1 //generic script for killing things so they don't come back
2 
main(void)3 void main( void )
4 {
5 sp_exp(&current_sprite, 5000);
6 }
7 
die(void)8 void die( void )
9 {
10   int &hold = sp_editor_num(&current_sprite);
11   if (&hold != 0)
12   editor_type(&hold, 1);
13 say("Wow, that was quite a pig!",1);
14 }
15