1 /*
2  * This file is part of EasyRPG Player.
3  *
4  * EasyRPG Player is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation, either version 3 of the License, or
7  * (at your option) any later version.
8  *
9  * EasyRPG Player is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 #ifndef EP_SPRITE_ENEMY_H
19 #define EP_SPRITE_ENEMY_H
20 
21 // Headers
22 #include "sprite_battler.h"
23 #include "async_handler.h"
24 
25 class BattleAnimation;
26 class Game_Battler;
27 class Game_Enemy;
28 
29 /**
30  * Sprite_Battler class, used for battle sprites
31  */
32 class Sprite_Enemy : public Sprite_Battler {
33 public:
34 	/**
35 	 * Constructor.
36 	 *
37 	 * @param battler game battler to display
38 	 */
39 	Sprite_Enemy(Game_Enemy* battler);
40 
41 	~Sprite_Enemy() override;
42 
43 	void Draw(Bitmap& dst) override;
44 
45 	Game_Enemy* GetBattler() const;
46 
47 	void Refresh();
48 
49 	void ResetZ() final;
50 
51 protected:
52 	void CreateSprite();
53 	void OnMonsterSpriteReady(FileRequestResult* result);
54 
55 	std::string sprite_name;
56 	BitmapRef graphic;
57 	int hue = 0;
58 	float zoom = 1.0;
59 
60 	FileRequestBinding request_id;
61 };
62 
63 
64 #endif
65