1 /*
2 guiKeyChangeMenu.cpp
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 Copyright (C) 2013 Ciaran Gultnieks <ciaran@ciarang.com>
5 Copyright (C) 2013 teddydestodes <derkomtur@schattengang.net>
6 */
7
8 /*
9 This file is part of Freeminer.
10
11 Freeminer is free software: you can redistribute it and/or modify
12 it under the terms of the GNU General Public License as published by
13 the Free Software Foundation, either version 3 of the License, or
14 (at your option) any later version.
15
16 Freeminer is distributed in the hope that it will be useful,
17 but WITHOUT ANY WARRANTY; without even the implied warranty of
18 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 GNU General Public License for more details.
20
21 You should have received a copy of the GNU General Public License
22 along with Freeminer. If not, see <http://www.gnu.org/licenses/>.
23 */
24
25 #include "guiKeyChangeMenu.h"
26 #include "debug.h"
27 #include "serialization.h"
28 #include "main.h"
29 #include <string>
30 #include <IGUICheckBox.h>
31 #include <IGUIEditBox.h>
32 #include <IGUIButton.h>
33 #include <IGUIStaticText.h>
34 #include <IGUIFont.h>
35 #include "settings.h"
36 #include <algorithm>
37
38 #include "mainmenumanager.h" // for g_gamecallback
39
40 #define KMaxButtonPerColumns 12
41
42 extern MainGameCallback *g_gamecallback;
43
44 enum
45 {
46 GUI_ID_BACK_BUTTON = 101, GUI_ID_ABORT_BUTTON, GUI_ID_SCROLL_BAR,
47 // buttons
48 GUI_ID_KEY_FORWARD_BUTTON,
49 GUI_ID_KEY_BACKWARD_BUTTON,
50 GUI_ID_KEY_LEFT_BUTTON,
51 GUI_ID_KEY_RIGHT_BUTTON,
52 GUI_ID_KEY_USE_BUTTON,
53 GUI_ID_KEY_FLY_BUTTON,
54 GUI_ID_KEY_FAST_BUTTON,
55 GUI_ID_KEY_JUMP_BUTTON,
56 GUI_ID_KEY_NOCLIP_BUTTON,
57 GUI_ID_KEY_CHAT_BUTTON,
58 GUI_ID_KEY_PL_LIST_BUTTON,
59 GUI_ID_KEY_CMD_BUTTON,
60 GUI_ID_KEY_CONSOLE_BUTTON,
61 GUI_ID_KEY_SNEAK_BUTTON,
62 GUI_ID_KEY_DROP_BUTTON,
63 GUI_ID_KEY_INVENTORY_BUTTON,
64 GUI_ID_KEY_DUMP_BUTTON,
65 GUI_ID_KEY_RANGE_BUTTON,
66 GUI_ID_KEY_ZOOM_BUTTON,
67 // other
68 GUI_ID_CB_AUX1_DESCENDS,
69 GUI_ID_CB_DOUBLETAP_JUMP,
70 };
71
GUIKeyChangeMenu(gui::IGUIEnvironment * env,gui::IGUIElement * parent,s32 id,IMenuManager * menumgr)72 GUIKeyChangeMenu::GUIKeyChangeMenu(gui::IGUIEnvironment* env,
73 gui::IGUIElement* parent, s32 id, IMenuManager *menumgr) :
74 GUIModalMenu(env, parent, id, menumgr)
75 {
76 shift_down = false;
77 activeKey = -1;
78 this->key_used_text = NULL;
79 init_keys();
80 for(size_t i=0; i<key_settings.size(); i++)
81 this->key_used.push_back(key_settings.at(i)->key);
82 }
83
~GUIKeyChangeMenu()84 GUIKeyChangeMenu::~GUIKeyChangeMenu()
85 {
86 removeChildren();
87
88 for (std::vector<key_setting*>::iterator iter = key_settings.begin();
89 iter != key_settings.end(); iter ++) {
90 delete[] (*iter)->button_name;
91 delete (*iter);
92 }
93 key_settings.clear();
94 }
95
removeChildren()96 void GUIKeyChangeMenu::removeChildren()
97 {
98 const core::list<gui::IGUIElement*> &children = getChildren();
99 core::list<gui::IGUIElement*> children_copy;
100 for (core::list<gui::IGUIElement*>::ConstIterator i = children.begin(); i
101 != children.end(); i++)
102 {
103 children_copy.push_back(*i);
104 }
105 for (core::list<gui::IGUIElement*>::Iterator i = children_copy.begin(); i
