1Version 0.7.0:
2Added frame skipping (command line: --frame-skip <int>)
3Added loading of external levels (command line: --map <path>)
4Frame limiter could be disabled (command line: --disable-frame-limiter)
5Added XML configuration file
6Added options menu;
7Added sound and music volume change;
8Added Music;
9Changed menu screen;
10Edited samples to match with music tune;
11Fixed several memory leaks.
12
13Version 0.6.1:
14Fixed bug that prevented saving game progresses;
15Small fixes in autotools configuration, now "make distcheck" works.
16
17Version 0.6.0:
18Fixed "random exploding flintstone/monster" bug;
19Code refactoring;
20Added autotools support;
21Removed ClanLib, now using libSDL;
22Added 10 new (tutorial-)levels;
23
24Version 0.5.1:
25Fixed various bugs;
26
27Version 0.5.0:
28Added new levels (11-13);
29Changed maps format: now a map is a script compiled on-the-fly;
30Added entity Tomato;
31
32Version 0.4.2:
33Added Sample class;
34Fixed "playing a sample several times" bug;
35Several internal fixes;
36
37Version 0.4.1:
38Fixed segfault bug "no direction set";
39
40Version 0.4.0:
41Added class Menu;
42Added Menu gfx;
43General fixing and code cleaning;
44Changed maps management;
45added blue, green and yellow doors&keys;
46changed level 0;
47added time;
48added spriteset (skins) support;
49added sound support;
50added a few samples;
51
52
53Version 0.3.0:
54fixed odd behaviours of flintstones;
55fixed odd behaviours of entity_fallings;
56fixed odd behaviours of entity_peperon;
57changed doors functionality;
58Added new level (level 7);
59Added new level (level 8);
60Added new level (level 9);
61Added new level (level 10);
62Changes affecting gameplay(Player cannot run away when he touches a monster);
63Changed sprites for boulders;
64Changed sprites for emeralds;
65Changed sprites for sapphires;
66Changed sprites for flintstones;
67Changed sprites for exits;
68Added new entity (Steel);
69Added new entity (Wood);
70Changes affecting gameplay(increased frequency of keys acquiring);
71Added a virtual member in Entity (roll_on_me());
72
73
74
75Version 0.2.6:
76Added monster peperon;
77Added configuration file, for storing last unsolved level;
78Changes affecting gameplay (player cannot eat an emerald if it is falling);
79Added new level (level 6);
80
81Version 0.2.5:
82Changed level end policy;
83Added a nice "Credits page" :)
84Doors won't disappear when passed through;
85
86Version 0.2.4:
87Added support for snapping (eg. eating without moving);
88General bugfixing;
89
90Version 0.2.3:
91Added flintstones;
92Added support for score;
93Fixed several bugs ;)
94
95Version 0.2.2:
96Added doors and keys;
97Fixed several bugs;
98
99Version 0.2.1:
100Added basic menu system;
101Added some new levels;
102Fixed "draw_outside_screen" "not implemented feature" ;)
103Fixed several bugs;
104
105Version 0.2.0:
106Fixed "where_is_the_player_at_start?" bug;
107Added new levels;
108
109Version 0.2.0pre6: (not released)
110Changed structure used for object list;
111
112Version 0.2.0pre5: (not released)
113Changed no. of frame per animations (5->8);
114Added better synchronization for frames;
115Changed sprites for Entity::Player;
116Changed sprites for Entity::Boulder;
117Changed sprites for Entity::Exit;
118
119Version 0.2.0pre4: (not released)
120Added explosions (Entity_Explosion);
121Added subsprite support for animations;
122Added some sprite :)
123
124
125Version 0.2.0pre3: (not_released)
126Rewritten level management from scratch;
127Rewritten sprite management from scratch;
128Added support for a level bigger than screen;
129
130Version 0.2.0pre2: (not_released)
131
132Version 0.2.0pre1: (not released)
133
134Version 0.1.8:
135Added ResourceManager support;
136Enhanced demonstration level;
137
138Version 0.1.7:
139Fixed "Piled entity_falling" bug;
140Added a new funny level (Thanks to Giuseppe Martino);
141Heavly slowed the gameplay ;)
142
143Version 0.1.6:
144Added Win32 support (thanks to Kenneth Gangstoe)
145Added level loader (from file "level.map")
146Fixed "Exit-eating" bug
147
148Version 0.1.5:
149Rewritten classes interfaces;
150Added class Screen;
151Fixed "eating" bug;
152General fixing
153
154Version 0.1.4:
155Cleaned objects code;
156Fixed "tentacle-killing boulder" bug
157Fixed "boulder eating" bug
158Fixed and completed object Exit
159Now Entity_Falling objects roll if over others
160
161Version 0.1.3:
162Added collision checking (player vs. Boulder)
163Added objects interaction functions (Player::is_alive(), Emerald::eat(), etc) (done)
164Added Gem::Sapphire (value=3 color="blue")
165Changed Gem::Emerald color to "green"
166Now Player can move boulder
167Added object Exit
168
169Version 0.1.2:
170Added "Level flipping";
171Fixed "indestructible emerald" bug;
172Removed object list from class Game;
173
174Version 0.1.1:
175Added class Sprite for interaction level->screen
176
177Version 0.1.0:
178First release