1<mines>
2	<!-- Mine type definitions file
3
4	Mines are defined in the following way:
5	<mine id="0" type="Small mine">./3dobjects/mine1.e3d</mine>
6
7	The "id" property is the mine type ID sent from the server
8	The "type" property is unused (purely descriptive) and optional
9	-->
10	<mine id="0" type="Small mine">./3dobjects/mine1.e3d</mine>
11	<mine id="1" type="Medium mine">./3dobjects/mine2.e3d</mine>
12	<mine id="2" type="High explosive mine">./3dobjects/mine3.e3d</mine>
13	<mine id="11" type="Remote mine">./3dobjects/mine4.e3d</mine>
14	<mine id="3" type="Trap">./3dobjects/snare1.e3d</mine>
15	<mine id="4" type="Caltrop 1">./3dobjects/caltrop1.e3d</mine>
16	<mine id="5" type="Caltrop 2">./3dobjects/caltrop2.e3d</mine>
17	<mine id="6" type="Barricade">./3dobjects/barricade1.e3d</mine>
18	<mine id="7" type="Mana drainer">./3dobjects/ward1.e3d</mine>
19	<mine id="8" type="Mana burner">./3dobjects/ward2.e3d</mine>
20	<mine id="9" type="Uninvisibiliser">./3dobjects/ward3.e3d</mine>
21	<mine id="10" type="Magic immunity remover">./3dobjects/ward4.e3d</mine>
22</mines>
23