49 namespace Assimp {
50 
51 // -------------------------------------------------------------------------------
52 /** Compute the signed area of a triangle.
53  *  The function accepts an unconstrained template parameter for use with
54  *  both aiVector3D and aiVector2D, but generally ignores the third coordinate.*/
55 template <typename T>
GetArea2D(const T & v1,const T & v2,const T & v3)56 inline double GetArea2D(const T& v1, const T& v2, const T& v3)
57 {
58     return 0.5 * (v1.x * ((double)v3.y - v2.y) + v2.x * ((double)v1.y - v3.y) + v3.x * ((double)v2.y - v1.y));
59 }
60 
61 // -------------------------------------------------------------------------------
62 /** Test if a given point p2 is on the left side of the line formed by p0-p1.
63  *  The function accepts an unconstrained template parameter for use with
64  *  both aiVector3D and aiVector2D, but generally ignores the third coordinate.*/
65 template <typename T>
OnLeftSideOfLine2D(const T & p0,const T & p1,const T & p2)66 inline bool OnLeftSideOfLine2D(const T& p0, const T& p1,const T& p2)
67 {
68     return GetArea2D(p0,p2,p1) > 0;
69 }
70 
71 // -------------------------------------------------------------------------------
72 /** Test if a given point is inside a given triangle in R2.
73  * The function accepts an unconstrained template parameter for use with
74  *  both aiVector3D and aiVector2D, but generally ignores the third coordinate.*/
75 template <typename T>
PointInTriangle2D(const T & p0,const T & p1,const T & p2,const T & pp)76 inline bool PointInTriangle2D(const T& p0, const T& p1,const T& p2, const T& pp)
77 {
78     // Point in triangle test using baryzentric coordinates
79     const aiVector2D v0 = p1 - p0;
80     const aiVector2D v1 = p2 - p0;
81     const aiVector2D v2 = pp - p0;
82 
83     double dot00 = v0 * v0;
84     double dot01 = v0 * v1;
85     double dot02 = v0 * v2;
86     double dot11 = v1 * v1;
87     double dot12 = v1 * v2;
88 
89     const double invDenom = 1 / (dot00 * dot11 - dot01 * dot01);
90     dot11 = (dot11 * dot02 - dot01 * dot12) * invDenom;
91     dot00 = (dot00 * dot12 - dot01 * dot02) * invDenom;
92 
93     return (dot11 > 0) && (dot00 > 0) && (dot11 + dot00 < 1);
94 }
95 
96 
97 // -------------------------------------------------------------------------------
98 /** Check whether the winding order of a given polygon is counter-clockwise.
99  *  The function accepts an unconstrained template parameter, but is intended
100  *  to be used only with aiVector2D and aiVector3D (z axis is ignored, only
101  *  x and y are taken into account).
102  * @note Code taken from http://cgm.cs.mcgill.ca/~godfried/teaching/cg-projects/97/Ian/applet1.html and translated to C++
103  */
104 template <typename T>
IsCCW(T * in,size_t npoints)105 inline bool IsCCW(T* in, size_t npoints) {
106     double aa, bb, cc, b, c, theta;
107     double convex_turn;
108     double convex_sum = 0;
109 
110     ai_assert(npoints >= 3);
111 
112     for (size_t i = 0; i < npoints - 2; i++) {
113         aa = ((in[i+2].x - in[i].x) * (in[i+2].x - in[i].x)) +
114             ((-in[i+2].y + in[i].y) * (-in[i+2].y + in[i].y));
115 
116         bb = ((in[i+1].x - in[i].x) * (in[i+1].x - in[i].x)) +
117             ((-in[i+1].y + in[i].y) * (-in[i+1].y + in[i].y));
118 
119         cc = ((in[i+2].x - in[i+1].x) *
120             (in[i+2].x - in[i+1].x)) +
121             ((-in[i+2].y + in[i+1].y) *
122             (-in[i+2].y + in[i+1].y));
123 
124         b = std::sqrt(bb);
125         c = std::sqrt(cc);
126         theta = std::acos((bb + cc - aa) / (2 * b * c));
