1 /*
2  * This source file is part of libRocket, the HTML/CSS Interface Middleware
3  *
4  * For the latest information, see http://www.librocket.com
5  *
6  * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
7  *
8  * Permission is hereby granted, free of charge, to any person obtaining a copy
9  * of this software and associated documentation files (the "Software"), to deal
10  * in the Software without restriction, including without limitation the rights
11  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
12  * copies of the Software, and to permit persons to whom the Software is
13  * furnished to do so, subject to the following conditions:
14  *
15  * The above copyright notice and this permission notice shall be included in
16  * all copies or substantial portions of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
21  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
23  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24  * THE SOFTWARE.
25  *
26  */
27 
28 #include "precompiled.h"
29 #include "DecoratorTiledBox.h"
30 #include "TextureResource.h"
31 #include "../../Include/Rocket/Core/Element.h"
32 #include "../../Include/Rocket/Core/Geometry.h"
33 
34 namespace Rocket {
35 namespace Core {
36 
37 struct DecoratorTiledBoxData
38 {
DecoratorTiledBoxDataRocket::Core::DecoratorTiledBoxData39 	DecoratorTiledBoxData(Element* host_element)
40 	{
41 		for (int i = 0; i < 9; ++i)
42 			geometry[i] = new Geometry(host_element);
43 	}
44 
~DecoratorTiledBoxDataRocket::Core::DecoratorTiledBoxData45 	~DecoratorTiledBoxData()
46 	{
47 		for (int i = 0; i < 9; ++i)
48 			delete geometry[i];
49 	}
50 
51 	Geometry* geometry[9];
52 };
53 
DecoratorTiledBox()54 DecoratorTiledBox::DecoratorTiledBox()
55 {
56 }
57 
~DecoratorTiledBox()58 DecoratorTiledBox::~DecoratorTiledBox()
59 {
60 }
61 
62 // Initialises the tiles for the decorator.
Initialise(const Tile * _tiles,const String * _texture_names,const String * _rcss_paths)63 bool DecoratorTiledBox::Initialise(const Tile* _tiles, const String* _texture_names, const String* _rcss_paths)
64 {
65 	// Load the textures.
66 	for (int i = 0; i < 9; i++)
67 	{
68 		if (!_texture_names[i].Empty())
69 		{
70 			tiles[i] = _tiles[i];
71 			tiles[i].texture_index = LoadTexture(_texture_names[i], _rcss_paths[i]);
72 			if (tiles[i].texture_index < 0)
73 				return false;
74 		}
75 	}
76 
77 	// If only one side of the left / right edges have been configured, then mirror the tile for the other side.
78 	if (tiles[LEFT_EDGE].texture_index == -1 && tiles[RIGHT_EDGE].texture_index > -1)
79 	{
80 		tiles[LEFT_EDGE] = tiles[RIGHT_EDGE];
81 		tiles[LEFT_EDGE].orientation = FLIP_HORIZONTAL;
82 	}
83 	else if (tiles[RIGHT_EDGE].texture_index == -1 && tiles[LEFT_EDGE].texture_index > -1)
84 	{
85 		tiles[RIGHT_EDGE] = tiles[LEFT_EDGE];
86 		tiles[RIGHT_EDGE].orientation = FLIP_HORIZONTAL;
87 	}
88 	else if (tiles[LEFT_EDGE].texture_index == -1 && tiles[RIGHT_EDGE].texture_index == -1)
89 		return false;
90 
91 	// If only one side of the top / bottom edges have been configured, then mirror the tile for the other side.
92 	if (tiles[TOP_EDGE].texture_index == -1 && tiles[BOTTOM_EDGE].texture_index > -1)
93 	{
94 		tiles[TOP_EDGE] = tiles[BOTTOM_EDGE];
95 		tiles[TOP_EDGE].orientation = FLIP_VERTICAL;
96 	}
97 	else if (tiles[BOTTOM_EDGE].texture_index == -1 && tiles[TOP_EDGE].texture_index > -1)
98 	{
99 		tiles[BOTTOM_EDGE] = tiles[TOP_EDGE];
100 		tiles[BOTTOM_EDGE].orientation = FLIP_VERTICAL;
101 	}
102 	else if (tiles[TOP_EDGE].texture_index == -1 && tiles[BOTTOM_EDGE].texture_index == -1)
103 		return false;
104 
105 	// Check that the centre tile has been specified.
