1{
2#Like base_input, but used for objects which are slaved to another object.#
3id: "subordinate_input",
4prototype: ["base_input"],
5
6vars: {
7 am_subordinate: 1,
8 },
9
10on_first_cycle: "[swallow_event(), add(level.player.vars.widgets, [self])]",
11
12}