1 /*
2 Copyright (C) 1997-2001 Id Software, Inc.
3 
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8 
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12 
13 See the GNU General Public License for more details.
14 
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18 
19 */
20 
21 #include "g_local.h"
22 
23 typedef struct
24 {
25 	char	*name;
26 	void	(*spawn)(edict_t *ent);
27 } spawn_t;
28 
29 
30 void SP_item_health (edict_t *self);
31 void SP_item_health_small (edict_t *self);
32 void SP_item_health_large (edict_t *self);
33 void SP_item_health_mega (edict_t *self);
34 
35 void SP_info_player_start (edict_t *ent);
36 void SP_info_player_deathmatch (edict_t *ent);
37 void SP_info_player_coop (edict_t *ent);
38 void SP_info_player_intermission (edict_t *ent);
39 
40 void SP_func_plat (edict_t *ent);
41 void SP_func_rotating (edict_t *ent);
42 void SP_func_button (edict_t *ent);
43 void SP_func_door (edict_t *ent);
44 void SP_func_door_secret (edict_t *ent);
45 void SP_func_door_rotating (edict_t *ent);
46 void SP_func_water (edict_t *ent);
47 void SP_func_train (edict_t *ent);
48 void SP_func_conveyor (edict_t *self);
49 void SP_func_wall (edict_t *self);
50 void SP_func_object (edict_t *self);
51 void SP_func_explosive (edict_t *self);
52 void SP_func_timer (edict_t *self);
53 void SP_func_areaportal (edict_t *ent);
54 void SP_func_clock (edict_t *ent);
55 void SP_func_killbox (edict_t *ent);
56 
57 void SP_trigger_always (edict_t *ent);
58 void SP_trigger_once (edict_t *ent);
59 void SP_trigger_multiple (edict_t *ent);
60 void SP_trigger_relay (edict_t *ent);
61 void SP_trigger_push (edict_t *ent);
62 void SP_trigger_hurt (edict_t *ent);
63 void SP_trigger_key (edict_t *ent);
64 void SP_trigger_counter (edict_t *ent);
65 void SP_trigger_elevator (edict_t *ent);
66 void SP_trigger_gravity (edict_t *ent);
67 void SP_trigger_teleport (edict_t *ent);
68 void SP_trigger_monsterjump (edict_t *ent);
69 
70 void SP_target_temp_entity (edict_t *ent);
71 void SP_target_speaker (edict_t *ent);
72 void SP_target_explosion (edict_t *ent);
73 void SP_target_changelevel (edict_t *ent);
74 void SP_target_secret (edict_t *ent);
75 void SP_target_goal (edict_t *ent);
76 void SP_target_splash (edict_t *ent);
77 void SP_target_spawner (edict_t *ent);
78 void SP_target_blaster (edict_t *ent);
79 void SP_target_crosslevel_trigger (edict_t *ent);
80 void SP_target_crosslevel_target (edict_t *ent);
81 void SP_target_laser (edict_t *self);
82 void SP_target_help (edict_t *self);
83 void SP_target_actor (edict_t *self);
84 void SP_target_location (edict_t *self);
85 void SP_target_position (edict_t *self);
86 void SP_target_lightramp (edict_t *self);
87 void SP_target_earthquake (edict_t *ent);
88 void SP_target_character (edict_t *ent);
89 void SP_target_string (edict_t *ent);
90 
91 void SP_worldspawn (edict_t *ent);
92 void SP_viewthing (edict_t *ent);
93 
94 void SP_light (edict_t *self);
95 void SP_light_mine1 (edict_t *ent);
96 void SP_light_mine2 (edict_t *ent);
97 void SP_info_null (edict_t *self);
98 void SP_info_notnull (edict_t *self);
99 void SP_path_corner (edict_t *self);
100 void SP_point_combat (edict_t *self);
101 
102 void SP_misc_explobox (edict_t *self);
103 void SP_misc_banner (edict_t *self);
104 void SP_misc_satellite_dish (edict_t *self);
105 void SP_misc_actor (edict_t *self);
106 void SP_misc_gib_arm (edict_t *self);
107 void SP_misc_gib_leg (edict_t *self);
108 void SP_misc_gib_head (edict_t *self);
109 void SP_misc_insane (edict_t *self);
110 void SP_misc_deadsoldier (edict_t *self);
111 void SP_misc_viper (edict_t *self);
