1 /* 2 * Portions of this file are copyright Rebirth contributors and licensed as 3 * described in COPYING.txt. 4 * Portions of this file are copyright Parallax Software and licensed 5 * according to the Parallax license below. 6 * See COPYING.txt for license details. 7 8 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX 9 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO 10 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A 11 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS 12 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS 13 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE 14 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE 15 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS 16 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. 17 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. 18 */ 19 20 /* 21 * 22 * Headers for gamesave.c 23 * 24 */ 25 26 27 #ifndef _GAMESAVE_H 28 #define _GAMESAVE_H 29 30 #include "pstypes.h" 31 32 #ifdef __cplusplus 33 #include "fwd-segment.h" 34 35 #define D1X_LEVEL_FILE_EXTENSION "RDL" 36 #define D2X_LEVEL_FILE_EXTENSION "RL2" 37 38 #if defined(DXX_BUILD_DESCENT_I) 39 #define NUM_SHAREWARE_LEVELS 7 40 #define NUM_REGISTERED_LEVELS 23 41 42 extern const char Shareware_level_names[NUM_SHAREWARE_LEVELS][12]; 43 extern const char Registered_level_names[NUM_REGISTERED_LEVELS][12]; 44 45 namespace dsx { 46 int convert_tmap(int tmap); // for gamemine.c 47 } 48 #define DXX_LEVEL_FILE_EXTENSION D1X_LEVEL_FILE_EXTENSION 49 #elif defined(DXX_BUILD_DESCENT_II) 50 #define DXX_LEVEL_FILE_EXTENSION D2X_LEVEL_FILE_EXTENSION 51 #endif 52 void LoadGame(void); 53 void SaveGame(void); 54 int get_level_name(void); 55 56 #ifdef dsx 57 namespace dsx { 58 int load_level( 59 #if defined(DXX_BUILD_DESCENT_II) 60 d_level_shared_destructible_light_state &LevelSharedDestructibleLightState, 61 #endif 62 const char *filename); 63 int save_level( 64 #if defined(DXX_BUILD_DESCENT_II) 65 const d_level_shared_destructible_light_state &LevelSharedDestructibleLightState, 66 #endif 67 const char *filename); 68 } 69 #endif 70 71 extern int Gamesave_current_version; 72 73 extern int Gamesave_num_org_robots; 74 75 // In dumpmine.c 76 extern void write_game_text_file(const char *filename); 77 78 extern int Errors_in_mine; 79 80 #endif 81 82 #endif /* _GAMESAVE_H */ 83