1 /*
2 script/lua_api/l_env.cpp
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 */
5 
6 /*
7 This file is part of Freeminer.
8 
9 Freeminer is free software: you can redistribute it and/or modify
10 it under the terms of the GNU General Public License as published by
11 the Free Software Foundation, either version 3 of the License, or
12 (at your option) any later version.
13 
14 Freeminer  is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17 GNU General Public License for more details.
18 
19 You should have received a copy of the GNU General Public License
20 along with Freeminer.  If not, see <http://www.gnu.org/licenses/>.
21 */
22 
23 #include "lua_api/l_env.h"
24 #include "lua_api/l_internal.h"
25 #include "lua_api/l_nodemeta.h"
26 #include "lua_api/l_nodetimer.h"
27 #include "lua_api/l_noise.h"
28 #include "lua_api/l_vmanip.h"
29 #include "common/c_converter.h"
30 #include "common/c_content.h"
31 #include "scripting_game.h"
32 #include "environment.h"
33 #include "server.h"
34 #include "nodedef.h"
35 #include "daynightratio.h"
36 #include "util/pointedthing.h"
37 #include "content_sao.h"
38 #include "treegen.h"
39 #include "pathfinder.h"
40 #include <unordered_set>
41 
42 #define GET_ENV_PTR ServerEnvironment* env =                                   \
43 				dynamic_cast<ServerEnvironment*>(getEnv(L));                   \
44 				if (env == NULL) return 0
45 
46 ///////////////////////////////////////////////////////////////////////////////
47 
48 v3s16 start_pos;
49 
trigger(ServerEnvironment * env,v3s16 p,MapNode n,u32 active_object_count,u32 active_object_count_wider,MapNode neighbor,bool activate)50 void LuaABM::trigger(ServerEnvironment *env, v3s16 p, MapNode n,
51 		u32 active_object_count, u32 active_object_count_wider, MapNode neighbor, bool activate)
52 {
53 	GameScripting *scriptIface = env->getScriptIface();
54 	auto _script_lock = std::unique_lock<std::recursive_mutex> (scriptIface->m_luastackmutex);
55 	scriptIface->realityCheck();
56 
57 	lua_State *L = scriptIface->getStack();
58 	assert(lua_checkstack(L, 20));
59 	StackUnroller stack_unroller(L);
60 
61 	lua_pushcfunction(L, script_error_handler);
62 	int errorhandler = lua_gettop(L);
63 
64 	// Get registered_abms
65 	lua_getglobal(L, "core");
66 	lua_getfield(L, -1, "registered_abms");
67 	luaL_checktype(L, -1, LUA_TTABLE);
68 	lua_remove(L, -2); // Remove core
69 
70 	// Get registered_abms[m_id]
71 	lua_pushnumber(L, m_id);
72 	lua_gettable(L, -2);
73 	if(lua_isnil(L, -1))
74 		assert(0);
75 	lua_remove(L, -2); // Remove registered_abms
76 
77 	// Call action
78 	luaL_checktype(L, -1, LUA_TTABLE);
79 	lua_getfield(L, -1, "action");
80 	luaL_checktype(L, -1, LUA_TFUNCTION);
81 	lua_remove(L, -2); // Remove registered_abms[m_id]
82 	push_v3s16(L, p);
83 	pushnode(L, n, env->getGameDef()->ndef());
84 	lua_pushnumber(L, active_object_count);
85 	lua_pushnumber(L, active_object_count_wider);
86 	pushnode(L, neighbor, env->getGameDef()->ndef());
87 	lua_pushboolean(L, activate);
88 	if(lua_pcall(L, 6, 0, errorhandler))
89 		script_error(L);
90 	lua_pop(L, 1); // Pop error handler
91 }
92 
93 // Exported functions
94 
95 // set_node(pos, node, fast)
96 // pos = {x=num, y=num, z=num}
l_set_node(lua_State * L)97 int ModApiEnvMod::l_set_node(lua_State *L)
98 {
99 	GET_ENV_PTR;
100 
101 	INodeDefManager *ndef = env->getGameDef()->ndef();
102 	// parameters
103 	v3s16 pos = read_v3s16(L, 1);
104 	MapNode n = readnode(L, 2, ndef);
105 	// Do it
106 	bool succeeded = env->setNode(pos, n, lua_tonumber(L, 3));
