1<mines> 2 <!-- Mine type definitions file 3 4 Mines are defined in the following way: 5 <mine id="0" type="Small mine">./3dobjects/mine1.e3d</mine> 6 7 The "id" property is the mine type ID sent from the server 8 The "type" property is unused (purely descriptive) and optional 9 --> 10 <mine id="0" type="Small mine">./3dobjects/mine1.e3d</mine> 11 <mine id="1" type="Medium mine">./3dobjects/mine2.e3d</mine> 12 <mine id="2" type="High explosive mine">./3dobjects/mine3.e3d</mine> 13 <mine id="11" type="Remote mine">./3dobjects/mine4.e3d</mine> 14 <mine id="3" type="Trap">./3dobjects/snare1.e3d</mine> 15 <mine id="4" type="Caltrop 1">./3dobjects/caltrop1.e3d</mine> 16 <mine id="5" type="Caltrop 2">./3dobjects/caltrop2.e3d</mine> 17 <mine id="6" type="Barricade">./3dobjects/barricade1.e3d</mine> 18 <mine id="7" type="Mana drainer">./3dobjects/ward1.e3d</mine> 19 <mine id="8" type="Mana burner">./3dobjects/ward2.e3d</mine> 20 <mine id="9" type="Uninvisibiliser">./3dobjects/ward3.e3d</mine> 21 <mine id="10" type="Magic immunity remover">./3dobjects/ward4.e3d</mine> 22</mines> 23