112 void SP_misc_viper_bomb (edict_t *self);
113 void SP_misc_bigviper (edict_t *self);
114 void SP_misc_strogg_ship (edict_t *self);
115 void SP_misc_teleporter (edict_t *self);
116 void SP_misc_teleporter_dest (edict_t *self);
117 void SP_misc_blackhole (edict_t *self);
118 void SP_misc_eastertank (edict_t *self);
119 void SP_misc_easterchick (edict_t *self);
120 void SP_misc_easterchick2 (edict_t *self);
121 void SP_misc_model (edict_t *self);
122 
123 void SP_monster_berserk (edict_t *self);
124 void SP_monster_gladiator (edict_t *self);
125 void SP_monster_gunner (edict_t *self);
126 void SP_monster_infantry (edict_t *self);
127 void SP_monster_soldier_light (edict_t *self);
128 void SP_monster_soldier (edict_t *self);
129 void SP_monster_soldier_ss (edict_t *self);
130 void SP_monster_tank (edict_t *self);
131 void SP_monster_medic (edict_t *self);
132 void SP_monster_flipper (edict_t *self);
133 void SP_monster_chick (edict_t *self);
134 void SP_monster_parasite (edict_t *self);
135 void SP_monster_flyer (edict_t *self);
136 void SP_monster_brain (edict_t *self);
137 void SP_monster_floater (edict_t *self);
138 void SP_monster_hover (edict_t *self);
139 void SP_monster_mutant (edict_t *self);
140 void SP_monster_supertank (edict_t *self);
141 void SP_monster_boss2 (edict_t *self);
142 void SP_monster_jorg (edict_t *self);
143 void SP_monster_boss3_stand (edict_t *self);
144 
145 void SP_monster_commander_body (edict_t *self);
146 
147 void SP_turret_breach (edict_t *self);
148 void SP_turret_base (edict_t *self);
149 void SP_turret_driver (edict_t *self);
150 
151 spawn_t	spawns[] = {
152 	{"item_health", SP_item_health},
153 	{"item_health_small", SP_item_health_small},
154 	{"item_health_large", SP_item_health_large},
155 	{"item_health_mega", SP_item_health_mega},
156 
157 	{"info_player_start", SP_info_player_start},
158 	{"info_player_deathmatch", SP_info_player_deathmatch},
159 	{"info_player_coop", SP_info_player_coop},
160 	{"info_player_intermission", SP_info_player_intermission},
161 
162 	{"func_plat", SP_func_plat},
163 	{"func_button", SP_func_button},
164 	{"func_door", SP_func_door},
165 	{"func_door_secret", SP_func_door_secret},
166 	{"func_door_rotating", SP_func_door_rotating},
167 	{"func_rotating", SP_func_rotating},
168 	{"func_train", SP_func_train},
169 	{"func_water", SP_func_water},
170 	{"func_conveyor", SP_func_conveyor},
171 	{"func_areaportal", SP_func_areaportal},
172 	{"func_clock", SP_func_clock},
173 	{"func_wall", SP_func_wall},
174 	{"func_object", SP_func_object},
175 	{"func_timer", SP_func_timer},
176 	{"func_explosive", SP_func_explosive},
177 	{"func_killbox", SP_func_killbox},
178 
179 	{"trigger_always", SP_trigger_always},
180 	{"trigger_once", SP_trigger_once},
181 	{"trigger_multiple", SP_trigger_multiple},
182 	{"trigger_relay", SP_trigger_relay},
183 	{"trigger_push", SP_trigger_push},
184 	{"trigger_hurt", SP_trigger_hurt},
185 	{"trigger_key", SP_trigger_key},
186 	{"trigger_counter", SP_trigger_counter},
187 	{"trigger_elevator", SP_trigger_elevator},
188 	{"trigger_gravity", SP_trigger_gravity},
189 	{"trigger_teleport", SP_trigger_teleport},
190 	{"trigger_monsterjump", SP_trigger_monsterjump},
191 
192 	{"target_temp_entity", SP_target_temp_entity},
193 	{"target_speaker", SP_target_speaker},
194 	{"target_explosion", SP_target_explosion},
195 	{"target_changelevel", SP_target_changelevel},
196 	{"target_secret", SP_target_secret},
197 	{"target_goal", SP_target_goal},
198 	{"target_splash", SP_target_splash},
199 	{"target_spawner", SP_target_spawner},
200 	{"target_blaster", SP_target_blaster},
