1 // voiceplayer.cxx -- voice/sound sample player
2 //
3 // Written by Jean-Yves Lefort, started September 2005.
4 //
5 // Copyright (C) 2005, 2006  Jean-Yves Lefort - jylefort@FreeBSD.org
6 //
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License as
9 // published by the Free Software Foundation; either version 2 of the
10 // License, or (at your option) any later version.
11 //
12 // This program is distributed in the hope that it will be useful, but
13 // WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15 // General Public License for more details.
16 //
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301, USA.
20 //
21 ///////////////////////////////////////////////////////////////////////////////
22 
23 #ifdef _MSC_VER
24 #  pragma warning( disable: 4355 )
25 #endif
26 
27 #ifdef HAVE_CONFIG_H
28 #  include <config.h>
29 #endif
30 
31 #include "voiceplayer.hxx"
32 
33 #include <stdio.h>
34 #include <string.h>
35 #include <assert.h>
36 #include <cmath>
37 
38 #include <string>
39 #include <sstream>
40 
41 #include <simgear/debug/logstream.hxx>
42 #include <simgear/sound/soundmgr.hxx>
43 #include <simgear/sound/sample_group.hxx>
44 #include <simgear/structure/exception.hxx>
45 
46 using std::string;
47 using std::map;
48 using std::vector;
49 
50 ///////////////////////////////////////////////////////////////////////////////
51 // constants //////////////////////////////////////////////////////////////////
52 ///////////////////////////////////////////////////////////////////////////////
53 
54 
55 ///////////////////////////////////////////////////////////////////////////////
56 // helpers ////////////////////////////////////////////////////////////////////
57 ///////////////////////////////////////////////////////////////////////////////
58 #define ADD_VOICE(Var,Sample,Twice) \
59     { make_voice(&Var);append(Var,Sample);\
60       if (Twice) append(Var,Sample); }
61 
62 #define test_bits(_bits, _test) (((_bits) & (_test)) != 0)
63 
64 /////////////////////////////////////////////////////////////////////////
65 // FGVoicePlayer::Voice::SampleElement ///////////////////////////
66 /////////////////////////////////////////////////////////////////////////
67 
SampleElement(SGSharedPtr<SGSoundSample> sample,float volume)68 FGVoicePlayer::Voice::SampleElement::SampleElement (SGSharedPtr<SGSoundSample> sample, float volume)
69 : _sample(sample), _volume(volume)
70 {
71   silence = false;
72 }
73 
play(float volume)74 void FGVoicePlayer::Voice::SampleElement::play (float volume)
75 {
76   if (_sample && (volume > 0.05)) { set_volume(volume); _sample->play_once(); }
77 }
78 
stop()79 void FGVoicePlayer::Voice::SampleElement::stop ()
80 {
81   if (_sample) _sample->stop();
82 }
83 
is_playing()84 bool FGVoicePlayer::Voice::SampleElement::is_playing ()
85 {
86   return _sample ? _sample->is_playing() : false;
87 }
88 
set_volume(float volume)89 void FGVoicePlayer::Voice::SampleElement::set_volume (float volume)
90 {
91   if (_sample) _sample->set_volume(volume * _volume);
92 }
93 
94 ///////////////////////////////////////////////////////////////////////////////
95 // FGVoicePlayer //////////////////////////////////////////////////////////////
96 ///////////////////////////////////////////////////////////////////////////////
97 
98 void
bind(SGPropertyNode * node)99 FGVoicePlayer::Speaker::bind (SGPropertyNode *node)
100 {
101     // uses xmlsound property names
102     tie(node, "volume", &volume);
103     tie(node, "pitch", &pitch);
104 }
105 
106 void
update_configuration()107 FGVoicePlayer::Speaker::update_configuration ()
108 {
109     map< string, SGSharedPtr<SGSoundSample> >::iterator iter;
110     for (iter = player->samples.begin(); iter != player->samples.end(); iter++)
111     {
112         SGSoundSample *sample = (*iter).second;
113 
114         sample->set_pitch(pitch);
115     }
116 
117     if (player->voice)
118         player->voice->volume_changed();
119 }
120 
~Voice()121 FGVoicePlayer::Voice::~Voice ()
122 {
123     for (iter = elements.begin(); iter != elements.end(); iter++)
124         delete *iter;       // we owned the element
125     elements.clear();
126 }
127 
128 void
play()129 FGVoicePlayer::Voice::play ()
130 {
131     iter = elements.begin();
132     element = *iter;
133 
134     element->play(get_volume());
135 }
136 
137 void
stop(bool now)138 FGVoicePlayer::Voice::stop (bool now)
139 {
140     if (element)
141     {
142         if (now || element->silence)
143         {
144             element->stop();
145             element = NULL;
146         }
147         else
148             iter = elements.end() - 1; // stop after the current element finishes
149     }
150 }
151 
152 void
set_volume(float _volume)153 FGVoicePlayer::Voice::set_volume (float _volume)
154 {
155     volume = _volume;