106 	if (tiles[CENTRE].texture_index < 0)
107 		return false;
108 
109 	return true;
110 }
111 
112 // Called on a decorator to generate any required per-element data for a newly decorated element.
GenerateElementData(Element * element)113 DecoratorDataHandle DecoratorTiledBox::GenerateElementData(Element* element)
114 {
115 	// Initialise the tiles for this element.
116 	for (int i = 0; i < 9; i++)
117 	{
118 		if (tiles[i].texture_index >= 0)
119 			tiles[i].CalculateDimensions(element, *GetTexture(tiles[i].texture_index));
120 	}
121 
122 	Vector2f padded_size = element->GetBox().GetSize(Box::PADDING);
123 
124 	// Calculate the size for the top row of tiles.
125 	Vector2f top_left_dimensions = tiles[TOP_LEFT_CORNER].GetDimensions(element);
126 	Vector2f top_dimensions = tiles[TOP_EDGE].GetDimensions(element);
127 	Vector2f top_right_dimensions = tiles[TOP_RIGHT_CORNER].GetDimensions(element);
128 
129 	// Calculate the size for the bottom row of tiles.
130 	Vector2f bottom_left_dimensions = tiles[BOTTOM_LEFT_CORNER].GetDimensions(element);
131 	Vector2f bottom_dimensions = tiles[BOTTOM_EDGE].GetDimensions(element);
132 	Vector2f bottom_right_dimensions = tiles[BOTTOM_RIGHT_CORNER].GetDimensions(element);
133 
134 	// The size of the left and right tiles.
135 	Vector2f left_dimensions = tiles[LEFT_EDGE].GetDimensions(element);
136 	Vector2f right_dimensions = tiles[RIGHT_EDGE].GetDimensions(element);
137 
138 	// Scale the top corners down if appropriate. If they are scaled, then the left and right edges are also scaled
139 	// if they shared a width with their corner. Best solution? Don't know.
140 	if (padded_size.x < top_left_dimensions.x + top_right_dimensions.x)
141 	{
142 		float minimum_width = top_left_dimensions.x + top_right_dimensions.x;
143 
144 		top_left_dimensions.x = padded_size.x * (top_left_dimensions.x / minimum_width);
145 		if (tiles[TOP_LEFT_CORNER].GetDimensions(element).x == tiles[LEFT_EDGE].GetDimensions(element).x)
146 			left_dimensions.x = top_left_dimensions.x;
147 
148 		top_right_dimensions.x = padded_size.x * (top_right_dimensions.x / minimum_width);
149 		if (tiles[TOP_RIGHT_CORNER].GetDimensions(element).x == tiles[RIGHT_EDGE].GetDimensions(element).x)
150 			right_dimensions.x = top_right_dimensions.x;
151 	}
152 
153 	// Scale the bottom corners down if appropriate. If they are scaled, then the left and right edges are also scaled
154 	// if they shared a width with their corner. Best solution? Don't know.
155 	if (padded_size.x < bottom_left_dimensions.x + bottom_right_dimensions.x)
156 	{
157 		float minimum_width = bottom_left_dimensions.x + bottom_right_dimensions.x;
158 
159 		bottom_left_dimensions.x = padded_size.x * (bottom_left_dimensions.x / minimum_width);
160 		if (tiles[BOTTOM_LEFT_CORNER].GetDimensions(element).x == tiles[LEFT_EDGE].GetDimensions(element).x)
161 			left_dimensions.x = bottom_left_dimensions.x;
162 
163 		bottom_right_dimensions.x = padded_size.x * (bottom_right_dimensions.x / minimum_width);
164 		if (tiles[BOTTOM_RIGHT_CORNER].GetDimensions(element).x == tiles[RIGHT_EDGE].GetDimensions(element).x)
165 			right_dimensions.x = bottom_right_dimensions.x;
166 	}
167 
168 	// Scale the left corners down if appropriate. If they are scaled, then the top and bottom edges are also scaled
169 	// if they shared a width with their corner. Best solution? Don't know.
