1GL_VERSION_2_0
2http://www.opengl.org/documentation/specs/version2.0/glspec20.pdf
3	GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
4	GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
5	GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
6	GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
7	GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
8	GL_CURRENT_VERTEX_ATTRIB 0x8626
9	GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
10	GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
11	GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
12	GL_STENCIL_BACK_FUNC 0x8800
13	GL_STENCIL_BACK_FAIL 0x8801
14	GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
15	GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
16	GL_MAX_DRAW_BUFFERS 0x8824
17	GL_DRAW_BUFFER0 0x8825
18	GL_DRAW_BUFFER1 0x8826
19	GL_DRAW_BUFFER2 0x8827
20	GL_DRAW_BUFFER3 0x8828
21	GL_DRAW_BUFFER4 0x8829
22	GL_DRAW_BUFFER5 0x882A
23	GL_DRAW_BUFFER6 0x882B
24	GL_DRAW_BUFFER7 0x882C
25	GL_DRAW_BUFFER8 0x882D
26	GL_DRAW_BUFFER9 0x882E
27	GL_DRAW_BUFFER10 0x882F
28	GL_DRAW_BUFFER11 0x8830
29	GL_DRAW_BUFFER12 0x8831
30	GL_DRAW_BUFFER13 0x8832
31	GL_DRAW_BUFFER14 0x8833
32	GL_DRAW_BUFFER15 0x8834
33	GL_BLEND_EQUATION_ALPHA 0x883D
34	GL_POINT_SPRITE 0x8861
35	GL_COORD_REPLACE 0x8862
36	GL_MAX_VERTEX_ATTRIBS 0x8869
37	GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
38	GL_MAX_TEXTURE_COORDS 0x8871
39	GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
40	GL_FRAGMENT_SHADER 0x8B30
41	GL_VERTEX_SHADER 0x8B31
42	GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
43	GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
44	GL_MAX_VARYING_FLOATS 0x8B4B
45	GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
46	GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
47	GL_SHADER_TYPE 0x8B4F
48	GL_FLOAT_VEC2 0x8B50
49	GL_FLOAT_VEC3 0x8B51
50	GL_FLOAT_VEC4 0x8B52
51	GL_INT_VEC2 0x8B53
52	GL_INT_VEC3 0x8B54
53	GL_INT_VEC4 0x8B55
54	GL_BOOL 0x8B56
55	GL_BOOL_VEC2 0x8B57
56	GL_BOOL_VEC3 0x8B58
57	GL_BOOL_VEC4 0x8B59
58	GL_FLOAT_MAT2 0x8B5A
59	GL_FLOAT_MAT3 0x8B5B
60	GL_FLOAT_MAT4 0x8B5C
61	GL_SAMPLER_1D 0x8B5D
62	GL_SAMPLER_2D 0x8B5E
63	GL_SAMPLER_3D 0x8B5F
64	GL_SAMPLER_CUBE 0x8B60
65	GL_SAMPLER_1D_SHADOW 0x8B61
66	GL_SAMPLER_2D_SHADOW 0x8B62
67	GL_DELETE_STATUS 0x8B80
68	GL_COMPILE_STATUS 0x8B81
69	GL_LINK_STATUS 0x8B82
70	GL_VALIDATE_STATUS 0x8B83
71	GL_INFO_LOG_LENGTH 0x8B84
72	GL_ATTACHED_SHADERS 0x8B85
73	GL_ACTIVE_UNIFORMS 0x8B86
74	GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
75	GL_SHADER_SOURCE_LENGTH 0x8B88
76	GL_ACTIVE_ATTRIBUTES 0x8B89
77	GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
78	GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
79	GL_SHADING_LANGUAGE_VERSION 0x8B8C
80	GL_CURRENT_PROGRAM 0x8B8D
81	GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
82	GL_LOWER_LEFT 0x8CA1
83	GL_UPPER_LEFT 0x8CA2
84	GL_STENCIL_BACK_REF 0x8CA3
85	GL_STENCIL_BACK_VALUE_MASK 0x8CA4
86	GL_STENCIL_BACK_WRITEMASK 0x8CA5
87	typedef char GLchar
88	void glBlendEquationSeparate (GLenum, GLenum)
89	void glDrawBuffers (GLsizei n, const GLenum* bufs)
90	void glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
91	void glStencilFuncSeparate (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask)
92	void glStencilMaskSeparate (GLenum, GLuint)
93	void glAttachShader (GLuint program, GLuint shader)
94	void glBindAttribLocation (GLuint program, GLuint index, const GLchar* name)
95	void glCompileShader (GLuint shader)
96	GLuint glCreateProgram (void)
97	GLuint glCreateShader (GLenum type)
98	void glDeleteProgram (GLuint program)
99	void glDeleteShader (GLuint shader)
100	void glDetachShader (GLuint program, GLuint shader)
101	void glDisableVertexAttribArray (GLuint)
102	void glEnableVertexAttribArray (GLuint)
103	void glGetActiveAttrib (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
104	void glGetActiveUniform (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
105	void glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders)
106	GLint glGetAttribLocation (GLuint program, const GLchar* name)
107	void glGetProgramiv (GLuint program, GLenum pname, GLint* param)
108	void glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
109	void glGetShaderiv (GLuint shader, GLenum pname, GLint* param)
110	void glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