201 	{"target_crosslevel_trigger", SP_target_crosslevel_trigger},
202 	{"target_crosslevel_target", SP_target_crosslevel_target},
203 	{"target_laser", SP_target_laser},
204 	{"target_help", SP_target_help},
205 	{"target_actor", SP_target_actor},
206 	{"target_lightramp", SP_target_lightramp},
207 	{"target_location", SP_target_location},
208 	{"target_position", SP_target_position},
209 	{"target_earthquake", SP_target_earthquake},
210 	{"target_character", SP_target_character},
211 	{"target_string", SP_target_string},
212 
213 	{"worldspawn", SP_worldspawn},
214 	{"viewthing", SP_viewthing},
215 
216 	{"light", SP_light},
217 	{"light_mine1", SP_light_mine1},
218 	{"light_mine2", SP_light_mine2},
219 	{"info_null", SP_info_null},
220 	{"func_group", SP_info_null},
221 	{"info_notnull", SP_info_notnull},
222 	{"path_corner", SP_path_corner},
223 	{"point_combat", SP_point_combat},
224 
225 	{"misc_explobox", SP_misc_explobox},
226 	{"misc_banner", SP_misc_banner},
227 	{"misc_satellite_dish", SP_misc_satellite_dish},
228 	{"misc_actor", SP_misc_actor},
229 	{"misc_gib_arm", SP_misc_gib_arm},
230 	{"misc_gib_leg", SP_misc_gib_leg},
231 	{"misc_gib_head", SP_misc_gib_head},
232 	{"misc_insane", SP_misc_insane},
233 	{"misc_deadsoldier", SP_misc_deadsoldier},
234 	{"misc_viper", SP_misc_viper},
235 	{"misc_viper_bomb", SP_misc_viper_bomb},
236 	{"misc_bigviper", SP_misc_bigviper},
237 	{"misc_strogg_ship", SP_misc_strogg_ship},
238 	{"misc_teleporter", SP_misc_teleporter},
239 	{"misc_teleporter_dest", SP_misc_teleporter_dest},
240 	{"misc_blackhole", SP_misc_blackhole},
241 	{"misc_eastertank", SP_misc_eastertank},
242 	{"misc_easterchick", SP_misc_easterchick},
243 	{"misc_easterchick2", SP_misc_easterchick2},
244 	{"misc_model", SP_misc_model},
245 
246 	{"monster_berserk", SP_monster_berserk},
247 	{"monster_gladiator", SP_monster_gladiator},
248 	{"monster_gunner", SP_monster_gunner},
249 	{"monster_infantry", SP_monster_infantry},
250 	{"monster_soldier_light", SP_monster_soldier_light},
251 	{"monster_soldier", SP_monster_soldier},
252 	{"monster_soldier_ss", SP_monster_soldier_ss},
253 	{"monster_tank", SP_monster_tank},
254 	{"monster_tank_commander", SP_monster_tank},
255 	{"monster_medic", SP_monster_medic},
256 	{"monster_flipper", SP_monster_flipper},
257 	{"monster_chick", SP_monster_chick},
258 	{"monster_parasite", SP_monster_parasite},
259 	{"monster_flyer", SP_monster_flyer},
260 	{"monster_brain", SP_monster_brain},
261 	{"monster_floater", SP_monster_floater},
262 	{"monster_hover", SP_monster_hover},
263 	{"monster_mutant", SP_monster_mutant},
264 	{"monster_supertank", SP_monster_supertank},
265 	{"monster_boss2", SP_monster_boss2},
266 	{"monster_boss3_stand", SP_monster_boss3_stand},
267 	{"monster_jorg", SP_monster_jorg},
268 
269 	{"monster_commander_body", SP_monster_commander_body},
270 
271 	{"turret_breach", SP_turret_breach},
272 	{"turret_base", SP_turret_base},
273 	{"turret_driver", SP_turret_driver},
274 
275 	{NULL, NULL}
276 };
277 
278 /*
279 ===============
280 ED_CallSpawn
281 
282 Finds the spawn function for the entity and calls it
283 ===============
284 */
ED_CallSpawn(edict_t * ent)285 void ED_CallSpawn (edict_t *ent)
286 {
287 	spawn_t	*s;
288 	gitem_t	*item;
289 	int		i;
290 
291 	if (!ent->classname)
292 	{
293 		gi.dprintf ("ED_CallSpawn: NULL classname\n");
294 		return;
295 	}
296 
297 	// check item spawn functions
298 	for (i=0,item=itemlist ; i<game.num_items ; i++,item++)
299 	{
300 		if (!item->classname)
301 			continue;
302 		if (!strcmp(item->classname, ent->classname))
303 		{	// found it
