1 //
2 //  Written and (c) Torsten Dreyer - Torsten(at)t3r_dot_de
3 //
4 //  This program is free software; you can redistribute it and/or
5 //  modify it under the terms of the GNU General Public License as
6 //  published by the Free Software Foundation; either version 2 of the
7 //  License, or (at your option) any later version.
8 //
9 //  This program is distributed in the hope that it will be useful, but
10 //  WITHOUT ANY WARRANTY; without even the implied warranty of
11 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12 //  General Public License for more details.
13 //
14 //  You should have received a copy of the GNU General Public License
15 //  along with this program; if not, write to the Free Software
16 //  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
17 //
18 
19 #ifdef HAVE_CONFIG_H
20 #  include <config.h>
21 #endif
22 
23 #ifdef HAVE_WINDOWS_H
24 #  include <windows.h>
25 #  include <direct.h>
26 #else
27 #  include <unistd.h>
28 #endif
29 
30 #ifdef __APPLE__
31 #  include <CoreFoundation/CoreFoundation.h>
32 #endif
33 
34 #include <iostream>
35 
36 #if defined (SG_MAC)
37 #include <OpenGL/gl.h>
38 #include <GLUT/glut.h>
39 #elif defined (_GLES2)
40 #include <GLES2/gl2.h>
41 #else
42 #include <GL/glew.h> // Must be included before <GL/gl.h>
43 #include <GL/gl.h>
44 #include <GL/glut.h>
45 #endif
46 
47 #include "FGGLApplication.hxx"
48 #include "FGPanelApplication.hxx"
49 
50 #include <simgear/math/SGMisc.hxx>
51 #include <simgear/misc/sg_path.hxx>
52 #include <simgear/props/props_io.hxx>
53 #include <simgear/structure/exception.hxx>
54 #include <simgear/misc/ResourceManager.hxx>
55 
56 #include "panel_io.hxx"
57 #include "ApplicationProperties.hxx"
58 
59 using namespace std;
60 
61 inline static string
ParseArgs(int argc,char ** argv,const string & token)62 ParseArgs (int argc, char **argv, const string &token) {
63   for (int i = 0; i < argc; i++) {
64     const string arg (argv[i]);
65     if (arg.find (token) == 0) {
66       return arg.substr (token.length ());
67     }
68   }
69   return "";
70 }
71 
72 // define default location of fgdata (use the same as for fgfs)
73 inline static SGPath
platformDefaultRoot()74 platformDefaultRoot () {
75 #if defined(__CYGWIN__)
76   return SGPath ("../data");
77 #elif defined(_WIN32)
78   return SGPath ("..\\data");
79 #elif defined(__APPLE__)
80   /*
81    The following code looks for the base package inside the application
82    bundle, in the standard Contents/Resources location.
83    */
84   CFURLRef resourcesUrl = CFBundleCopyResourcesDirectoryURL (CFBundleGetMainBundle ());
85 
86   // look for a 'data' subdir
87   CFURLRef dataDir = CFURLCreateCopyAppendingPathComponent (NULL, resourcesUrl, CFSTR ("data"), true);
88 
89   // now convert down to a path, and the a c-string
90   CFStringRef path = CFURLCopyFileSystemPath (dataDir, kCFURLPOSIXPathStyle);
91   string root = CFStringGetCStringPtr (path, CFStringGetSystemEncoding ());
92 
93   CFRelease (resourcesUrl);
94   CFRelease (dataDir);
95   CFRelease (path);
96 
97   return SGPath (root);
98 #else
99   return SGPath (PKGLIBDIR);
100 #endif
101 }
102 
103 #include "FGPNGTextureLoader.hxx"
104 #include "FGRGBTextureLoader.hxx"
105 
106 static FGPNGTextureLoader pngTextureLoader;
107 static FGRGBTextureLoader rgbTextureLoader;
108 
FGPanelApplication(int argc,char ** argv)109 FGPanelApplication::FGPanelApplication (int argc, char **argv) :
110   FGGLApplication ("FlightGear Panel", argc, argv) {
111   sglog().setLogLevels (SG_ALL, SG_WARN);
112   FGCroppedTexture::registerTextureLoader ("png", &pngTextureLoader);
113   FGCroppedTexture::registerTextureLoader ("rgb", &rgbTextureLoader);
114 
115   ApplicationProperties::root = platformDefaultRoot ().local8BitStr ();
116 
117   const string panelFilename (ParseArgs (argc, argv, "--panel="));
118   const string fgRoot        (ParseArgs (argc, argv, "--fg-root="));
119 
120   if (fgRoot.length () > 0) {
121     ApplicationProperties::root = fgRoot;
122   }
123   simgear::ResourceManager::instance ()->addBasePath (ApplicationProperties::root);
124 
125   if (panelFilename.length () == 0 ) {