107 	lua_pushboolean(L, succeeded);
108 	return 1;
109 }
110 
l_add_node(lua_State * L)111 int ModApiEnvMod::l_add_node(lua_State *L)
112 {
113 	return l_set_node(L);
114 }
115 
116 // remove_node(pos, fast)
117 // pos = {x=num, y=num, z=num}
l_remove_node(lua_State * L)118 int ModApiEnvMod::l_remove_node(lua_State *L)
119 {
120 	GET_ENV_PTR;
121 
122 	// parameters
123 	v3s16 pos = read_v3s16(L, 1);
124 	// Do it
125 	bool succeeded = env->removeNode(pos, lua_tonumber(L, 2));
126 	lua_pushboolean(L, succeeded);
127 	return 1;
128 }
129 
130 // swap_node(pos, node)
131 // pos = {x=num, y=num, z=num}
l_swap_node(lua_State * L)132 int ModApiEnvMod::l_swap_node(lua_State *L)
133 {
134 	GET_ENV_PTR;
135 
136 	INodeDefManager *ndef = env->getGameDef()->ndef();
137 	// parameters
138 	v3s16 pos = read_v3s16(L, 1);
139 	MapNode n = readnode(L, 2, ndef);
140 	// Do it
141 	bool succeeded = env->swapNode(pos, n);
142 	lua_pushboolean(L, succeeded);
143 	return 1;
144 }
145 
146 // get_node(pos)
147 // pos = {x=num, y=num, z=num}
l_get_node(lua_State * L)148 int ModApiEnvMod::l_get_node(lua_State *L)
149 {
150 	GET_ENV_PTR;
151 
152 	// pos
153 	v3s16 pos = read_v3s16(L, 1);
154 	// Do it
155 	MapNode n = env->getMap().getNodeNoEx(pos);
156 	// Return node
157 	pushnode(L, n, env->getGameDef()->ndef());
158 	return 1;
159 }
160 
161 // get_node_or_nil(pos)
162 // pos = {x=num, y=num, z=num}
l_get_node_or_nil(lua_State * L)163 int ModApiEnvMod::l_get_node_or_nil(lua_State *L)
164 {
165 	GET_ENV_PTR;
166 
167 	// pos
168 	v3s16 pos = read_v3s16(L, 1);
169 	// Do it
170 	bool pos_ok;
171 	MapNode n = env->getMap().getNodeNoEx(pos, &pos_ok);
172 	if (pos_ok) {
173 		// Return node
174 		pushnode(L, n, env->getGameDef()->ndef());
175 	} else {
176 		lua_pushnil(L);
177 	}
178 	return 1;
179 }
180 
181 // get_node_light(pos, timeofday)
182 // pos = {x=num, y=num, z=num}
183 // timeofday: nil = current time, 0 = night, 0.5 = day
l_get_node_light(lua_State * L)184 int ModApiEnvMod::l_get_node_light(lua_State *L)
185 {
186 	GET_ENV_PTR;
187 
188 	// Do it
189 	v3s16 pos = read_v3s16(L, 1);
190 	u32 time_of_day = env->getTimeOfDay();
191 	if(lua_isnumber(L, 2))
192 		time_of_day = 24000.0 * lua_tonumber(L, 2);
193 	time_of_day %= 24000;
194 	u32 dnr = time_to_daynight_ratio(time_of_day, true);
195 
196 	bool is_position_ok;
197 	MapNode n = env->getMap().getNodeNoEx(pos, &is_position_ok);
198 	if (is_position_ok) {
199 		INodeDefManager *ndef = env->getGameDef()->ndef();
200 		lua_pushinteger(L, n.getLightBlend(dnr, ndef));
201 	} else {
202 		lua_pushnil(L);
203 	}
204 	return 1;
205 }
206 
207 // place_node(pos, node)
208 // pos = {x=num, y=num, z=num}
l_place_node(lua_State * L)209 int ModApiEnvMod::l_place_node(lua_State *L)
210 {
211 	GET_ENV_PTR;
212 
213 	ScriptApiItem *scriptIfaceItem = getScriptApi<ScriptApiItem>(L);
214 	Server *server = getServer(L);
215 	INodeDefManager *ndef = server->ndef();
216 	IItemDefManager *idef = server->idef();
217 
218 	v3s16 pos = read_v3s16(L, 1);
219 	MapNode n = readnode(L, 2, ndef);
220 
221 	// Don't attempt to load non-loaded area as of now
222 	MapNode n_old = env->getMap().getNodeNoEx(pos);
223 	if(n_old.getContent() == CONTENT_IGNORE){
224 		lua_pushboolean(L, false);
225 		return 1;
226 	}
227 	// Create item to place
228 	ItemStack item(ndef->get(n).name, 1, 0, "", idef);
229 	// Make pointed position
230 	PointedThing pointed;
231 	pointed.type = POINTEDTHING_NODE;
232 	pointed.node_abovesurface = pos;
