1 /* 2 * This file is part of EasyRPG Player. 3 * 4 * EasyRPG Player is free software: you can redistribute it and/or modify 5 * it under the terms of the GNU General Public License as published by 6 * the Free Software Foundation, either version 3 of the License, or 7 * (at your option) any later version. 8 * 9 * EasyRPG Player is distributed in the hope that it will be useful, 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 * GNU General Public License for more details. 13 * 14 * You should have received a copy of the GNU General Public License 15 * along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>. 16 */ 17 18 #ifndef EP_SCENE_ITEM_H 19 #define EP_SCENE_ITEM_H 20 21 // Headers 22 #include "scene.h" 23 #include "window_help.h" 24 #include "window_item.h" 25 26 /** 27 * Scene_Item class. 28 */ 29 class Scene_Item : public Scene { 30 31 public: 32 /** 33 * Constructor. 34 * 35 * @param item_index index to select. 36 */ 37 Scene_Item(int item_index = 0); 38 39 void Start() override; 40 void Continue(SceneType prev_scene) override; 41 void Update() override; 42 void TransitionOut(Scene::SceneType next_scene) override; 43 44 private: 45 /** Displays description about the selected item. */ 46 std::unique_ptr<Window_Help> help_window; 47 /** Displays available items. */ 48 std::unique_ptr<Window_Item> item_window; 49 /** Index of item selected on startup. */ 50 int item_index; 51 }; 52 53 #endif 54