111	void glShaderSource (GLuint shader, GLsizei count, const GLchar** strings, const GLint* lengths)
112	GLint glGetUniformLocation (GLint programObj, const GLchar* name)
113	void glGetUniformfv (GLuint program, GLint location, GLfloat* params)
114	void glGetUniformiv (GLuint program, GLint location, GLint* params)
115	void glGetVertexAttribdv (GLuint, GLenum, GLdouble*)
116	void glGetVertexAttribfv (GLuint, GLenum, GLfloat*)
117	void glGetVertexAttribiv (GLuint, GLenum, GLint*)
118	void glGetVertexAttribPointerv (GLuint, GLenum, GLvoid*)
119	GLboolean glIsProgram (GLuint program)
120	GLboolean glIsShader (GLuint shader)
121	void glLinkProgram (GLuint program)
122	void glGetShaderSource (GLint obj, GLsizei maxLength, GLsizei* length, GLchar* source)
123	void glUseProgram (GLuint program)
124	void glUniform1f (GLint location, GLfloat v0)
125	void glUniform1fv (GLint location, GLsizei count, const GLfloat* value)
126	void glUniform1i (GLint location, GLint v0)
127	void glUniform1iv (GLint location, GLsizei count, const GLint* value)
128	void glUniform2f (GLint location, GLfloat v0, GLfloat v1)
129	void glUniform2fv (GLint location, GLsizei count, const GLfloat* value)
130	void glUniform2i (GLint location, GLint v0, GLint v1)
131	void glUniform2iv (GLint location, GLsizei count, const GLint* value)
132	void glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
133	void glUniform3fv (GLint location, GLsizei count, const GLfloat* value)
134	void glUniform3i (GLint location, GLint v0, GLint v1, GLint v2)
135	void glUniform3iv (GLint location, GLsizei count, const GLint* value)
136	void glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
137	void glUniform4fv (GLint location, GLsizei count, const GLfloat* value)
138	void glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
139	void glUniform4iv (GLint location, GLsizei count, const GLint* value)
140	void glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
141	void glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
142	void glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
143	void glValidateProgram (GLuint program)
144	void glVertexAttrib1d (GLuint index, GLdouble x)
145	void glVertexAttrib1dv (GLuint index, const GLdouble* v)
146	void glVertexAttrib1f (GLuint index, GLfloat x)
147	void glVertexAttrib1fv (GLuint index, const GLfloat* v)
148	void glVertexAttrib1s (GLuint index, GLshort x)
149	void glVertexAttrib1sv (GLuint index, const GLshort* v)
150	void glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y)
151	void glVertexAttrib2dv (GLuint index, const GLdouble* v)
152	void glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y)
153	void glVertexAttrib2fv (GLuint index, const GLfloat* v)
154	void glVertexAttrib2s (GLuint index, GLshort x, GLshort y)
155	void glVertexAttrib2sv (GLuint index, const GLshort* v)
156	void glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z)
157	void glVertexAttrib3dv (GLuint index, const GLdouble* v)
158	void glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z)
159	void glVertexAttrib3fv (GLuint index, const GLfloat* v)
160	void glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z)
161	void glVertexAttrib3sv (GLuint index, const GLshort* v)
162	void glVertexAttrib4Nbv (GLuint index, const GLbyte* v)
163	void glVertexAttrib4Niv (GLuint index, const GLint* v)
164	void glVertexAttrib4Nsv (GLuint index, const GLshort* v)
165	void glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
166	void glVertexAttrib4Nubv (GLuint index, const GLubyte* v)
167	void glVertexAttrib4Nuiv (GLuint index, const GLuint* v)
168	void glVertexAttrib4Nusv (GLuint index, const GLushort* v)
169	void glVertexAttrib4bv (GLuint index, const GLbyte* v)
170	void glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
171	void glVertexAttrib4dv (GLuint index, const GLdouble* v)
172	void glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
173	void glVertexAttrib4fv (GLuint index, const GLfloat* v)
174	void glVertexAttrib4iv (GLuint index, const GLint* v)
175	void glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
176	void glVertexAttrib4sv (GLuint index, const GLshort* v)
177	void glVertexAttrib4ubv (GLuint index, const GLubyte* v)
178	void glVertexAttrib4uiv (GLuint index, const GLuint* v)
179	void glVertexAttrib4usv (GLuint index, const GLushort* v)
180	void glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer)
181