1 /*
2 script/cpp_api/s_server.cpp
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 */
5 
6 /*
7 This file is part of Freeminer.
8 
9 Freeminer is free software: you can redistribute it and/or modify
10 it under the terms of the GNU General Public License as published by
11 the Free Software Foundation, either version 3 of the License, or
12 (at your option) any later version.
13 
14 Freeminer  is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17 GNU General Public License for more details.
18 
19 You should have received a copy of the GNU General Public License
20 along with Freeminer.  If not, see <http://www.gnu.org/licenses/>.
21 */
22 
23 #include "cpp_api/s_server.h"
24 #include "cpp_api/s_internal.h"
25 #include "common/c_converter.h"
26 
getAuth(const std::string & playername,std::string * dst_password,std::set<std::string> * dst_privs)27 bool ScriptApiServer::getAuth(const std::string &playername,
28 		std::string *dst_password,
29 		std::set<std::string> *dst_privs)
30 {
31 	SCRIPTAPI_PRECHECKHEADER
32 
33 	getAuthHandler();
34 	lua_getfield(L, -1, "get_auth");
35 	if (lua_type(L, -1) != LUA_TFUNCTION)
36 		throw LuaError("Authentication handler missing get_auth");
37 	lua_pushstring(L, playername.c_str());
38 	if (lua_pcall(L, 1, 1, m_errorhandler))
39 		scriptError();
40 	lua_remove(L, -2); // Remove auth handler
41 
42 	// nil = login not allowed
43 	if (lua_isnil(L, -1))
44 		return false;
45 	luaL_checktype(L, -1, LUA_TTABLE);
46 
47 	std::string password;
48 	bool found = getstringfield(L, -1, "password", password);
49 	if (!found)
50 		throw LuaError("Authentication handler didn't return password");
51 	if (dst_password)
52 		*dst_password = password;
53 
54 	lua_getfield(L, -1, "privileges");
55 	if (!lua_istable(L, -1))
56 		throw LuaError("Authentication handler didn't return privilege table");
57 	if (dst_privs)
58 		readPrivileges(-1, *dst_privs);
59 	lua_pop(L, 1);
60 
61 	return true;
62 }
63 
getAuthHandler()64 void ScriptApiServer::getAuthHandler()
65 {
66 	lua_State *L = getStack();
67 
68 	lua_getglobal(L, "core");
69 	lua_getfield(L, -1, "registered_auth_handler");
70 	if (lua_isnil(L, -1)){
71 		lua_pop(L, 1);
72 		lua_getfield(L, -1, "builtin_auth_handler");
73 	}
74 	lua_remove(L, -2); // Remove core
75 	if (lua_type(L, -1) != LUA_TTABLE)
76 		throw LuaError("Authentication handler table not valid");
77 }
78 
readPrivileges(int index,std::set<std::string> & result)79 void ScriptApiServer::readPrivileges(int index, std::set<std::string> &result)
80 {
81 	lua_State *L = getStack();
82 
83 	result.clear();
84 	lua_pushnil(L);
85 	if (index < 0)
86 		index -= 1;
87 	while (lua_next(L, index) != 0) {
88 		// key at index -2 and value at index -1
89 		std::string key = luaL_checkstring(L, -2);
90 		bool value = lua_toboolean(L, -1);
91 		if (value)
92 			result.insert(key);
93 		// removes value, keeps key for next iteration
94 		lua_pop(L, 1);
95 	}
96 }
97 
createAuth(const std::string & playername,const std::string & password)98 void ScriptApiServer::createAuth(const std::string &playername,
99 		const std::string &password)
100 {
101 	SCRIPTAPI_PRECHECKHEADER
102 
103 	getAuthHandler();
104 	lua_getfield(L, -1, "create_auth");
105 	lua_remove(L, -2); // Remove auth handler
106 	if (lua_type(L, -1) != LUA_TFUNCTION)
107 		throw LuaError("Authentication handler missing create_auth");
108 	lua_pushstring(L, playername.c_str());
109 	lua_pushstring(L, password.c_str());
110 	if (lua_pcall(L, 2, 0, m_errorhandler))
111 		scriptError();
112 }
113 
setPassword(const std::string & playername,const std::string & password)114 bool ScriptApiServer::setPassword(const std::string &playername,
115 		const std::string &password)
116 {
117 	SCRIPTAPI_PRECHECKHEADER
118 
119 	getAuthHandler();
120 	lua_getfield(L, -1, "set_password");
121 	lua_remove(L, -2); // Remove auth handler
122 	if (lua_type(L, -1) != LUA_TFUNCTION)
123 		throw LuaError("Authentication handler missing set_password");
124 	lua_pushstring(L, playername.c_str());
125 	lua_pushstring(L, password.c_str());
126 	if (lua_pcall(L, 2, 1, m_errorhandler))
127 		scriptError();
128 	return lua_toboolean(L, -1);
129 }
130 
on_chat_message(const std::string & name,const std::string & message)131 bool ScriptApiServer::on_chat_message(const std::string &name,
132 		const std::string &message)
133 {
134 	SCRIPTAPI_PRECHECKHEADER
135 
136 	// Get core.registered_on_chat_messages
137 	lua_getglobal(L, "core");
138 	lua_getfield(L, -1, "registered_on_chat_messages");
139 	// Call callbacks
140 	lua_pushstring(L, name.c_str());
141 	lua_pushstring(L, message.c_str());
142 	script_run_callbacks(L, 2, RUN_CALLBACKS_MODE_OR_SC);
143 	bool ate = lua_toboolean(L, -1);
144 	return ate;
145 }
146 
on_shutdown()147 void ScriptApiServer::on_shutdown()
148 {
149 	SCRIPTAPI_PRECHECKHEADER
150 
151 	// Get registered shutdown hooks
152 	lua_getglobal(L, "core");
153 	lua_getfield(L, -1, "registered_on_shutdown");
154 	// Call callbacks
155 	script_run_callbacks(L, 0, RUN_CALLBACKS_MODE_FIRST);
156 }
157 
158