1-- minetest/creative/init.lua 2 3creative_inventory = {} 4creative_inventory.creative_inventory_size = 0 5 6-- Create detached creative inventory after loading all mods 7minetest.after(0, function() 8 local inv = minetest.create_detached_inventory("creative", { 9 allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) 10 if minetest.setting_getbool("creative_mode") then 11 return count 12 else 13 return 0 14 end 15 end, 16 allow_put = function(inv, listname, index, stack, player) 17 return 0 18 end, 19 allow_take = function(inv, listname, index, stack, player) 20 if minetest.setting_getbool("creative_mode") then 21 return -1 22 else 23 return 0 24 end 25 end, 26 on_move = function(inv, from_list, from_index, to_list, to_index, count, player) 27 end, 28 on_put = function(inv, listname, index, stack, player) 29 end, 30 on_take = function(inv, listname, index, stack, player) 31 --print(player:get_player_name().." takes item from creative inventory; listname="..dump(listname)..", index="..dump(index)..", stack="..dump(stack)) 32 if stack then 33 minetest.log("action", player:get_player_name().." takes "..dump(stack:get_name()).." from creative inventory") 34 --print("stack:get_name()="..dump(stack:get_name())..", stack:get_count()="..dump(stack:get_count())) 35 end 36 end, 37 }) 38 local creative_list = {} 39 for name,def in pairs(minetest.registered_items) do 40 if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) 41 and def.description and def.description ~= "" then 42 table.insert(creative_list, name) 43 end 44 end 45 table.sort(creative_list) 46 inv:set_size("main", #creative_list) 47 for _,itemstring in ipairs(creative_list) do 48 inv:add_item("main", ItemStack(itemstring)) 49 end 50 creative_inventory.creative_inventory_size = #creative_list 51 --print("creative inventory size: "..dump(creative_inventory.creative_inventory_size)) 52end) 53 54-- Create the trash field 55local trash = minetest.create_detached_inventory("creative_trash", { 56 -- Allow the stack to be placed and remove it in on_put() 57 -- This allows the creative inventory to restore the stack 58 allow_put = function(inv, listname, index, stack, player) 59 if minetest.setting_getbool("creative_mode") then 60 return stack:get_count() 61 else 62 return 0 63 end 64 end, 65 on_put = function(inv, listname, index, stack, player) 66 inv:set_stack(listname, index, "") 67 end, 68}) 69trash:set_size("main", 1) 70 71 72creative_inventory.set_creative_formspec = function(player, start_i, pagenum) 73 pagenum = math.floor(pagenum) 74 local pagemax = math.floor((creative_inventory.creative_inventory_size-1) / (6*4) + 1) 75 player:set_inventory_formspec( 76 "size[13,7.5]".. 77 --"image[6,0.6;1,2;player.png]".. 78 default.gui_bg.. 79 default.gui_bg_img.. 80 default.gui_slots.. 81 "list[current_player;main;5,3.5;8,1;]".. 82 "list[current_player;main;5,4.75;8,3;8]".. 83 "list[current_player;craft;8,0;3,3;]".. 84 "list[current_player;craftpreview;12,1;1,1;]".. 85 "list[detached:creative;main;0.3,0.5;4,6;"..tostring(start_i).."]".. 86 "label[2.0,6.55;"..tostring(pagenum).."/"..tostring(pagemax).."]".. 87 "button[0.3,6.5;1.6,1;creative_prev;<<]".. 88 "button[2.7,6.5;1.6,1;creative_next;>>]".. 89 "label[5,1.5;Trash:]".. 90 "list[detached:creative_trash;main;5,2;1,1;]".. 91 default.get_hotbar_bg(5,3.5) 92 ) 93end 94minetest.register_on_joinplayer(function(player) 95 -- If in creative mode, modify player's inventory forms 96 if not minetest.setting_getbool("creative_mode") then 97 return 98 end 99 creative_inventory.set_creative_formspec(player, 0, 1) 100end) 101minetest.register_on_player_receive_fields(function(player, formname, fields) 102 if not minetest.setting_getbool("creative_mode") then 103 return 104 end 105 -- Figure out current page from formspec 106 local current_page = 0 107 local formspec = player:get_inventory_formspec() 108 local start_i = string.match(formspec, "list%[detached:creative;main;[%d.]+,[%d.]+;[%d.]+,[%d.]+;(%d+)%]") 109 start_i = tonumber(start_i) or 0 110 111 if fields.creative_prev then 112 start_i = start_i - 4*6 113 end 114 if fields.creative_next then 115 start_i = start_i + 4*6 116 end 117 118 if start_i < 0 then 119 start_i = start_i + 4*6 120 end 121 if start_i >= creative_inventory.creative_inventory_size then 122 start_i = start_i - 4*6 123 end 124 125 if start_i < 0 or start_i >= creative_inventory.creative_inventory_size then 126 start_i = 0 127 end 128 129 creative_inventory.set_creative_formspec(player, start_i, start_i / (6*4) + 1) 130end) 131 132if minetest.setting_getbool("creative_mode") then 133 local digtime = 0.5 134 minetest.register_item(":", { 135 type = "none", 136 wield_image = "wieldhand.png", 137 wield_scale = {x=1,y=1,z=2.5}, 138 range = 10, 139 tool_capabilities = { 140 full_punch_interval = 0.5, 141 max_drop_level = 3, 142 groupcaps = { 143 crumbly = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3}, 144 cracky = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3}, 145 snappy = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3}, 146 choppy = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3}, 147 oddly_breakable_by_hand = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3}, 148 }, 149 damage_groups = {fleshy = 10}, 150 } 151 }) 152 153 minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack) 154 return true 155 end) 156 157 function minetest.handle_node_drops(pos, drops, digger) 158 if not digger or not digger:is_player() then 159 return 160 end 161 local inv = digger:get_inventory() 162 if inv then 163 for _,item in ipairs(drops) do 164 item = ItemStack(item):get_name() 165 if not inv:contains_item("main", item) then 166 inv:add_item("main", item) 167 end 168 end 169 end 170 end 171 172end 173