1<?xml version="1.0" encoding="utf-8"?> 2<PropertyList> 3 <name>Effects/f16panel-knob</name> 4 <inherits-from>Effects/model-interior</inherits-from> 5 <parameters> 6 <texture n="4"> 7 <type>cubemap</type> 8 <images> 9 <positive-x>Models/Effects/interior/0004.png</positive-x> <!-- px (tail) rotate 90 deg from N or S to W --> 10 <negative-x>Models/Effects/interior/0002.png</negative-x> <!-- nx (nose) rotate 90 deg from N or S to E --> 11 <positive-y>Models/Effects/interior/0001.png</positive-y> <!-- py (starboard/right) from N do not rotate --> 12 <negative-y>Models/Effects/interior/0003.png</negative-y> <!-- ny (port/left) from N rotate 180 deg to S --> 13 <positive-z>Models/Effects/interior/0006.png</positive-z> <!-- pz (top) rotate 90 deg from N or S to W --> 14 <negative-z>Models/Effects/interior/0005.png</negative-z> <!-- nz (bottom) rotate 90 deg from N or S to W --> 15 </images> 16 </texture> 17 <opacity-cube-center type="vec3d" n="0"> -5.24268 0.0 1.682</opacity-cube-center> 18 <opacity-cube-scale type="vec3d" n="0"> 1.5 0.5 0.7</opacity-cube-scale> 19 <opacity-cube-angle type="float">0.0</opacity-cube-angle> 20 <implicit-lightmap-enabled type="int">1</implicit-lightmap-enabled> 21 <implicit-lightmap-tag-color type="vec3d">1.0 1.0 1.0</implicit-lightmap-tag-color> 22 <implicit-lightmap-emit-color type="vec3d">0.476 0.9 0.161</implicit-lightmap-emit-color> 23 <implicit-lightmap-threshold-low type="float">0.2</implicit-lightmap-threshold-low> 24 <implicit-lightmap-threshold-high type="float">0.5</implicit-lightmap-threshold-high> 25 <implicit-lightmap-intensity> 26 <use>controls/lighting/lighting-panel/console-primary</use> 27 </implicit-lightmap-intensity> 28 </parameters> 29</PropertyList>