156     volume_changed();
157 }
158 
159 void
volume_changed()160 FGVoicePlayer::Voice::volume_changed ()
161 {
162     if (element)
163         element->set_volume(get_volume());
164 }
165 
166 void
update()167 FGVoicePlayer::Voice::update ()
168 {
169     if (element)
170     {
171         if (! element->is_playing())
172         {
173             if (++iter == elements.end())
174                 element = NULL;
175             else
176             {
177                 element = *iter;
178                 element->play(get_volume());
179             }
180         }
181     }
182 }
183 
FGVoicePlayer(PropertiesHandler * properties_handler,string _dev_name)184 FGVoicePlayer::FGVoicePlayer (PropertiesHandler* properties_handler, string _dev_name)
185 : volume(1.0), voice(NULL), next_voice(NULL), paused(false),
186 dev_name(_dev_name), dir_prefix(""),
187 speaker(this,properties_handler)
188 {
189   _sgr = NULL;
190 }
191 
~FGVoicePlayer()192 FGVoicePlayer::~FGVoicePlayer ()
193 {
194     vector<Voice *>::iterator iter1;
195     for (iter1 = _voices.begin(); iter1 != _voices.end(); iter1++)
196         delete *iter1;
197     _voices.clear();
198     samples.clear();
199 }
200 
201 void
bind(SGPropertyNode * node,const char * default_dir_prefix)202 FGVoicePlayer::bind (SGPropertyNode *node, const char* default_dir_prefix)
203 {
204     dir_prefix = node->getStringValue("voice/file-prefix", default_dir_prefix);
205     speaker.bind(node);
206 }
207 
208 void
init()209 FGVoicePlayer::init ()
210 {
211     SGSoundMgr *smgr = globals->get_subsystem<SGSoundMgr>();
212     _sgr = smgr->find("avionics", true);
213     _sgr->tie_to_listener();
214     speaker.update_configuration();
215 }
216 
217 void
pause()218 FGVoicePlayer::pause()
219 {
220     if (paused)
221         return;
222 
223     paused = true;
224     if (voice)
225     {
226         voice->stop(true);
227     }
228 }
229 
230 void
resume()231 FGVoicePlayer::resume()
232 {
233     if (!paused)
234         return;
235     paused = false;
236     if (voice)
237     {
238         voice->play();
239     }
240 }
241 
242 SGSoundSample *
get_sample(const char * name)243 FGVoicePlayer::get_sample (const char *name)
244 {
245     string refname;
246     refname = dev_name + "/" + dir_prefix + name;
247 
248     SGSoundSample *sample = _sgr->find(refname);
249     if (! sample)
250     {
251         string filename = dir_prefix + string(name) + ".wav";
252         sample = new SGSoundSample(filename.c_str(), SGPath());
253 
254         _sgr->add(sample, refname);
255         samples[refname] = sample;
256     }
257 
258     return sample;
259 }
260 
261 void
play(Voice * _voice,unsigned int flags)262 FGVoicePlayer::play (Voice *_voice, unsigned int flags)
263 {
264     if (!_voice)
265         return;
266     if (test_bits(flags, PLAY_NOW) || ! voice ||
267             (voice->element && voice->element->silence))
268     {
269         if (voice)
270             voice->stop(true);
271 
272         voice = _voice;
273         looped = test_bits(flags, PLAY_LOOPED);
274 
275         next_voice = NULL;
276         next_looped = false;
277 
278         if (!paused)
279             voice->play();
280     }
281     else
282     {
283         next_voice = _voice;
284         next_looped = test_bits(flags, PLAY_LOOPED);
285     }
286 }
287 
288 void
stop(unsigned int flags)289 FGVoicePlayer::stop (unsigned int flags)
290 {
291     if (voice)
292     {
293         voice->stop(test_bits(flags, STOP_NOW));
294         if (voice->element)
295             looped = false;
296         else
297             voice = NULL;
298         next_voice = NULL;
299     }
300 }
301 
302 void
set_volume(float _volume)303 FGVoicePlayer::set_volume (float _volume)
304 {
305     volume = _volume;
306     if (voice)
307         voice->volume_changed();
308 }
309 
310 void
update()311 FGVoicePlayer::update ()
312 {
313     if (voice)
314     {
315         voice->update();
316 
317         if (next_voice)
318         {
319             if (! voice->element || voice->element->silence)
320             {
321                 voice = next_voice;
322                 looped = next_looped;
323 
324                 next_voice = NULL;
325                 next_looped = false;
326 
327                 voice->play();
328             }
329         }
330         else
331         {
332             if (! voice->element)
333             {
334                 if (looped)
335                     voice->play();
336                 else
337                     voice = NULL;
338             }
339         }
340     }
341 }
342 
343 void
append(Voice * voice,const char * sample_name)344 FGVoicePlayer::append (Voice *voice, const char *sample_name)
345 {
346   voice->append(new Voice::SampleElement(get_sample(sample_name)));
347 }
348 
349