304 			SpawnItem (ent, item);
305 			return;
306 		}
307 	}
308 
309 	// check normal spawn functions
310 	for (s=spawns ; s->name ; s++)
311 	{
312 		if (!strcmp(s->name, ent->classname))
313 		{	// found it
314 			s->spawn (ent);
315 			return;
316 		}
317 	}
318 	gi.dprintf ("%s doesn't have a spawn function\n", ent->classname);
319 }
320 
321 /*
322 =============
323 ED_NewString
324 =============
325 */
ED_NewString(char * string)326 char *ED_NewString (char *string)
327 {
328 	char	*newb, *new_p;
329 	int		i,l;
330 
331 	l = strlen(string) + 1;
332 
333 	newb = gi.TagMalloc (l, TAG_LEVEL);
334 
335 	new_p = newb;
336 
337 	for (i=0 ; i< l ; i++)
338 	{
339 		if (string[i] == '\\' && i < l-1)
340 		{
341 			i++;
342 			if (string[i] == 'n')
343 				*new_p++ = '\n';
344 			else
345 				*new_p++ = '\\';
346 		}
347 		else
348 			*new_p++ = string[i];
349 	}
350 
351 	return newb;
352 }
353 
354 
355 /*
356 ===============
357 ED_ParseField
358 
359 Takes a key/value pair and sets the binary values
360 in an edict
361 ===============
362 */
ED_ParseField(char * key,char * value,edict_t * ent)363 static void ED_ParseField (char *key, char *value, edict_t *ent)
364 {
365 	field_t	*f;
366 	byte	*b;
367 	float	v;
368 	vec3_t	vec;
369 
370 	for (f=fields ; f->name ; f++)
371 	{
372 		if (!(f->flags & FFL_NOSPAWN) && !Q_stricmp(f->name, key))
373 		{	// found it
374 			if (f->flags & FFL_SPAWNTEMP)
375 				b = (byte *)&st;
376 			else
377 				b = (byte *)ent;
378 
379 			switch (f->type)
380 			{
381 			case F_LSTRING:
382 				*(char **)(b+f->ofs) = ED_NewString (value);
383 				break;
384 			case F_VECTOR:
385 				sscanf (value, "%f %f %f", &vec[0], &vec[1], &vec[2]);
386 				((float *)(b+f->ofs))[0] = vec[0];
387 				((float *)(b+f->ofs))[1] = vec[1];
388 				((float *)(b+f->ofs))[2] = vec[2];
389 				break;
390 			case F_INT:
391 				*(int *)(b+f->ofs) = atoi(value);
392 				break;
393 			case F_FLOAT:
394 				*(float *)(b+f->ofs) = atof(value);
395 				break;
396 			case F_ANGLEHACK:
397 				v = atof(value);
398 				((float *)(b+f->ofs))[0] = 0;
399 				((float *)(b+f->ofs))[1] = v;
400 				((float *)(b+f->ofs))[2] = 0;
401 				break;
402 			case F_IGNORE:
403 				break;
404 			}
405 			return;
406 		}
407 	}
408 	gi.dprintf ("%s is not a field\n", key);
409 }
410 
411 /*
412 ====================
413 ED_ParseEdict
414 
415 Parses an edict out of the given string, returning the new position
416 ed should be a properly initialized empty edict.
417 ====================
418 */
ED_ParseEdict(char * data,edict_t * ent)419 static char *ED_ParseEdict (char *data, edict_t *ent)
420 {
421 	qBool	init;
422 	char	keyName[256];
423 	char	*token;
424 
425 	init = qFalse;
426 	memset (&st, 0, sizeof(st));
427 
428 	// Go through all the dictionary pairs
429 	for ( ; ; ) {
430 		// Parse key
431 		token = Com_Parse (&data);
432 		if (token[0] == '}')
433 			break;
434 		if (!data)
435 			gi.error ("ED_ParseEntity: EOF without closing brace");
436 
437 		Q_strncpyz (keyName, token, sizeof (keyName));
438 
439 		// Parse value
440 		token = Com_Parse (&data);
441 		if (!data)
442 			gi.error ("ED_ParseEntity: EOF without closing brace");
443 		if (token[0] == '}')
444 			gi.error ("ED_ParseEntity: closing brace without data");
445 
446 		init = qTrue;
447 
448 		// Keynames with a leading underscore are used for utility comments,
449 		// and are immediately discarded by quake
450 		if (keyName[0] == '_')
451 			continue;
452 
453 		ED_ParseField (keyName, token, ent);
454 	}
455 
456 	if (!init)
457 		memset (ent, 0, sizeof(*ent));
458 
459 	return data;