126     cerr << "Need a panel filename. Use --panel=path_to_filename" << endl;
127     throw exception ();
128   }
129 
130   // see if we got a valid fgdata path
131   SGPath BaseCheck (ApplicationProperties::root);
132   BaseCheck.append ("version");
133   if (!BaseCheck.exists ()) {
134     cerr << "Missing base package. Use --fg-root=path_to_fgdata" << endl;
135     throw exception ();
136   }
137 
138   try {
139     const SGPath tpath (ApplicationProperties::GetRootPath (panelFilename.c_str ()));
140     readProperties (tpath, ApplicationProperties::Properties);
141   }
142   catch (sg_io_exception & e) {
143     cerr << e.getFormattedMessage () << endl;
144     throw;
145   }
146 
147   for (int i = 1; i < argc; i++) {
148     const string arg (argv[i]);
149     if (arg.find ("--prop:") == 0 ) {
150       const string s2 (arg.substr (7));
151       string::size_type p (s2.find ("="));
152       if (p != string::npos) {
153         const string propertyName (s2.substr (0, p));
154         const string propertyValue (s2.substr (p + 1));
155         ApplicationProperties::Properties->getNode (propertyName.c_str (), true )->setValue (propertyValue.c_str ());
156       }
157     }
158   }
159 
160   const SGPropertyNode_ptr n (ApplicationProperties::Properties->getNode ("panel"));
161   if (n != NULL) {
162     panel = FGReadablePanel::read (n);
163   }
164   protocol = new FGPanelProtocol (ApplicationProperties::Properties->getNode ("communication", true));
165   protocol->init ();
166 }
167 
~FGPanelApplication()168 FGPanelApplication::~FGPanelApplication () {
169 }
170 
171 void
Run()172 FGPanelApplication::Run () {
173 #ifdef _GLES2
174   const int mode (0);
175 #else
176   const int mode (GLUT_RGBA | GLUT_DEPTH | GLUT_DOUBLE);
177 #endif
178   int w (panel == NULL ? 0 : panel->getWidth ());
179   int h (panel == NULL ? 0 : panel->getHeight ());
180   if (w == 0 && h == 0) {
181     w = 1024;
182     h = 768;
183   } else if (w == 0) {
184     w = h / 0.75;
185   } else if (h == 0) {
186     h = w * 0.75;
187   }
188 
189   const bool gameMode (ApplicationProperties::Properties->getNode ( "game-mode", true)->getBoolValue ());
190   FGGLApplication::Run (mode, gameMode, w, h);
191 }
192 
193 void
Init()194 FGPanelApplication::Init () {
195 #ifndef _GLES2
196   glutSetCursor (GLUT_CURSOR_NONE);
197 #endif
198   if (panel != NULL) {
199     panel->init ();
200   }
201 }
202 
203 void
Reshape(const int width,const int height)204 FGPanelApplication::Reshape (const int width, const int height) {
205   this->width = width;
206   this->height = height;
207   glViewport (0, 0, GLsizei (width), GLsizei (height));
208 }
209 
210 void
Idle()211 FGPanelApplication::Idle () {
212 #ifndef _GLES2
213   const double d (glutGet (GLUT_ELAPSED_TIME));
214 #endif
215   const double dt (Sleep ());
216   if (dt == 0) {
217     return;
218   }
219   if (panel != NULL) {
220     panel->update (dt);
221   }
222 #ifndef _GLES2
223   glutSwapBuffers ();
224 #endif
225   if (protocol != NULL) {
226     protocol->update (dt);
227   }
228 #ifndef _GLES2
229   static double dsum = 0.0;
230   static unsigned cnt = 0;
231   dsum += glutGet (GLUT_ELAPSED_TIME) - d;
232   cnt++;
233   if (dsum > 1000.0) {
234     ApplicationProperties::Properties->getNode ("/sim/frame-rate", true)->setDoubleValue (cnt * 1000.0 / dsum);
235     dsum = 0.0;
236     cnt = 0;
237   }
238 #endif
239 }
240 
241 void
Key(const unsigned char key,const int x,const int y)242 FGPanelApplication::Key (const unsigned char key, const int x, const int y) {
243   switch (key) {
244   case 0x1b:
245     exit(0);
246     break;
247   }
248 }
249 
250 double
Sleep()251 FGPanelApplication::Sleep () {
252   SGTimeStamp current_time_stamp;
253   static SGTimeStamp last_time_stamp;
254 
255   if (last_time_stamp.get_seconds () == 0) {
256     last_time_stamp.stamp ();
257   }
258   const double model_hz (60);
259   const double throttle_hz (ApplicationProperties::getDouble ("/sim/frame-rate-throttle-hz", 0.0));
260   if (throttle_hz > 0.0) {
261     // optionally throttle the frame rate (to get consistent frame
262     // rates or reduce cpu usage.