106 != children_copy.end(); i++)
107 {
108 (*i)->remove();
109 }
110 }
111
regenerateGui(v2u32 screensize)112 void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
113 {
114 removeChildren();
115 v2s32 size(620, 430);
116
117 core::rect < s32 > rect(screensize.X / 2 - size.X / 2,
118 screensize.Y / 2 - size.Y / 2, screensize.X / 2 + size.X / 2,
119 screensize.Y / 2 + size.Y / 2);
120
121 DesiredRect = rect;
122 recalculateAbsolutePosition(false);
123
124 v2s32 topleft(0, 0);
125
126 {
127 core::rect < s32 > rect(0, 0, 600, 40);
128 rect += topleft + v2s32(25, 3);
129 //gui::IGUIStaticText *t =
130 wchar_t* text = wgettext("Keybindings. (If this menu screws up, remove stuff from minetest.conf)");
131 Environment->addStaticText(text,
132 rect, false, true, this, -1);
133 delete[] text;
134 //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
135 }
136
137 // Build buttons
138
139 v2s32 offset(25, 60);
140
141 for(size_t i = 0; i < key_settings.size(); i++)
142 {
143 key_setting *k = key_settings.at(i);
144 {
145 core::rect < s32 > rect(0, 0, 100, 20);
146 rect += topleft + v2s32(offset.X, offset.Y);
147 Environment->addStaticText(k->button_name, rect, false, true, this, -1);
148 }
149
150 {
151 core::rect < s32 > rect(0, 0, 100, 30);
152 rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
153 wchar_t* text = wgettext(k->key.name());
154 k->button = Environment->addButton(rect, this, k->id, text );
155 delete[] text;
156 }
157 if(i + 1 == KMaxButtonPerColumns)
158 offset = v2s32(250, 60);
159 else
160 offset += v2s32(0, 25);
161 }
162
163 {
164 s32 option_x = offset.X + 10;
165 s32 option_y = offset.Y;
166 u32 option_w = 180;
167 {
168 core::rect<s32> rect(0, 0, option_w, 30);
169 rect += topleft + v2s32(option_x, option_y);
170 wchar_t* text = wgettext("\"Use\" = climb down");
171 Environment->addCheckBox(g_settings->getBool("aux1_descends"), rect, this,
172 GUI_ID_CB_AUX1_DESCENDS, text);
173 delete[] text;
174 }
175 offset += v2s32(0, 25);
176 }
177
178 {
179 s32 option_x = offset.X + 10;
180 s32 option_y = offset.Y;
181 u32 option_w = 220;
182 {
183 core::rect<s32> rect(0, 0, option_w, 30);
184 rect += topleft + v2s32(option_x, option_y);
185 wchar_t* text = wgettext("Double tap \"jump\" to toggle fly");
186 Environment->addCheckBox(g_settings->getBool("doubletap_jump"), rect, this,
187 GUI_ID_CB_DOUBLETAP_JUMP, text);
188 delete[] text;
189 }
190 offset += v2s32(0, 25);
191 }
192
193 {
194 core::rect < s32 > rect(0, 0, 100, 30);
195 rect += topleft + v2s32(size.X - 100 - 20, size.Y - 40);
196 wchar_t* text = wgettext("Save");
197 Environment->addButton(rect, this, GUI_ID_BACK_BUTTON,
198 text);
199 delete[] text;
200 }
201 {
202 core::rect < s32 > rect(0, 0, 100, 30);
203 rect += topleft + v2s32(size.X - 100 - 20 - 100 - 20, size.Y - 40);
204 wchar_t* text = wgettext("Cancel");
205 Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON,
206 text );
207 delete[] text;
208 }
209 }
210
drawMenu()211 void GUIKeyChangeMenu::drawMenu()
212 {
213 gui::IGUISkin* skin = Environment->getSkin();
214 if (!skin)
215 return;
216 video::IVideoDriver* driver = Environment->getVideoDriver();
217
218 video::SColor bgcolor(140, 0, 0, 0);
219
220 {
221 core::rect < s32 > rect(0, 0, 620, 620);
