1 /* 2 * Copyright (C) 2004 Ivo Danihelka (ivo@danihelka.net) 3 * 4 * This program is free software; you can redistribute it and/or modify 5 * it under the terms of the GNU General Public License as published by 6 * the Free Software Foundation; either version 2 of the License, or 7 * (at your option) any later version. 8 */ 9 #include "PhaseLocker.h" 10 11 #include "minmax.h" 12 13 //----------------------------------------------------------------- PhaseLocker()14PhaseLocker::PhaseLocker() 15 { 16 m_lockPhases = 0; 17 } 18 //----------------------------------------------------------------- 19 /** 20 * Reserve game cycle for blocking animation. 21 * @param count how much phases we need 22 */ 23 void ensurePhases(int count)24PhaseLocker::ensurePhases(int count) 25 { 26 m_lockPhases = max(m_lockPhases, count); 27 } 28 //----------------------------------------------------------------- 29 void decLock()30PhaseLocker::decLock() 31 { 32 if (m_lockPhases > 0) { 33 m_lockPhases--; 34 } 35 } 36 37