1<?xml version="1.0" encoding="utf-8"?>
2<PropertyList>
3    <name>Effects/f16panel-knob</name>
4    <inherits-from>Effects/model-interior</inherits-from>
5    <parameters>
6	<texture n="4">
7	  <type>cubemap</type>
8	  <images>
9		  <positive-x>Models/Effects/interior/0004.png</positive-x>      <!-- px (tail) rotate 90 deg from N or S to W -->
10          <negative-x>Models/Effects/interior/0002.png</negative-x>      <!-- nx (nose) rotate 90 deg from N or S to E -->
11          <positive-y>Models/Effects/interior/0001.png</positive-y>      <!-- py (starboard/right) from N do not rotate -->
12          <negative-y>Models/Effects/interior/0003.png</negative-y>      <!-- ny (port/left) from N rotate 180 deg to S -->
13          <positive-z>Models/Effects/interior/0006.png</positive-z>      <!-- pz (top) rotate 90 deg from N or S to W -->
14          <negative-z>Models/Effects/interior/0005.png</negative-z>      <!-- nz (bottom) rotate 90 deg from N or S to W -->
15      </images>
16	</texture>
17	<opacity-cube-center type="vec3d" n="0"> -5.24268 0.0 1.682</opacity-cube-center>
18	<opacity-cube-scale type="vec3d" n="0"> 1.5 0.5 0.7</opacity-cube-scale>
19	<opacity-cube-angle type="float">0.0</opacity-cube-angle>
20        <implicit-lightmap-enabled type="int">1</implicit-lightmap-enabled>
21        <implicit-lightmap-tag-color type="vec3d">1.0 1.0 1.0</implicit-lightmap-tag-color>
22        <implicit-lightmap-emit-color type="vec3d">0.476 0.9 0.161</implicit-lightmap-emit-color>
23        <implicit-lightmap-threshold-low type="float">0.2</implicit-lightmap-threshold-low>
24        <implicit-lightmap-threshold-high type="float">0.5</implicit-lightmap-threshold-high>
25        <implicit-lightmap-intensity>
26            <use>controls/lighting/lighting-panel/console-primary</use>
27        </implicit-lightmap-intensity>
28    </parameters>
29</PropertyList>