233 	pointed.node_undersurface = pos + v3s16(0,-1,0);
234 	// Place it with a NULL placer (appears in Lua as a non-functional
235 	// ObjectRef)
236 	bool success = scriptIfaceItem->item_OnPlace(item, NULL, pointed);
237 	lua_pushboolean(L, success);
238 	return 1;
239 }
240 
241 // dig_node(pos)
242 // pos = {x=num, y=num, z=num}
l_dig_node(lua_State * L)243 int ModApiEnvMod::l_dig_node(lua_State *L)
244 {
245 	GET_ENV_PTR;
246 
247 	ScriptApiNode *scriptIfaceNode = getScriptApi<ScriptApiNode>(L);
248 
249 	v3s16 pos = read_v3s16(L, 1);
250 
251 	// Don't attempt to load non-loaded area as of now
252 	MapNode n = env->getMap().getNodeNoEx(pos);
253 	if(n.getContent() == CONTENT_IGNORE){
254 		lua_pushboolean(L, false);
255 		return 1;
256 	}
257 	// Dig it out with a NULL digger (appears in Lua as a
258 	// non-functional ObjectRef)
259 	bool success = scriptIfaceNode->node_on_dig(pos, n, NULL);
260 	lua_pushboolean(L, success);
261 	return 1;
262 }
263 
264 // punch_node(pos)
265 // pos = {x=num, y=num, z=num}
l_punch_node(lua_State * L)266 int ModApiEnvMod::l_punch_node(lua_State *L)
267 {
268 	GET_ENV_PTR;
269 
270 	ScriptApiNode *scriptIfaceNode = getScriptApi<ScriptApiNode>(L);
271 
272 	v3s16 pos = read_v3s16(L, 1);
273 
274 	// Don't attempt to load non-loaded area as of now
275 	MapNode n = env->getMap().getNodeNoEx(pos);
276 	if(n.getContent() == CONTENT_IGNORE){
277 		lua_pushboolean(L, false);
278 		return 1;
279 	}
280 	// Punch it with a NULL puncher (appears in Lua as a non-functional
281 	// ObjectRef)
282 	bool success = scriptIfaceNode->node_on_punch(pos, n, NULL, PointedThing());
283 	lua_pushboolean(L, success);
284 	return 1;
285 }
286 
287 // get_node_max_level(pos)
288 // pos = {x=num, y=num, z=num}
l_get_node_max_level(lua_State * L)289 int ModApiEnvMod::l_get_node_max_level(lua_State *L)
290 {
291 	GET_ENV_PTR;
292 
293 	v3s16 pos = read_v3s16(L, 1);
294 	MapNode n = env->getMap().getNodeNoEx(pos);
295 	lua_pushnumber(L, n.getMaxLevel(env->getGameDef()->ndef()));
296 	return 1;
297 }
298 
299 // get_node_level(pos)
300 // pos = {x=num, y=num, z=num}
l_get_node_level(lua_State * L)301 int ModApiEnvMod::l_get_node_level(lua_State *L)
302 {
303 	GET_ENV_PTR;
304 
305 	v3s16 pos = read_v3s16(L, 1);
306 	MapNode n = env->getMap().getNodeNoEx(pos);
307 	lua_pushnumber(L, n.getLevel(env->getGameDef()->ndef()));
308 	return 1;
309 }
310 
311 // set_node_level(pos, level)
312 // pos = {x=num, y=num, z=num}
313 // level: 0..63
l_set_node_level(lua_State * L)314 int ModApiEnvMod::l_set_node_level(lua_State *L)
315 {
316 	GET_ENV_PTR;
317 
318 	v3s16 pos = read_v3s16(L, 1);
319 	u8 level = 1;
320 	if(lua_isnumber(L, 2))
321 		level = lua_tonumber(L, 2);
322 	MapNode n = env->getMap().getNodeNoEx(pos);
323 	if(n.getContent() == CONTENT_IGNORE){
324 		lua_pushnumber(L, 0);
325 		return 1;
326 	}
327 	lua_pushnumber(L, n.setLevel(env->getGameDef()->ndef(), level));
328 	env->setNode(pos, n);
329 	return 1;
330 }
331 
332 // add_node_level(pos, level)
333 // pos = {x=num, y=num, z=num}
334 // level: 0..63
l_add_node_level(lua_State * L)335 int ModApiEnvMod::l_add_node_level(lua_State *L)
336 {
337 	GET_ENV_PTR;
338 
339 	v3s16 pos = read_v3s16(L, 1);
340 	u8 level = 1;
341 	bool compress = 0;
342 	if(lua_isnumber(L, 2))
343 		level = lua_tonumber(L, 2);
344 	if(lua_isnumber(L, 3))
345 		compress = lua_tonumber(L, 3);
346 	MapNode n = env->getMap().getNodeNoEx(pos);
347 	if(n.getContent() == CONTENT_IGNORE){
348 		lua_pushnumber(L, 0);