127 
128         if (OnLeftSideOfLine2D(in[i],in[i+2],in[i+1])) {
129             //  if (convex(in[i].x, in[i].y,
130             //      in[i+1].x, in[i+1].y,
131             //      in[i+2].x, in[i+2].y)) {
132             convex_turn = AI_MATH_PI_F - theta;
133             convex_sum += convex_turn;
134         }
135         else {
136             convex_sum -= AI_MATH_PI_F - theta;
137         }
138     }
139     aa = ((in[1].x - in[npoints-2].x) *
140         (in[1].x - in[npoints-2].x)) +
141         ((-in[1].y + in[npoints-2].y) *
142         (-in[1].y + in[npoints-2].y));
143 
144     bb = ((in[0].x - in[npoints-2].x) *
145         (in[0].x - in[npoints-2].x)) +
146         ((-in[0].y + in[npoints-2].y) *
147         (-in[0].y + in[npoints-2].y));
148 
149     cc = ((in[1].x - in[0].x) * (in[1].x - in[0].x)) +
150         ((-in[1].y + in[0].y) * (-in[1].y + in[0].y));
151 
152     b = std::sqrt(bb);
153     c = std::sqrt(cc);
154     theta = std::acos((bb + cc - aa) / (2 * b * c));
155 
156     //if (convex(in[npoints-2].x, in[npoints-2].y,
157     //  in[0].x, in[0].y,
158     //  in[1].x, in[1].y)) {
159     if (OnLeftSideOfLine2D(in[npoints-2],in[1],in[0])) {
160         convex_turn = AI_MATH_PI_F - theta;
161         convex_sum += convex_turn;
162     }
163     else {
164         convex_sum -= AI_MATH_PI_F - theta;
165     }
166 
167     return convex_sum >= (2 * AI_MATH_PI_F);
168 }
169 
170 
171 // -------------------------------------------------------------------------------
172 /** Compute the normal of an arbitrary polygon in R3.
173  *
174  *  The code is based on Newell's formula, that is a polygons normal is the ratio
175  *  of its area when projected onto the three coordinate axes.
176  *
177  *  @param out Receives the output normal
178  *  @param num Number of input vertices
179  *  @param x X data source. x[ofs_x*n] is the n'th element.
180  *  @param y Y data source. y[ofs_y*n] is the y'th element
181  *  @param z Z data source. z[ofs_z*n] is the z'th element
182  *
183  *  @note The data arrays must have storage for at least num+2 elements. Using
184  *  this method is much faster than the 'other' NewellNormal()
185  */
186 template <int ofs_x, int ofs_y, int ofs_z, typename TReal>
NewellNormal(aiVector3t<TReal> & out,int num,TReal * x,TReal * y,TReal * z)187 inline void NewellNormal (aiVector3t<TReal>& out, int num, TReal* x, TReal* y, TReal* z)
188 {
189     // Duplicate the first two vertices at the end
190     x[(num+0)*ofs_x] = x[0];
191     x[(num+1)*ofs_x] = x[ofs_x];
192 
193     y[(num+0)*ofs_y] = y[0];
194     y[(num+1)*ofs_y] = y[ofs_y];
195 
196     z[(num+0)*ofs_z] = z[0];
197     z[(num+1)*ofs_z] = z[ofs_z];
198 
199     TReal sum_xy = 0.0, sum_yz = 0.0, sum_zx = 0.0;
200 
201     TReal *xptr = x +ofs_x, *xlow = x, *xhigh = x + ofs_x*2;
202     TReal *yptr = y +ofs_y, *ylow = y, *yhigh = y + ofs_y*2;
203     TReal *zptr = z +ofs_z, *zlow = z, *zhigh = z + ofs_z*2;
204 
205     for (int tmp=0; tmp < num; tmp++) {
206         sum_xy += (*xptr) * ( (*yhigh) - (*ylow) );
207         sum_yz += (*yptr) * ( (*zhigh) - (*zlow) );
208         sum_zx += (*zptr) * ( (*xhigh) - (*xlow) );
209 
210         xptr  += ofs_x;
211         xlow  += ofs_x;
212         xhigh += ofs_x;
213 
214         yptr  += ofs_y;
215         ylow  += ofs_y;
216         yhigh += ofs_y;
217 
218         zptr  += ofs_z;
219         zlow  += ofs_z;
220         zhigh += ofs_z;
221     }
222     out = aiVector3t<TReal>(sum_yz,sum_zx,sum_xy);
223 }
224 
225 } // ! Assimp
226 
227 #endif
228