1 //generic script for killing things so they don't come back 2 main(void)3void main( void ) 4 { 5 sp_exp(¤t_sprite, 5000); 6 } 7 die(void)8void die( void ) 9 { 10 int &hold = sp_editor_num(¤t_sprite); 11 if (&hold != 0) 12 editor_type(&hold, 1); 13 say("Wow, that was quite a pig!",1); 14 } 15