349 		return 1;
350 	}
351 	lua_pushnumber(L, n.addLevel(env->getGameDef()->ndef(), level, compress));
352 	env->setNode(pos, n);
353 	return 1;
354 }
355 
356 // freeze_melt(pos, direction)
357 // pos = {x=num, y=num, z=num}
358 // direction: -1 (freeze), 1 (melt)
l_freeze_melt(lua_State * L)359 int ModApiEnvMod::l_freeze_melt(lua_State *L)
360 {
361 	GET_ENV_PTR;
362 
363 	v3s16 pos = read_v3s16(L, 1);
364 	int direction = 1;
365 	if(lua_isnumber(L, 2))
366 		direction = lua_tonumber(L, 2);
367 	MapNode n = env->getMap().getNodeNoEx(pos);
368 	if(n.getContent() == CONTENT_IGNORE){
369 		lua_pushnumber(L, 0);
370 		return 1;
371 	}
372 	lua_pushnumber(L, n.freeze_melt(env->getGameDef()->ndef(), direction));
373 	env->setNode(pos, n);
374 	return 1;
375 }
376 
377 
378 // get_meta(pos)
l_get_meta(lua_State * L)379 int ModApiEnvMod::l_get_meta(lua_State *L)
380 {
381 	GET_ENV_PTR;
382 
383 	// Do it
384 	v3s16 p = read_v3s16(L, 1);
385 	NodeMetaRef::create(L, p, env);
386 	return 1;
387 }
388 
389 // get_node_timer(pos)
l_get_node_timer(lua_State * L)390 int ModApiEnvMod::l_get_node_timer(lua_State *L)
391 {
392 	GET_ENV_PTR;
393 
394 	// Do it
395 	v3s16 p = read_v3s16(L, 1);
396 	NodeTimerRef::create(L, p, env);
397 	return 1;
398 }
399 
400 // add_entity(pos, entityname) -> ObjectRef or nil
401 // pos = {x=num, y=num, z=num}
l_add_entity(lua_State * L)402 int ModApiEnvMod::l_add_entity(lua_State *L)
403 {
404 	GET_ENV_PTR;
405 
406 	// pos
407 	v3f pos = checkFloatPos(L, 1);
408 	// content
409 	const char *name = luaL_checkstring(L, 2);
410 	// Do it
411 	ServerActiveObject *obj = new LuaEntitySAO(env, pos, name, "");
412 	int objectid = env->addActiveObject(obj);
413 	// If failed to add, return nothing (reads as nil)
414 	if(objectid == 0)
415 		return 0;
416 	// Return ObjectRef
417 	getScriptApiBase(L)->objectrefGetOrCreate(L, obj);
418 	return 1;
419 }
420 
421 // add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil
422 // pos = {x=num, y=num, z=num}
l_add_item(lua_State * L)423 int ModApiEnvMod::l_add_item(lua_State *L)
424 {
425 	GET_ENV_PTR;
426 
427 	// pos
428 	//v3f pos = checkFloatPos(L, 1);
429 	// item
430 	ItemStack item = read_item(L, 2,getServer(L));
431 	if(item.empty() || !item.isKnown(getServer(L)->idef()))
432 		return 0;
433 
434 	lua_pushcfunction(L, script_error_handler);
435 	int errorhandler = lua_gettop(L);
436 
437 	// Use spawn_item to spawn a __builtin:item
438 	lua_getglobal(L, "core");
439 	lua_getfield(L, -1, "spawn_item");
440 	lua_remove(L, -2); // Remove core
441 	if(lua_isnil(L, -1))
442 		return 0;
443 	lua_pushvalue(L, 1);
444 	lua_pushstring(L, item.getItemString().c_str());
445 	if(lua_pcall(L, 2, 1, errorhandler))
446 		script_error(L);
447 	lua_remove(L, errorhandler); // Remove error handler
448 	return 1;
449 	/*lua_pushvalue(L, 1);
450 	lua_pushstring(L, "__builtin:item");
451 	lua_pushstring(L, item.getItemString().c_str());
452 	return l_add_entity(L);*/
453 	/*// Do it
454 	ServerActiveObject *obj = createItemSAO(env, pos, item.getItemString());
455 	int objectid = env->addActiveObject(obj);
456 	// If failed to add, return nothing (reads as nil)
457 	if(objectid == 0)
458 		return 0;
459 	// Return ObjectRef
460 	objectrefGetOrCreate(L, obj);
461 	return 1;*/
462 }
463 
464 // get_player_by_name(name)
l_get_player_by_name(lua_State * L)465 int ModApiEnvMod::l_get_player_by_name(lua_State *L)
466 {
467 	GET_ENV_PTR;
468 
469 	// Do it
470 	const char *name = luaL_checkstring(L, 1);
