1 /*
2  *  This file is part of Dune Legacy.
3  *
4  *  Dune Legacy is free software: you can redistribute it and/or modify
5  *  it under the terms of the GNU General Public License as published by
6  *  the Free Software Foundation, either version 2 of the License, or
7  *  (at your option) any later version.
8  *
9  *  Dune Legacy is distributed in the hope that it will be useful,
10  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12  *  GNU General Public License for more details.
13  *
14  *  You should have received a copy of the GNU General Public License
15  *  along with Dune Legacy.  If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 #ifndef GAMESERVERINFO_H
19 #define GAMESERVERINFO_H
20 
21 #include <enet/enet.h>
22 #include <SDL.h>
23 #include <string>
24 
25 class GameServerInfo {
26 public:
27     ENetAddress serverAddress;
28     std::string serverName;
29     std::string serverVersion;
30     std::string mapName;
31     int numPlayers;
32     int maxPlayers;
33     bool bPasswordProtected;
34     Uint32 lastUpdate;
35 
36     /**
37         Do not compare numPlayers, bPasswordProtected and lastUpdate
38         \param gameServerInfo   the other object to compare with
39         \return true if equal, false otherwise
40     */
41     bool operator==(const GameServerInfo& gameServerInfo) const {
42         return ((serverAddress.host == gameServerInfo.serverAddress.host)
43                  && (serverAddress.port == gameServerInfo.serverAddress.port)
44                  && (serverName == gameServerInfo.serverName)
45                  && (mapName == gameServerInfo.mapName)
46                  && (maxPlayers == gameServerInfo.maxPlayers));
47     }
48 };
49 
50 #endif // GAMESERVERINFO_H
51