222 rect += AbsoluteRect.UpperLeftCorner;
223 driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
224 }
225
226 gui::IGUIElement::draw();
227 }
228
acceptInput()229 bool GUIKeyChangeMenu::acceptInput()
230 {
231 for(size_t i = 0; i < key_settings.size(); i++)
232 {
233 key_setting *k = key_settings.at(i);
234 g_settings->set(k->setting_name, k->key.sym());
235 }
236 {
237 gui::IGUIElement *e = getElementFromId(GUI_ID_CB_AUX1_DESCENDS);
238 if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
239 g_settings->setBool("aux1_descends", ((gui::IGUICheckBox*)e)->isChecked());
240 }
241 {
242 gui::IGUIElement *e = getElementFromId(GUI_ID_CB_DOUBLETAP_JUMP);
243 if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
244 g_settings->setBool("doubletap_jump", ((gui::IGUICheckBox*)e)->isChecked());
245 }
246
247 clearKeyCache();
248
249 g_gamecallback->signalKeyConfigChange();
250
251 return true;
252 }
253
resetMenu()254 bool GUIKeyChangeMenu::resetMenu()
255 {
256 if (activeKey >= 0)
257 {
258 for(size_t i = 0; i < key_settings.size(); i++)
259 {
260 key_setting *k = key_settings.at(i);
261 if(k->id == activeKey)
262 {
263 wchar_t* text = wgettext(k->key.name());
264 k->button->setText(text);
265 delete[] text;
266 break;
267 }
268 }
269 activeKey = -1;
270 return false;
271 }
272 return true;
273 }
OnEvent(const SEvent & event)274 bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
275 {
276 if (event.EventType == EET_KEY_INPUT_EVENT && activeKey >= 0
277 && event.KeyInput.PressedDown)
278 {
279
280 bool prefer_character = shift_down;
281 KeyPress kp(event.KeyInput, prefer_character);
282
283 bool shift_went_down = false;
284 if(!shift_down &&
285 (event.KeyInput.Key == irr::KEY_SHIFT ||
286 event.KeyInput.Key == irr::KEY_LSHIFT ||
287 event.KeyInput.Key == irr::KEY_RSHIFT))
288 shift_went_down = true;
289
290 // Remove Key already in use message
291 if(this->key_used_text)
292 {
293 this->key_used_text->remove();
294 this->key_used_text = NULL;
295 }
296 // Display Key already in use message
297 if (std::find(this->key_used.begin(), this->key_used.end(), kp) != this->key_used.end())
298 {
299 core::rect < s32 > rect(0, 0, 600, 40);
300 rect += v2s32(0, 0) + v2s32(25, 30);
301 wchar_t* text = wgettext("Key already in use");
302 this->key_used_text = Environment->addStaticText(text,
303 rect, false, true, this, -1);
304 delete[] text;
305 //infostream << "Key already in use" << std::endl;
306 }
307
308 // But go on
309 {
310 key_setting *k=NULL;
311 for(size_t i = 0; i < key_settings.size(); i++)
312 {
313 if(key_settings.at(i)->id == activeKey)
314 {
315 k = key_settings.at(i);
316 break;
317 }
318 }
319 assert(k);
320 k->key = kp;
321 wchar_t* text = wgettext(k->key.name());
322 k->button->setText(text);
323 delete[] text;
324
325 this->key_used.push_back(kp);
326
327 // Allow characters made with shift
328 if(shift_went_down){
329 shift_down = true;
330 return false;
331 }else{
332 activeKey = -1;
333 return true;
334 }
335 }
336 }
337 if (event.EventType == EET_GUI_EVENT)
338 {
339 if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST
340 && isVisible())
341 {
342 if (!canTakeFocus(event.GUIEvent.Element))
343 {
344 dstream << "GUIMainMenu: Not allowing focus change."