263 
264     double frame_us (1.0e6 / throttle_hz);
265 
266     // sleep based timing loop.
267     //
268     // Calling sleep, even usleep() on linux is less accurate than
269     // we like, but it does free up the cpu for other tasks during
270     // the sleep so it is desirable.  Because of the way sleep()
271     // is implemented in consumer operating systems like windows
272     // and linux, you almost always sleep a little longer than the
273     // requested amount.
274     //
275     // To combat the problem of sleeping too long, we calculate the
276     // desired wait time and shorten it by 2000us (2ms) to avoid
277     // [hopefully] over-sleep'ing.  The 2ms value was arrived at
278     // via experimentation.  We follow this up at the end with a
279     // simple busy-wait loop to get the final pause timing exactly
280     // right.
281     //
282     // Assuming we don't oversleep by more than 2000us, this
283     // should be a reasonable compromise between sleep based
284     // waiting, and busy waiting.
285 
286     // sleep() will always overshoot by a bit so undersleep by
287     // 2000us in the hopes of never oversleeping.
288     frame_us -= 2000.0;
289     if (frame_us < 0.0) {
290       frame_us = 0.0;
291     }
292     current_time_stamp.stamp ();
293 
294     /* Convert to ms */
295     const double elapsed_us ((current_time_stamp - last_time_stamp).toUSecs ());
296     if (elapsed_us < frame_us) {
297       const double requested_us (frame_us - elapsed_us);
298 #ifdef _WIN32
299       ::Sleep (int (requested_us / 1000.0));
300 #else
301       usleep (useconds_t (requested_us));
302 #endif
303     }
304     // busy wait timing loop.
305     //
306     // This yields the most accurate timing.  If the previous
307     // usleep() call is omitted this will peg the cpu
308     // (which is just fine if FG is the only app you care about.)
309     current_time_stamp.stamp ();
310     const SGTimeStamp next_time_stamp (last_time_stamp + SGTimeStamp::fromSec (1e-6*frame_us));
311     while (current_time_stamp < next_time_stamp) {
312       current_time_stamp.stamp ();
313     }
314 
315   } else {
316     current_time_stamp.stamp ();
317   }
318 
319   static double reminder = 0.0;
320   static long global_multi_loop = 0;
321   const double real_delta_time_sec ((double (current_time_stamp.toUSecs () - last_time_stamp.toUSecs ()) / 1000000.0) + reminder);
322   last_time_stamp = current_time_stamp;
323 //fprintf(stdout,"\r%4.1lf ", 1/real_delta_time_sec );
324 //fflush(stdout);
325 
326   // round the real time down to a multiple of 1/model-hz.
327   // this way all systems are updated the _same_ amount of dt.
328   global_multi_loop = long (floor (real_delta_time_sec * model_hz));
329   global_multi_loop = SGMisc<long>::max (0, global_multi_loop);
330   reminder = real_delta_time_sec - double (global_multi_loop) / double (model_hz);
331   return double (global_multi_loop) / double (model_hz);
332 }
333