1 // jsinput.h -- wait for and identify input from joystick
2 //
3 // Written by Tony Peden, started May 2001
4 //
5 // Copyright (C) 2001  Tony Peden (apeden@earthlink.net)
6 //
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
11 //
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15 // General Public License for more details.
16 //
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 
21 
22 
23 #ifndef _JSINPUT_H
24 #define _JSINPUT_H
25 
26 #include <cmath> // for fabs
27 
28 #include "jssuper.h"
29 
30 class jsInput {
31   private:
32     jsSuper *jss;
33     bool pretty_display;
34     float axes[_JS_MAX_AXES];
35     float axes_iv[MAX_JOYSTICKS][_JS_MAX_AXES];
36     int button_iv[MAX_JOYSTICKS];
37 
38     int joystick,axis,button;
39     bool axis_positive;
40 
41     float axis_threshold;
42 
43   public:
44     jsInput(jsSuper *jss);
45     ~jsInput(void);
46 
displayValues(bool bb)47     inline void displayValues(bool bb) { pretty_display=bb; }
48 
49     int getInput(void);
50     void findDeadBand(void);
51 
getInputJoystick(void)52     inline int getInputJoystick(void) { return joystick; }
getInputAxis(void)53     inline int getInputAxis(void)     { return axis; }
getInputButton(void)54     inline int getInputButton(void)   { return button; }
getInputAxisPositive(void)55     inline bool getInputAxisPositive(void) { return axis_positive; }
56 
getReturnThreshold(void)57     inline float getReturnThreshold(void) { return axis_threshold; }
setReturnThreshold(float ff)58     inline void setReturnThreshold(float ff)
59               { if(fabs(ff) <= 1.0) axis_threshold=ff; }
60 };
61 
62 
63 #endif
64