1 /********************************************************************** 2 Freeciv - Copyright (C) 1996 - A Kjeldberg, L Gregersen, P Unold 3 This program is free software; you can redistribute it and/or modify 4 it under the terms of the GNU General Public License as published by 5 the Free Software Foundation; either version 2, or (at your option) 6 any later version. 7 8 This program is distributed in the hope that it will be useful, 9 but WITHOUT ANY WARRANTY; without even the implied warranty of 10 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 11 GNU General Public License for more details. 12 ***********************************************************************/ 13 14 #ifdef HAVE_CONFIG_H 15 #include <fc_config.h> 16 #endif 17 18 /* common */ 19 #include "fc_types.h" 20 #include "game.h" 21 #include "player.h" 22 23 #include "mood.h" 24 25 /************************************************************************** 26 What is the player mood? 27 **************************************************************************/ player_mood(struct player * pplayer)28enum mood_type player_mood(struct player *pplayer) 29 { 30 if (pplayer->last_war_action >= 0 && pplayer->last_war_action + 10 >= game.info.turn) { 31 players_iterate(other) { 32 struct player_diplstate *us, *them; 33 34 us = player_diplstate_get(pplayer, other); 35 them = player_diplstate_get(other, pplayer); 36 37 if (us->type == DS_WAR 38 || us->has_reason_to_cancel > 0 39 || them->has_reason_to_cancel > 0) { 40 return MOOD_COMBAT; 41 } 42 } players_iterate_end; 43 } 44 45 return MOOD_PEACEFUL; 46 } 47