460 }
461 
462 
463 /*
464 ================
465 G_FindTeams
466 
467 Chain together all entities with a matching team field.
468 
469 All but the first will have the FL_TEAMSLAVE flag set.
470 All but the last will have the teamchain field set to the next one
471 ================
472 */
G_FindTeams(void)473 void G_FindTeams (void)
474 {
475 	edict_t	*e, *e2, *chain;
476 	int		i, j;
477 	int		c, c2;
478 
479 	c = 0;
480 	c2 = 0;
481 	for (i=1, e=g_edicts+i ; i < globals.numEdicts ; i++,e++)
482 	{
483 		if (!e->inUse)
484 			continue;
485 		if (!e->team)
486 			continue;
487 		if (e->flags & FL_TEAMSLAVE)
488 			continue;
489 		chain = e;
490 		e->teammaster = e;
491 		c++;
492 		c2++;
493 		for (j=i+1, e2=e+1 ; j < globals.numEdicts ; j++,e2++)
494 		{
495 			if (!e2->inUse)
496 				continue;
497 			if (!e2->team)
498 				continue;
499 			if (e2->flags & FL_TEAMSLAVE)
500 				continue;
501 			if (!strcmp(e->team, e2->team))
502 			{
503 				c2++;
504 				chain->teamchain = e2;
505 				e2->teammaster = e;
506 				chain = e2;
507 				e2->flags |= FL_TEAMSLAVE;
508 			}
509 		}
510 	}
511 
512 	gi.dprintf ("%i teams with %i entities\n", c, c2);
513 }
514 
515 
516 /*
517 ==============
518 SpawnEntities
519 
520 Creates a server's entity / program execution context by
521 parsing textual entity definitions out of an ent file.
522 ==============
523 */
SpawnEntities(char * mapname,char * entities,char * spawnpoint)524 void SpawnEntities (char *mapname, char *entities, char *spawnpoint)
525 {
526 	edict_t		*ent;
527 	int			inhibit;
528 	char		*token;
529 	int			i;
530 	float		skill_level;
531 
532 	skill_level = floor (skill->floatVal);
533 	if (skill_level < 0)
534 		skill_level = 0;
535 	if (skill_level > 3)
536 		skill_level = 3;
537 	if (skill->floatVal != skill_level)
538 		gi.cvar_forceset("skill", Q_VarArgs ("%f", skill_level));
539 
540 	SaveClientData ();
541 
542 	gi.FreeTags (TAG_LEVEL);
543 
544 	memset (&level, 0, sizeof(level));
545 	memset (g_edicts, 0, game.maxentities * sizeof (g_edicts[0]));
546 
547 	strncpy (level.mapname, mapname, sizeof(level.mapname)-1);
548 	strncpy (game.spawnpoint, spawnpoint, sizeof(game.spawnpoint)-1);
549 
550 	// set client fields on player ents
551 	for (i=0 ; i<game.maxclients ; i++)
552 		g_edicts[i+1].client = game.clients + i;
553 
554 	ent = NULL;
555 	inhibit = 0;
556 
557 	// Parse ents
558 	for ( ; ; ) {
559 		// Parse the opening brace
560 		token = Com_Parse (&entities);
561 		if (!entities)
562 			break;
563 		if (token[0] != '{')
564 			gi.error ("ED_LoadFromFile: found %s when expecting {", token);
565 
566 		if (!ent)
567 			ent = g_edicts;
568 		else
569 			ent = G_Spawn ();
570 		entities = ED_ParseEdict (entities, ent);
571 
572 		// Yet another map hack
573 		if (!Q_stricmp(level.mapname, "command") && !Q_stricmp(ent->classname, "trigger_once") && !Q_stricmp(ent->model, "*27"))
574 			ent->spawnflags &= ~SPAWNFLAG_NOT_HARD;
575 
576 		// Remove things (except the world) from different skill levels or deathmatch
577 		if (ent != g_edicts) {
578 			if (deathmatch->floatVal) {
579 				if ( ent->spawnflags & SPAWNFLAG_NOT_DEATHMATCH )
580 				{
581 					G_FreeEdict (ent);
582 					inhibit++;
583 					continue;
584 				}
585 			}
586 			else {
