1{
2id: "dungeon_save_door",
3dies_on_inactive: false,
4zorder: -2,
5on_interact: "[sound('DoorOpen.ogg'), animation('open'), fire_event(level.player, 'start_interact')]",
6on_talk: "[
7	       animation('close'),
8	              fire_event(level.player, 'end_interact'),
9
10				    save_game(),
11				    checkpoint_game(),
12
13					transient_speech_dialog(level.player, [~The game has been saved.~])]",
14on_end_close_anim: "animation('normal')",
15on_cancel_interaction: "if(animation in ['open', 'ajar'], animation('close'))",
16on_end_open_anim: "animation('ajar')",
17on_end_normal_anim: "animation('normal')",
18on_end_ajar_anim: "animation('ajar')",
19editor_info: {
20	category: "buildings, portals",
21	var: [
22		{
23			name: "dest_level",
24			type: "level",
25		},
26		{
27			name: "dest_door",
28			type: "label",
29			info: "dest_level",
30		},
31	],
32},
33animation: [
34	{
35		"@base": true,
36		image: "props/dungeon-save-door.png",
37		pad: 0,
38		palettes: "@include data/palettes.cfg:dungeon_palettes",
39	},
40	{
41		interact_area: "all",
42		id: "normal",
43		rect: [0,0,31,63],
44		frames: 1,
45		duration: 10000000,
46	},
47	{
48		id: "open",
49		rect: [0,0,31,63],
50		frames: 5,
51		duration: 3,
52		events: "14:enter",
53	},
54	{
55		id: "close",
56		rect: [0,0,31,63],
57		frames: 5,
58		duration: 3,
59		play_backwards: true,
60	},
61	{
62		id: "visualopen",
63		rect: [0,0,31,63],
64		frames: 5,
65		duration: 4,
66		reverse: true,
67	},
68	{
69		id: "ajar",
70		rect: [128,0,159,63],
71		frames: 1,
72		duration: 10000000,
73	},
74],
75}
76