471 	Player *player = env->getPlayer(name);
472 	if(player == NULL){
473 		lua_pushnil(L);
474 		return 1;
475 	}
476 	PlayerSAO *sao = player->getPlayerSAO();
477 	if(sao == NULL){
478 		lua_pushnil(L);
479 		return 1;
480 	}
481 	// Put player on stack
482 	getScriptApiBase(L)->objectrefGetOrCreate(L, sao);
483 	return 1;
484 }
485 
486 // get_objects_inside_radius(pos, radius)
l_get_objects_inside_radius(lua_State * L)487 int ModApiEnvMod::l_get_objects_inside_radius(lua_State *L)
488 {
489 	GET_ENV_PTR;
490 
491 	// Do it
492 	v3f pos = checkFloatPos(L, 1);
493 	float radius = luaL_checknumber(L, 2) * BS;
494 	std::set<u16> ids = env->getObjectsInsideRadius(pos, radius);
495 	ScriptApiBase *script = getScriptApiBase(L);
496 	lua_createtable(L, ids.size(), 0);
497 	std::set<u16>::const_iterator iter = ids.begin();
498 	for(u32 i = 0; iter != ids.end(); iter++) {
499 		ServerActiveObject *obj = env->getActiveObject(*iter);
500 		// Insert object reference into table
501 		script->objectrefGetOrCreate(L, obj);
502 		lua_rawseti(L, -2, ++i);
503 	}
504 	return 1;
505 }
506 
507 // set_timeofday(val)
508 // val = 0...1
l_set_timeofday(lua_State * L)509 int ModApiEnvMod::l_set_timeofday(lua_State *L)
510 {
511 	GET_ENV_PTR;
512 
513 	// Do it
514 	float timeofday_f = luaL_checknumber(L, 1);
515 	assert(timeofday_f >= 0.0 && timeofday_f <= 1.0);
516 	int timeofday_mh = (int)(timeofday_f * 24000.0);
517 	// This should be set directly in the environment but currently
518 	// such changes aren't immediately sent to the clients, so call
519 	// the server instead.
520 	//env->setTimeOfDay(timeofday_mh);
521 	getServer(L)->setTimeOfDay(timeofday_mh);
522 	return 0;
523 }
524 
525 // get_timeofday() -> 0...1
l_get_timeofday(lua_State * L)526 int ModApiEnvMod::l_get_timeofday(lua_State *L)
527 {
528 	GET_ENV_PTR;
529 
530 	// Do it
531 	int timeofday_mh = env->getTimeOfDay();
532 	float timeofday_f = (float)timeofday_mh / 24000.0;
533 	lua_pushnumber(L, timeofday_f);
534 	return 1;
535 }
536 
537 // get_gametime()
l_get_gametime(lua_State * L)538 int ModApiEnvMod::l_get_gametime(lua_State *L)
539 {
540 	GET_ENV_PTR;
541 
542 	int game_time = env->getGameTime();
543 	lua_pushnumber(L, game_time);
544 	return 1;
545 }
546 
547 
548 // find_node_near(pos, radius, nodenames) -> pos or nil
549 // nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
l_find_node_near(lua_State * L)550 int ModApiEnvMod::l_find_node_near(lua_State *L)
551 {
552 	GET_ENV_PTR;
553 
554 	INodeDefManager *ndef = getServer(L)->ndef();
555 	v3s16 pos = read_v3s16(L, 1);
556 	int radius = luaL_checkinteger(L, 2);
557 	std::unordered_set<content_t> filter;
558 	if(lua_istable(L, 3)){
559 		int table = 3;
560 		lua_pushnil(L);
561 		while(lua_next(L, table) != 0){
562 			// key at index -2 and value at index -1
563 			luaL_checktype(L, -1, LUA_TSTRING);
564 			ndef->getIds(lua_tostring(L, -1), filter);
565 			// removes value, keeps key for next iteration
566 			lua_pop(L, 1);
567 		}
568 	} else if(lua_isstring(L, 3)){
569 		ndef->getIds(lua_tostring(L, 3), filter);
570 	}
571 
572 	for(int d=1; d<=radius; d++){
573 		std::list<v3s16> list;
574 		getFacePositions(list, d);
575 		for(std::list<v3s16>::iterator i = list.begin();
576 				i != list.end(); ++i){
577 			v3s16 p = pos + (*i);
578 			content_t c = env->getMap().getNodeNoEx(p).getContent();
579 			if(filter.count(c) != 0){
580 				push_v3s16(L, p);
581 				return 1;
582 			}
583 		}
584 	}
585 	return 0;
586 }
587 
