1 // input.hxx -- handle user input from various sources.
2 //
3 // Written by David Megginson, started May 2001.
4 // Major redesign by Torsten Dreyer, started August 2009
5 //
6 // Copyright (C) 2001 David Megginson, david@megginson.com
7 // Copyright (C) 2009 Torsten Dreyer, Torsten (at) t3r _dot_ de
8 //
9 // This program is free software; you can redistribute it and/or
10 // modify it under the terms of the GNU General Public License as
11 // published by the Free Software Foundation; either version 2 of the
12 // License, or (at your option) any later version.
13 //
14 // This program is distributed in the hope that it will be useful, but
15 // WITHOUT ANY WARRANTY; without even the implied warranty of
16 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
17 // General Public License for more details.
18 //
19 // You should have received a copy of the GNU General Public License
20 // along with this program; if not, write to the Free Software
21 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
22 //
23 // $Id$
24 
25 
26 #ifndef _INPUT_HXX
27 #define _INPUT_HXX
28 
29 
30 #include <simgear/structure/subsystem_mgr.hxx>
31 
32 
33 ////////////////////////////////////////////////////////////////////////
34 // General input mapping support.
35 ////////////////////////////////////////////////////////////////////////
36 
37 
38 /**
39  * Generic input module.
40  *
41  * <p>This module is designed to handle input from multiple sources --
42  * keyboard, joystick, mouse, or even panel switches -- in a consistent
43  * way, and to allow users to rebind any of the actions at runtime.</p>
44  */
45 class FGInput : public SGSubsystemGroup
46 {
47 public:
48     /**
49      * Default constructor.
50      */
51     FGInput ();
52 
53     /**
54      * Destructor.
55      */
56     virtual ~FGInput();
57 
58     // Subsystem identification.
staticSubsystemClassId()59     static const char* staticSubsystemClassId() { return "input"; }
60 };
61 
62 #endif // _INPUT_HXX
63