170 	if (padded_size.y < top_left_dimensions.y + bottom_left_dimensions.y)
171 	{
172 		float minimum_height = top_left_dimensions.y + bottom_left_dimensions.y;
173 
174 		top_left_dimensions.y = padded_size.y * (top_left_dimensions.y / minimum_height);
175 		if (tiles[TOP_LEFT_CORNER].GetDimensions(element).y == tiles[TOP_EDGE].GetDimensions(element).y)
176 			top_dimensions.y = top_left_dimensions.y;
177 
178 		bottom_left_dimensions.y = padded_size.y * (bottom_left_dimensions.y / minimum_height);
179 		if (tiles[BOTTOM_LEFT_CORNER].GetDimensions(element).y == tiles[BOTTOM_EDGE].GetDimensions(element).y)
180 			bottom_dimensions.y = bottom_left_dimensions.y;
181 	}
182 
183 	// Scale the right corners down if appropriate. If they are scaled, then the top and bottom edges are also scaled
184 	// if they shared a width with their corner. Best solution? Don't know.
185 	if (padded_size.y < top_right_dimensions.y + bottom_right_dimensions.y)
186 	{
187 		float minimum_height = top_right_dimensions.y + bottom_right_dimensions.y;
188 
189 		top_right_dimensions.y = padded_size.y * (top_right_dimensions.y / minimum_height);
190 		if (tiles[TOP_RIGHT_CORNER].GetDimensions(element).y == tiles[TOP_EDGE].GetDimensions(element).y)
191 			top_dimensions.y = top_right_dimensions.y;
192 
193 		bottom_right_dimensions.y = padded_size.y * (bottom_right_dimensions.y / minimum_height);
194 		if (tiles[BOTTOM_RIGHT_CORNER].GetDimensions(element).y == tiles[BOTTOM_EDGE].GetDimensions(element).y)
195 			bottom_dimensions.y = bottom_right_dimensions.y;
196 	}
197 
198 	DecoratorTiledBoxData* data = new DecoratorTiledBoxData(element);
199 
200 	// Generate the geometry for the top-left tile.
201 	tiles[TOP_LEFT_CORNER].GenerateGeometry(data->geometry[tiles[TOP_LEFT_CORNER].texture_index]->GetVertices(),
202 											data->geometry[tiles[TOP_LEFT_CORNER].texture_index]->GetIndices(),
203 											element,
204 											Vector2f(0, 0),
205 											top_left_dimensions,
206 											top_left_dimensions);
207 	// Generate the geometry for the top edge tiles.
208 	tiles[TOP_EDGE].GenerateGeometry(data->geometry[tiles[TOP_EDGE].texture_index]->GetVertices(),
209 									 data->geometry[tiles[TOP_EDGE].texture_index]->GetIndices(),
210 									 element,
211 									 Vector2f(top_left_dimensions.x, 0),
212 									 Vector2f(padded_size.x - (top_left_dimensions.x + top_right_dimensions.x), top_dimensions.y),
213 									 top_dimensions);
214 	// Generate the geometry for the top-right tile.
215 	tiles[TOP_RIGHT_CORNER].GenerateGeometry(data->geometry[tiles[TOP_RIGHT_CORNER].texture_index]->GetVertices(),
216 											 data->geometry[tiles[TOP_RIGHT_CORNER].texture_index]->GetIndices(),
217 											 element,
218 											 Vector2f(padded_size.x - top_right_dimensions.x, 0),
219 											 top_right_dimensions,
220 											 top_right_dimensions);
221 
222 	// Generate the geometry for the left side.
223 	tiles[LEFT_EDGE].GenerateGeometry(data->geometry[tiles[LEFT_EDGE].texture_index]->GetVertices(),
224 									  data->geometry[tiles[LEFT_EDGE].texture_index]->GetIndices(),
225 									  element,
226 									  Vector2f(0, top_left_dimensions.y),
227 									  Vector2f(left_dimensions.x, padded_size.y - (top_left_dimensions.y + bottom_left_dimensions.y)),
228 									  left_dimensions);
229 
230 	// Generate the geometry for the right side.