588 // find_nodes_in_area(minp, maxp, nodenames) -> list of positions
589 // nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
l_find_nodes_in_area(lua_State * L)590 int ModApiEnvMod::l_find_nodes_in_area(lua_State *L)
591 {
592 	GET_ENV_PTR;
593 
594 	INodeDefManager *ndef = getServer(L)->ndef();
595 	v3s16 minp = read_v3s16(L, 1);
596 	v3s16 maxp = read_v3s16(L, 2);
597 	std::unordered_set<content_t> filter;
598 	if(lua_istable(L, 3)){
599 		int table = 3;
600 		lua_pushnil(L);
601 		while(lua_next(L, table) != 0){
602 			// key at index -2 and value at index -1
603 			luaL_checktype(L, -1, LUA_TSTRING);
604 			ndef->getIds(lua_tostring(L, -1), filter);
605 			// removes value, keeps key for next iteration
606 			lua_pop(L, 1);
607 		}
608 	} else if(lua_isstring(L, 3)){
609 		ndef->getIds(lua_tostring(L, 3), filter);
610 	}
611 
612 	lua_newtable(L);
613 	u64 i = 0;
614 	for(s16 x = minp.X; x <= maxp.X; x++)
615 	for(s16 y = minp.Y; y <= maxp.Y; y++)
616 	for(s16 z = minp.Z; z <= maxp.Z; z++) {
617 		v3s16 p(x, y, z);
618 		content_t c = env->getMap().getNodeNoEx(p).getContent();
619 		if(filter.count(c) != 0) {
620 			push_v3s16(L, p);
621 			lua_rawseti(L, -2, ++i);
622 		}
623 	}
624 	return 1;
625 }
626 
627 // get_perlin(seeddiff, octaves, persistence, scale)
628 // returns world-specific PerlinNoise
l_get_perlin(lua_State * L)629 int ModApiEnvMod::l_get_perlin(lua_State *L)
630 {
631 	GET_ENV_PTR;
632 
633 	int seeddiff = luaL_checkint(L, 1);
634 	int octaves = luaL_checkint(L, 2);
635 	float persistence = luaL_checknumber(L, 3);
636 	float scale = luaL_checknumber(L, 4);
637 
638 	LuaPerlinNoise *n = new LuaPerlinNoise(seeddiff + int(env->getServerMap().getSeed()), octaves, persistence, scale);
639 	*(void **)(lua_newuserdata(L, sizeof(void *))) = n;
640 	luaL_getmetatable(L, "PerlinNoise");
641 	lua_setmetatable(L, -2);
642 	return 1;
643 }
644 
645 // get_perlin_map(noiseparams, size)
646 // returns world-specific PerlinNoiseMap
l_get_perlin_map(lua_State * L)647 int ModApiEnvMod::l_get_perlin_map(lua_State *L)
648 {
649 	GET_ENV_PTR;
650 
651 	NoiseParams *np = read_noiseparams(L, 1);
652 	if (!np)
653 		return 0;
654 	v3s16 size = read_v3s16(L, 2);
655 
656 	int seed = (int)(env->getServerMap().getSeed());
657 	LuaPerlinNoiseMap *n = new LuaPerlinNoiseMap(np, seed, size);
658 	*(void **)(lua_newuserdata(L, sizeof(void *))) = n;
659 	luaL_getmetatable(L, "PerlinNoiseMap");
660 	lua_setmetatable(L, -2);
661 	return 1;
662 }
663 
664 // get_voxel_manip()
665 // returns voxel manipulator
l_get_voxel_manip(lua_State * L)666 int ModApiEnvMod::l_get_voxel_manip(lua_State *L)
667 {
668 	GET_ENV_PTR;
669 
670 	Map *map = &(env->getMap());
671 	LuaVoxelManip *o = new LuaVoxelManip(map);
672 
673 	*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
674 	luaL_getmetatable(L, "VoxelManip");
675 	lua_setmetatable(L, -2);
676 	return 1;
677 }
678 
679 // clear_objects()
680 // clear all objects in the environment
l_clear_objects(lua_State * L)681 int ModApiEnvMod::l_clear_objects(lua_State *L)
682 {
683 	GET_ENV_PTR;
684 
685 	env->clearAllObjects();
686 	return 0;
687 }
688 
689 // line_of_sight(pos1, pos2, stepsize) -> true/false, pos
l_line_of_sight(lua_State * L)690 int ModApiEnvMod::l_line_of_sight(lua_State *L) {
691 	float stepsize = 1.0;
692 
693 	GET_ENV_PTR;
694 
695 	// read position 1 from lua
696 	v3f pos1 = checkFloatPos(L, 1);
697 	// read position 2 from lua
698 	v3f pos2 = checkFloatPos(L, 2);
699 	//read step size from lua
700 	if (lua_isnumber(L, 3)) {
