1{
2mass: 5,
3traction_in_air: 1000,
4friction: 1000,
5zorder: 30,
6no_move_to_standing: true,
7vars: {
8	team: "evil",
9},
10on_load: "[
11    add_particles('trail'),
12    set(always_active,1),
13  ]",
14on_damaged: "[
15    fire_event('display_damage')
16  ]",
17on_display_damage: "[
18    if(level.cycle - vars.last_damaged > 50 and vars.damage_counter > 0, [
19      spawn('text_flash',midpoint_x,midpoint_y,1,[set_var('txt','+'+vars.damage_counter+'exp'),set_var('font','door_label'),set_var('size',1)]),
20      add(level.player.experience,-vars.damage_counter),
21      set(vars.damage_counter,0)
22    ]),
23    schedule(10,fire_event('display_damage'))
24  ]",
25on_die: "[
26    if(vars.damage_counter,[
27      spawn('text_flash',midpoint_x,midpoint_y,1,[set_var('txt','+'+vars.damage_counter+'exp'),set_var('font','door_label'),set_var('size',1)]),
28      add(level.player.experience,-vars.damage_counter)
29    ])
30  ]",
31editor_info: {
32	category: "cellular",
33},
34particle_system: {
35	id: "trail",
36	type: "point",
37	generation_rate_millis: 900,
38	time_to_live: 1000,
39	time_to_live_rand: 2000,
40	colors: ["f9f9dbff","ffc20eff","ffc20e55","ff7e0055","ae4a2855"],
41	pos_x: 10,
42	pos_y: 10,
43	velocity_x: 0,
44	velocity_y: 0,
45},
46}
47