587 				if ( /* ((coop->floatVal) && (ent->spawnflags & SPAWNFLAG_NOT_COOP)) || */
588 					((skill->floatVal == 0) && (ent->spawnflags & SPAWNFLAG_NOT_EASY)) ||
589 					((skill->floatVal == 1) && (ent->spawnflags & SPAWNFLAG_NOT_MEDIUM)) ||
590 					(((skill->floatVal == 2) || (skill->floatVal == 3)) && (ent->spawnflags & SPAWNFLAG_NOT_HARD))
591 					) {
592 						G_FreeEdict (ent);
593 						inhibit++;
594 						continue;
595 					}
596 			}
597 
598 			ent->spawnflags &= ~(SPAWNFLAG_NOT_EASY|SPAWNFLAG_NOT_MEDIUM|SPAWNFLAG_NOT_HARD|SPAWNFLAG_NOT_COOP|SPAWNFLAG_NOT_DEATHMATCH);
599 		}
600 
601 		ED_CallSpawn (ent);
602 	}
603 
604 	gi.dprintf ("%i entities inhibited\n", inhibit);
605 
606 #ifdef DEBUG
607 	i = 1;
608 	ent = EDICT_NUM(i);
609 	while (i < globals.numEdicts) {
610 		if (ent->inUse != 0 || ent->inUse != 1)
611 			Com_DevPrintf ("Invalid entity %d\n", i);
612 		i++, ent++;
613 	}
614 #endif
615 
616 	G_FindTeams ();
617 
618 	PlayerTrail_Init ();
619 }
620 
621 
622 //===================================================================
623 
624 #if 0
625 	// cursor positioning
626 	xl <value>
627 	xr <value>
628 	yb <value>
629 	yt <value>
630 	xv <value>
631 	yv <value>
632 
633 	// drawing
634 	statpic <name>
635 	pic <stat>
636 	num <fieldwidth> <stat>
637 	string <stat>
638 
639 	// control
640 	if <stat>
641 	ifeq <stat> <value>
642 	ifbit <stat> <value>
643 	endif
644 
645 #endif
646 
647 char *single_statusbar =
648 "yb	-24 "
649 
650 // health
651 "xv	0 "
652 "hnum "
653 "xv	50 "
654 "pic 0 "
655 
656 // ammo
657 "if 2 "
658 "	xv	100 "
659 "	anum "
660 "	xv	150 "
661 "	pic 2 "
662 "endif "
663 
664 // armor
665 "if 4 "
666 "	xv	200 "
667 "	rnum "
668 "	xv	250 "
669 "	pic 4 "
670 "endif "
671 
672 // selected item
673 "if 6 "
674 "	xv	296 "
675 "	pic 6 "
676 "endif "
677 
678 "yb	-50 "
679 
680 // picked up item
681 "if 7 "
682 "	xv	0 "
683 "	pic 7 "
684 "	xv	26 "
685 "	yb	-42 "
686 "	stat_string 8 "
687 "	yb	-50 "
688 "endif "
689 
690 // timer
691 "if 9 "
692 "	xv	262 "
693 "	num	2	10 "
694 "	xv	296 "
695 "	pic	9 "
696 "endif "
697 
698 //  help / weapon icon
699 "if 11 "
700 "	xv	148 "
701 "	pic	11 "
702 "endif "
703 ;
704 
705 char *dm_statusbar =
706 "yb	-24 "
707 
708 // health
709 "xv	0 "
710 "hnum "
711 "xv	50 "
712 "pic 0 "
713 
714 // ammo
715 "if 2 "
716 "	xv	100 "
717 "	anum "
718 "	xv	150 "
719 "	pic 2 "
720 "endif "
721 
722 // armor
723 "if 4 "
724 "	xv	200 "
725 "	rnum "
726 "	xv	250 "
727 "	pic 4 "
728 "endif "
729 
730 // selected item
731 "if 6 "
732 "	xv	296 "
733 "	pic 6 "
734 "endif "
735 
736 "yb	-50 "
737 
738 // picked up item
739 "if 7 "
740 "	xv	0 "
741 "	pic 7 "
742 "	xv	26 "
743 "	yb	-42 "
744 "	stat_string 8 "
745 "	yb	-50 "
746 "endif "
747 
748 // timer
749 "if 9 "
750 "	xv	246 "
751 "	num	2	10 "
752 "	xv	296 "
753 "	pic	9 "
754 "endif "
755 
756 //  help / weapon icon
757 "if 11 "
758 "	xv	148 "
759 "	pic	11 "
760 "endif "
761 
762 //  frags
763 "xr	-50 "
764 "yt 2 "
765 "num 3 14 "
766 
767 // spectator
768 "if 17 "
769   "xv 0 "
770   "yb -58 "
771   "string2 \"SPECTATOR MODE\" "
772 "endif "
773 
774 // chase camera
775 "if 16 "
776   "xv 0 "
777   "yb -68 "
778   "string \"Chasing\" "
779   "xv 64 "
780   "stat_string 16 "
781 "endif "
782 ;
783 
784 
785 /*QUAKED worldspawn (0 0 0) ?