701 		stepsize = lua_tonumber(L, 3);
702 	}
703 
704 	v3s16 p;
705 	bool success = env->line_of_sight(pos1, pos2, stepsize, &p);
706 	lua_pushboolean(L, success);
707 	if (!success) {
708 		push_v3s16(L, p);
709 		return 2;
710 	}
711 	return 1;
712 }
713 
714 // find_path(pos1, pos2, searchdistance,
715 //     max_jump, max_drop, algorithm) -> table containing path
l_find_path(lua_State * L)716 int ModApiEnvMod::l_find_path(lua_State *L)
717 {
718 	GET_ENV_PTR;
719 
720 	v3s16 pos1                  = read_v3s16(L, 1);
721 	v3s16 pos2                  = read_v3s16(L, 2);
722 	unsigned int searchdistance = luaL_checkint(L, 3);
723 	unsigned int max_jump       = luaL_checkint(L, 4);
724 	unsigned int max_drop       = luaL_checkint(L, 5);
725 	Algorithm algo              = A_STAR;
726 	if (!lua_isnil(L, 6)) {
727 		std::string algorithm = luaL_checkstring(L,6);
728 	}
729 
730 	std::vector<v3s16> path =
731 		getPath(env, pos1, pos2, searchdistance,
732 		        max_jump, max_drop, algo, ADJACENCY_4);
733 
734 	if (path.size() > 0)
735 	{
736 		lua_newtable(L);
737 		int top = lua_gettop(L);
738 		unsigned int index = 1;
739 		for (std::vector<v3s16>::iterator i = path.begin(); i != path.end();i++)
740 		{
741 			lua_pushnumber(L,index);
742 			push_v3s16(L, *i);
743 			lua_settable(L, top);
744 			index++;
745 		}
746 		return 1;
747 	}
748 
749 	return 0;
750 }
751 
752 // get_surface(basepos,yoffset,walkable_only=false)
l_get_surface(lua_State * L)753 int ModApiEnvMod::l_get_surface(lua_State *L)
754 {
755 	GET_ENV_PTR;
756 
757 	v3s16 basepos = read_v3s16(L, 1);
758 	int max_y = luaL_checkint(L, 2);
759 	bool walkable_only = false;
760 
761 	if (!lua_isnil(L,3)) {
762 		walkable_only = lua_toboolean(L, -1);
763 	}
764 
765 	int result = env->getMap().getSurface(basepos,max_y,walkable_only);
766 
767 	if (result >= basepos.Y) {
768 		lua_pushnumber(L,result);
769 		return 1;
770 	}
771 
772 	lua_pushnil(L);
773 	return 1;
774 }
775 
776 // spawn_tree(pos, treedef)
l_spawn_tree(lua_State * L)777 int ModApiEnvMod::l_spawn_tree(lua_State *L)
778 {
779 	GET_ENV_PTR;
780 
781 	v3s16 p0 = read_v3s16(L, 1);
782 
783 	treegen::TreeDef tree_def;
784 	std::string trunk,leaves,fruit;
785 	INodeDefManager *ndef = env->getGameDef()->ndef();
786 
787 	if(lua_istable(L, 2))
788 	{
789 		getstringfield(L, 2, "axiom", tree_def.initial_axiom);
790 		getstringfield(L, 2, "rules_a", tree_def.rules_a);
791 		getstringfield(L, 2, "rules_b", tree_def.rules_b);
792 		getstringfield(L, 2, "rules_c", tree_def.rules_c);
793 		getstringfield(L, 2, "rules_d", tree_def.rules_d);
794 		getstringfield(L, 2, "trunk", trunk);
795 		tree_def.trunknode=ndef->getId(trunk);
796 		getstringfield(L, 2, "leaves", leaves);
797 		tree_def.leavesnode=ndef->getId(leaves);
798 		tree_def.leaves2_chance=0;
799 		getstringfield(L, 2, "leaves2", leaves);
800 		if (leaves !="")
801 		{
802 			tree_def.leaves2node=ndef->getId(leaves);
803 			getintfield(L, 2, "leaves2_chance", tree_def.leaves2_chance);
804 		}
805 		getintfield(L, 2, "angle", tree_def.angle);
806 		getintfield(L, 2, "iterations", tree_def.iterations);
807 		if (!getintfield(L, 2, "random_level", tree_def.iterations_random_level))
808 			tree_def.iterations_random_level = 0;
809 		getstringfield(L, 2, "trunk_type", tree_def.trunk_type);
810 		getboolfield(L, 2, "thin_branches", tree_def.thin_branches);
811 		tree_def.fruit_chance=0;
812 		getstringfield(L, 2, "fruit", fruit);
813 		if (fruit != "")
814 		{
