1 /*************************************************************************** 2 * Free Heroes of Might and Magic II: https://github.com/ihhub/fheroes2 * 3 * Copyright (C) 2020 * 4 * * 5 * This program is free software; you can redistribute it and/or modify * 6 * it under the terms of the GNU General Public License as published by * 7 * the Free Software Foundation; either version 2 of the License, or * 8 * (at your option) any later version. * 9 * * 10 * This program is distributed in the hope that it will be useful, * 11 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 13 * GNU General Public License for more details. * 14 * * 15 * You should have received a copy of the GNU General Public License * 16 * along with this program; if not, write to the * 17 * Free Software Foundation, Inc., * 18 * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * 19 ***************************************************************************/ 20 21 #ifndef H2GAME_DELAYS_H 22 #define H2GAME_DELAYS_H 23 24 #include <cstdint> 25 #include <vector> 26 27 namespace Game 28 { 29 enum DelayType : int 30 { 31 SCROLL_DELAY = 0, 32 SCROLL_START_DELAY, 33 MAIN_MENU_DELAY, 34 MAPS_DELAY, 35 CASTLE_TAVERN_DELAY, 36 CASTLE_AROUND_DELAY, 37 CASTLE_BUYHERO_DELAY, 38 CASTLE_BUILD_DELAY, 39 CASTLE_UNIT_DELAY, 40 HEROES_FADE_DELAY, 41 HEROES_PICKUP_DELAY, 42 PUZZLE_FADE_DELAY, 43 BATTLE_DIALOG_DELAY, 44 BATTLE_FRAME_DELAY, 45 BATTLE_MISSILE_DELAY, 46 BATTLE_SPELL_DELAY, 47 BATTLE_DISRUPTING_DELAY, 48 BATTLE_CATAPULT_DELAY, 49 BATTLE_CATAPULT_BOULDER_DELAY, 50 BATTLE_CATAPULT_CLOUD_DELAY, 51 BATTLE_BRIDGE_DELAY, 52 BATTLE_IDLE_DELAY, 53 BATTLE_OPPONENTS_DELAY, 54 BATTLE_FLAGS_DELAY, 55 BATTLE_POPUP_DELAY, 56 BATTLE_COLOR_CYCLE_DELAY, 57 BATTLE_SELECTED_UNIT_DELAY, 58 59 CURRENT_HERO_DELAY, 60 CURRENT_AI_DELAY, 61 CUSTOM_DELAY, 62 63 // IMPORTANT!!! All new entries must be put before this entry! 64 LAST_DELAY 65 }; 66 67 // If delay is passed reset it and return true. Otherwise return false. DelayType::CUSTOM_DELAY must not be passed! 68 bool validateAnimationDelay( const DelayType delayType ); 69 70 // If custom delay (DelayType::CUSTOM_DELAY) is passed reset it and return true. Otherwise return false. 71 bool validateCustomAnimationDelay( const uint64_t delayMs ); 72 73 // Explicitly pass delay. Useful for loops when first iterator must pass. 74 void passAnimationDelay( const DelayType delayType ); 75 76 void AnimateResetDelay( const DelayType delayType ); 77 void UpdateGameSpeed(); 78 79 uint32_t ApplyBattleSpeed( uint32_t delay ); 80 81 int HumanHeroAnimSkip(); 82 int AIHeroAnimSkip(); 83 84 // Returns true if every of delay type is not passed yet. DelayType::CUSTOM_DELAY must not be added in this function! 85 bool isDelayNeeded( const std::vector<Game::DelayType> & delayTypes ); 86 87 bool isCustomDelayNeeded( const uint64_t delayMs ); 88 } 89 90 #endif 91