231 	tiles[RIGHT_EDGE].GenerateGeometry(data->geometry[tiles[RIGHT_EDGE].texture_index]->GetVertices(),
232 									   data->geometry[tiles[RIGHT_EDGE].texture_index]->GetIndices(),
233 									   element,
234 									   Vector2f((padded_size.x - right_dimensions.x), top_right_dimensions.y),
235 									   Vector2f(right_dimensions.x, padded_size.y - (top_right_dimensions.y + bottom_right_dimensions.y)),
236 									   right_dimensions);
237 
238 	// Generate the geometry for the bottom-left tile.
239 	tiles[BOTTOM_LEFT_CORNER].GenerateGeometry(data->geometry[tiles[BOTTOM_LEFT_CORNER].texture_index]->GetVertices(),
240 											   data->geometry[tiles[BOTTOM_LEFT_CORNER].texture_index]->GetIndices(),
241 											   element,
242 											   Vector2f(0, padded_size.y - bottom_left_dimensions.y),
243 											   bottom_left_dimensions,
244 											   bottom_left_dimensions);
245 	// Generate the geometry for the bottom edge tiles.
246 	tiles[BOTTOM_EDGE].GenerateGeometry(data->geometry[tiles[BOTTOM_EDGE].texture_index]->GetVertices(),
247 										data->geometry[tiles[BOTTOM_EDGE].texture_index]->GetIndices(),
248 										element,
249 										Vector2f(bottom_left_dimensions.x, padded_size.y - bottom_dimensions.y),
250 										Vector2f(padded_size.x - (bottom_left_dimensions.x + bottom_right_dimensions.x), bottom_dimensions.y),
251 										bottom_dimensions);
252 	// Generate the geometry for the bottom-right tile.
253 	tiles[BOTTOM_RIGHT_CORNER].GenerateGeometry(data->geometry[tiles[BOTTOM_RIGHT_CORNER].texture_index]->GetVertices(),
254 												data->geometry[tiles[BOTTOM_RIGHT_CORNER].texture_index]->GetIndices(),
255 												element,
256 												Vector2f(padded_size.x - bottom_right_dimensions.x, padded_size.y - bottom_right_dimensions.y),
257 												bottom_right_dimensions,
258 												bottom_right_dimensions);
259 
260 	// Generate the centre geometry.
261 	if (tiles[CENTRE].texture_index >= 0)
262 	{
263 		Vector2f centre_dimensions = tiles[CENTRE].GetDimensions(element);
264 		Vector2f centre_surface_dimensions(padded_size.x - (left_dimensions.x + right_dimensions.x),
265 											  padded_size.y - (top_dimensions.y + bottom_dimensions.y));
266 
267 		tiles[CENTRE].GenerateGeometry(data->geometry[tiles[CENTRE].texture_index]->GetVertices(),
268 									   data->geometry[tiles[CENTRE].texture_index]->GetIndices(),
269 									   element,
270 									   Vector2f(left_dimensions.x, top_dimensions.y),
271 									   centre_surface_dimensions,
272 									   centre_dimensions);
273 	}
274 
275 	// Set the textures on the geometry.
276 	const Texture* texture = NULL;
277 	int texture_index = 0;
278 	while ((texture = GetTexture(texture_index)) != NULL)
279 		data->geometry[texture_index++]->SetTexture(texture);
280 
281 	return reinterpret_cast<DecoratorDataHandle>(data);
282 }
283 
284 // Called to release element data generated by this decorator.
ReleaseElementData(DecoratorDataHandle element_data)285 void DecoratorTiledBox::ReleaseElementData(DecoratorDataHandle element_data)
286 {
287 	delete reinterpret_cast< DecoratorTiledBoxData* >(element_data);
288 }
289 
290 // Called to render the decorator on an element.
RenderElement(Element * element,DecoratorDataHandle element_data)291 void DecoratorTiledBox::RenderElement(Element* element, DecoratorDataHandle element_data)
292 {
293 	Vector2f translation = element->GetAbsoluteOffset(Box::PADDING);
294 	DecoratorTiledBoxData* data = reinterpret_cast< DecoratorTiledBoxData* >(element_data);
295 
296 	for (int i = 0; i < 9; i++)
297 		data->geometry[i]->Render(translation);
298 }
299 
300 }
301 }
302