815 			tree_def.fruitnode=ndef->getId(fruit);
816 			getintfield(L, 2, "fruit_chance",tree_def.fruit_chance);
817 		}
818 		tree_def.explicit_seed = getintfield(L, 2, "seed", tree_def.seed);
819 	}
820 	else
821 		return 0;
822 
823 	treegen::error e;
824 	if ((e = treegen::spawn_ltree (env, p0, ndef, tree_def)) != treegen::SUCCESS) {
825 		if (e == treegen::UNBALANCED_BRACKETS) {
826 			luaL_error(L, "spawn_tree(): closing ']' has no matching opening bracket");
827 		} else {
828 			luaL_error(L, "spawn_tree(): unknown error");
829 		}
830 	}
831 
832 	return 1;
833 }
834 
835 // transforming_liquid_add(pos)
l_transforming_liquid_add(lua_State * L)836 int ModApiEnvMod::l_transforming_liquid_add(lua_State *L)
837 {
838 	GET_ENV_PTR;
839 
840 	auto pos = read_v3POS(L, 1);
841 	env->getMap().transforming_liquid_push_back(pos);
842 	return 1;
843 }
844 
845 // freeminer.get_heat(pos)
846 // pos = {x=num, y=num, z=num}
l_get_heat(lua_State * L)847 int ModApiEnvMod::l_get_heat(lua_State *L)
848 {
849 	GET_ENV_PTR;
850 
851 	auto pos = read_v3POS(L, 1);
852 	lua_pushnumber(L, env->getServerMap().updateBlockHeat(env, pos));
853 	return 1;
854 }
855 
856 // freeminer.get_humidity(pos)
857 // pos = {x=num, y=num, z=num}
l_get_humidity(lua_State * L)858 int ModApiEnvMod::l_get_humidity(lua_State *L)
859 {
860 	GET_ENV_PTR;
861 
862 	auto pos = read_v3POS(L, 1);
863 	lua_pushnumber(L, env->getServerMap().updateBlockHumidity(env, pos));
864 	return 1;
865 }
866 
867 // forceload_block(blockpos)
868 // blockpos = {x=num, y=num, z=num}
l_forceload_block(lua_State * L)869 int ModApiEnvMod::l_forceload_block(lua_State *L)
870 {
871 	GET_ENV_PTR;
872 
873 	v3s16 blockpos = read_v3s16(L, 1);
874 	env->getForceloadedBlocks()->insert(blockpos);
875 	return 0;
876 }
877 
878 // forceload_free_block(blockpos)
879 // blockpos = {x=num, y=num, z=num}
l_forceload_free_block(lua_State * L)880 int ModApiEnvMod::l_forceload_free_block(lua_State *L)
881 {
882 	GET_ENV_PTR;
883 
884 	v3s16 blockpos = read_v3s16(L, 1);
885 	env->getForceloadedBlocks()->erase(blockpos);
886 	return 0;
887 }
888 
889 // get_us_time()
l_get_us_time(lua_State * L)890 int ModApiEnvMod::l_get_us_time(lua_State *L)
891 {
892 	lua_pushnumber(L, porting::getTimeUs());
893 	return 1;
894 }
895 
Initialize(lua_State * L,int top)896 void ModApiEnvMod::Initialize(lua_State *L, int top)
897 {
898 	API_FCT(set_node);
899 	API_FCT(add_node);
900 	API_FCT(swap_node);
901 	API_FCT(add_item);
902 	API_FCT(remove_node);
903 	API_FCT(get_node);
904 	API_FCT(get_node_or_nil);
905 	API_FCT(get_node_light);
906 	API_FCT(place_node);
907 	API_FCT(dig_node);
908 	API_FCT(punch_node);
909 	API_FCT(get_node_max_level);
910 	API_FCT(get_node_level);
911 	API_FCT(set_node_level);
912 	API_FCT(add_node_level);
913 	API_FCT(freeze_melt);
914 	API_FCT(add_entity);
915 	API_FCT(get_meta);
916 	API_FCT(get_node_timer);
917 	API_FCT(get_player_by_name);
918 	API_FCT(get_objects_inside_radius);
919 	API_FCT(set_timeofday);
920 	API_FCT(get_timeofday);
921 	API_FCT(get_gametime);
922 	API_FCT(find_node_near);
923 	API_FCT(find_nodes_in_area);
924 	API_FCT(get_perlin);
925 	API_FCT(get_perlin_map);
926 	API_FCT(get_voxel_manip);
927 	API_FCT(clear_objects);
928 	API_FCT(spawn_tree);
929 	API_FCT(find_path);
930 	API_FCT(line_of_sight);
931 	API_FCT(transforming_liquid_add);
932 	API_FCT(get_heat);
933 	API_FCT(get_humidity);
934 	API_FCT(get_surface);
935 	API_FCT(forceload_block);
936 	API_FCT(forceload_free_block);
937 	API_FCT(get_us_time);
938 }
939