786 
787 Only used for the world.
788 "sky"	environment map name
789 "skyaxis"	vector axis for rotating sky
790 "skyrotate"	speed of rotation in degrees/second
791 "sounds"	music cd track number
792 "gravity"	800 is default gravity
793 "message"	text to print at user logon
794 */
SP_worldspawn(edict_t * ent)795 void SP_worldspawn (edict_t *ent)
796 {
797 	ent->movetype = MOVETYPE_PUSH;
798 	ent->solid = SOLID_BSP;
799 	ent->inUse = qTrue;			// since the world doesn't use G_Spawn()
800 	ent->s.modelIndex = 1;		// world model is always index 1
801 
802 	//---------------
803 
804 	// reserve some spots for dead player bodies for coop / deathmatch
805 	InitBodyQue ();
806 
807 	// set configstrings for items
808 	SetItemNames ();
809 
810 	if (st.nextmap)
811 		strcpy (level.nextmap, st.nextmap);
812 
813 	// make some data visible to the server
814 
815 	if (ent->message && ent->message[0])
816 	{
817 		gi.configstring (CS_NAME, ent->message);
818 		strncpy (level.level_name, ent->message, sizeof(level.level_name));
819 	}
820 	else
821 		strncpy (level.level_name, level.mapname, sizeof(level.level_name));
822 
823 	if (st.sky && st.sky[0])
824 		gi.configstring (CS_SKY, st.sky);
825 	else
826 		gi.configstring (CS_SKY, "unit1_");
827 
828 	gi.configstring (CS_SKYROTATE, Q_VarArgs ("%f", st.skyrotate) );
829 
830 	gi.configstring (CS_SKYAXIS, Q_VarArgs ("%f %f %f",
831 		st.skyaxis[0], st.skyaxis[1], st.skyaxis[2]) );
832 
833 	gi.configstring (CS_CDTRACK, Q_VarArgs ("%i", ent->sounds) );
834 
835 	gi.configstring (CS_MAXCLIENTS, Q_VarArgs ("%i", (int)(maxclients->floatVal) ) );
836 
837 	// status bar program
838 	if (deathmatch->floatVal)
839 		gi.configstring (CS_STATUSBAR, dm_statusbar);
840 	else
841 		gi.configstring (CS_STATUSBAR, single_statusbar);
842 
843 	//---------------
844 
845 
846 	// help icon for statusbar
847 	gi.imageindex ("i_help");
848 	level.pic_health = gi.imageindex ("i_health");
849 	gi.imageindex ("help");
850 	gi.imageindex ("field_3");
851 
852 	if (!st.gravity)
853 		gi.cvar_set("sv_gravity", "800");
854 	else
855 		gi.cvar_set("sv_gravity", st.gravity);
856 
857 	snd_fry = gi.soundindex ("player/fry.wav");	// standing in lava / slime
858 
859 	PrecacheItem (FindItem ("Blaster"));
860 
861 	gi.soundindex ("player/lava1.wav");
862 	gi.soundindex ("player/lava2.wav");
863 
864 	gi.soundindex ("misc/pc_up.wav");
865 	gi.soundindex ("misc/talk1.wav");
866 
867 	gi.soundindex ("misc/udeath.wav");
868 
869 	// gibs
870 	gi.soundindex ("items/respawn1.wav");
871 
872 	// sexed sounds
873 	gi.soundindex ("*death1.wav");
874 	gi.soundindex ("*death2.wav");
875 	gi.soundindex ("*death3.wav");
876 	gi.soundindex ("*death4.wav");
877 	gi.soundindex ("*fall1.wav");
878 	gi.soundindex ("*fall2.wav");
879 	gi.soundindex ("*gurp1.wav");		// drowning damage
880 	gi.soundindex ("*gurp2.wav");
881 	gi.soundindex ("*jump1.wav");		// player jump
882 	gi.soundindex ("*pain25_1.wav");
883 	gi.soundindex ("*pain25_2.wav");
884 	gi.soundindex ("*pain50_1.wav");
885 	gi.soundindex ("*pain50_2.wav");
886 	gi.soundindex ("*pain75_1.wav");
887 	gi.soundindex ("*pain75_2.wav");
888 	gi.soundindex ("*pain100_1.wav");
889 	gi.soundindex ("*pain100_2.wav");
890 
891 	// sexed models
892 	// THIS ORDER MUST MATCH THE DEFINES IN g_local.h