345 << std::endl;
346 // Returning true disables focus change
347 return true;
348 }
349 }
350 if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED)
351 {
352 switch (event.GUIEvent.Caller->getID())
353 {
354 case GUI_ID_BACK_BUTTON: //back
355 acceptInput();
356 quitMenu();
357 return true;
358 case GUI_ID_ABORT_BUTTON: //abort
359 quitMenu();
360 return true;
361 default:
362 key_setting *k = NULL;
363 for(size_t i = 0; i < key_settings.size(); i++)
364 {
365 if(key_settings.at(i)->id == event.GUIEvent.Caller->getID())
366 {
367 k = key_settings.at(i);
368 break;
369 }
370 }
371 assert(k);
372
373 resetMenu();
374 shift_down = false;
375 activeKey = event.GUIEvent.Caller->getID();
376 wchar_t* text = wgettext("press key");
377 k->button->setText(text);
378 delete[] text;
379 this->key_used.erase(std::remove(this->key_used.begin(),
380 this->key_used.end(), k->key), this->key_used.end());
381 break;
382 }
383 Environment->setFocus(this);
384 }
385 }
386 return Parent ? Parent->OnEvent(event) : false;
387 }
388
add_key(int id,wchar_t * button_name,std::string setting_name)389 void GUIKeyChangeMenu::add_key(int id, wchar_t* button_name, std::string setting_name)
390 {
391 key_setting *k = new key_setting;
392 k->id = id;
393
394 k->button_name = button_name;
395 k->setting_name = setting_name;
396 k->key = getKeySetting(k->setting_name.c_str());
397 key_settings.push_back(k);
398 }
399
init_keys()400 void GUIKeyChangeMenu::init_keys()
401 {
402 this->add_key(GUI_ID_KEY_FORWARD_BUTTON, wgettext("Forward"), "keymap_forward");
403 this->add_key(GUI_ID_KEY_BACKWARD_BUTTON, wgettext("Backward"), "keymap_backward");
404 this->add_key(GUI_ID_KEY_LEFT_BUTTON, wgettext("Left"), "keymap_left");
405 this->add_key(GUI_ID_KEY_RIGHT_BUTTON, wgettext("Right"), "keymap_right");
406 this->add_key(GUI_ID_KEY_USE_BUTTON, wgettext("Use"), "keymap_special1");
407 this->add_key(GUI_ID_KEY_JUMP_BUTTON, wgettext("Jump"), "keymap_jump");
408 this->add_key(GUI_ID_KEY_SNEAK_BUTTON, wgettext("Sneak"), "keymap_sneak");
409 this->add_key(GUI_ID_KEY_DROP_BUTTON, wgettext("Drop"), "keymap_drop");
410 this->add_key(GUI_ID_KEY_ZOOM_BUTTON, wgettext("Zoom"), "keymap_zoom");
411 this->add_key(GUI_ID_KEY_INVENTORY_BUTTON, wgettext("Inventory"), "keymap_inventory");
412 this->add_key(GUI_ID_KEY_CHAT_BUTTON, wgettext("Chat"), "keymap_chat");
413 this->add_key(GUI_ID_KEY_PL_LIST_BUTTON, wgettext("Player list"), "keymap_playerlist");
414 this->add_key(GUI_ID_KEY_CMD_BUTTON, wgettext("Command"), "keymap_cmd");
415 this->add_key(GUI_ID_KEY_CONSOLE_BUTTON, wgettext("Console"), "keymap_console");
416 this->add_key(GUI_ID_KEY_FLY_BUTTON, wgettext("Toggle fly"), "keymap_freemove");
417 this->add_key(GUI_ID_KEY_FAST_BUTTON, wgettext("Toggle fast"), "keymap_fastmove");
418 this->add_key(GUI_ID_KEY_NOCLIP_BUTTON, wgettext("Toggle noclip"), "keymap_noclip");
419 this->add_key(GUI_ID_KEY_RANGE_BUTTON, wgettext("Range select"), "keymap_rangeselect");
420 this->add_key(GUI_ID_KEY_DUMP_BUTTON, wgettext("Print stacks"), "keymap_print_debug_stacks");
421 }
422