893 	// you can add more, max 15
894 	gi.modelindex ("#w_blaster.md2");
895 	gi.modelindex ("#w_shotgun.md2");
896 	gi.modelindex ("#w_sshotgun.md2");
897 	gi.modelindex ("#w_machinegun.md2");
898 	gi.modelindex ("#w_chaingun.md2");
899 	gi.modelindex ("#a_grenades.md2");
900 	gi.modelindex ("#w_glauncher.md2");
901 	gi.modelindex ("#w_rlauncher.md2");
902 	gi.modelindex ("#w_hyperblaster.md2");
903 	gi.modelindex ("#w_railgun.md2");
904 	gi.modelindex ("#w_bfg.md2");
905 
906 	//-------------------
907 
908 	gi.soundindex ("player/gasp1.wav");		// gasping for air
909 	gi.soundindex ("player/gasp2.wav");		// head breaking surface, not gasping
910 
911 	gi.soundindex ("player/watr_in.wav");	// feet hitting water
912 	gi.soundindex ("player/watr_out.wav");	// feet leaving water
913 
914 	gi.soundindex ("player/watr_un.wav");	// head going underwater
915 
916 	gi.soundindex ("player/u_breath1.wav");
917 	gi.soundindex ("player/u_breath2.wav");
918 
919 	gi.soundindex ("items/pkup.wav");		// bonus item pickup
920 	gi.soundindex ("world/land.wav");		// landing thud
921 	gi.soundindex ("misc/h2ohit1.wav");		// landing splash
922 
923 	gi.soundindex ("items/damage.wav");
924 	gi.soundindex ("items/protect.wav");
925 	gi.soundindex ("items/protect4.wav");
926 	gi.soundindex ("weapons/noammo.wav");
927 
928 	gi.soundindex ("infantry/inflies1.wav");
929 
930 	sm_meat_index = gi.modelindex ("models/objects/gibs/sm_meat/tris.md2");
931 	gi.modelindex ("models/objects/gibs/arm/tris.md2");
932 	gi.modelindex ("models/objects/gibs/bone/tris.md2");
933 	gi.modelindex ("models/objects/gibs/bone2/tris.md2");
934 	gi.modelindex ("models/objects/gibs/chest/tris.md2");
935 	gi.modelindex ("models/objects/gibs/skull/tris.md2");
936 	gi.modelindex ("models/objects/gibs/head2/tris.md2");
937 
938 //
939 // Setup light animation tables. 'a' is total darkness, 'z' is doublebright.
940 //
941 
942 	// 0 normal
943 	gi.configstring(CS_LIGHTS+0, "m");
944 
945 	// 1 FLICKER (first variety)
946 	gi.configstring(CS_LIGHTS+1, "mmnmmommommnonmmonqnmmo");
947 
948 	// 2 SLOW STRONG PULSE
949 	gi.configstring(CS_LIGHTS+2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
950 
951 	// 3 CANDLE (first variety)
952 	gi.configstring(CS_LIGHTS+3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
953 
954 	// 4 FAST STROBE
955 	gi.configstring(CS_LIGHTS+4, "mamamamamama");
956 
957 	// 5 GENTLE PULSE 1
958 	gi.configstring(CS_LIGHTS+5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
959 
960 	// 6 FLICKER (second variety)
961 	gi.configstring(CS_LIGHTS+6, "nmonqnmomnmomomno");
962 
963 	// 7 CANDLE (second variety)
964 	gi.configstring(CS_LIGHTS+7, "mmmaaaabcdefgmmmmaaaammmaamm");
965 
966 	// 8 CANDLE (third variety)
967 	gi.configstring(CS_LIGHTS+8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
968 
969 	// 9 SLOW STROBE (fourth variety)
970 	gi.configstring(CS_LIGHTS+9, "aaaaaaaazzzzzzzz");
971 
972 	// 10 FLUORESCENT FLICKER
973 	gi.configstring(CS_LIGHTS+10, "mmamammmmammamamaaamammma");
974 
975 	// 11 SLOW PULSE NOT FADE TO BLACK
976 	gi.configstring(CS_LIGHTS+11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
977 
978 	// styles 32-62 are assigned by the light program for switchable lights
979 
980 	// 63 testing
981 	gi.configstring(CS_LIGHTS+63, "a");
982 }
983 
984