1 //------------------------------------------------------------------------
2 // LEVEL : Level structure read/write functions.
3 //------------------------------------------------------------------------
4 //
5 //  GL-Friendly Node Builder (C) 2000-2005 Andrew Apted
6 //
7 //  Based on 'BSP 2.3' by Colin Reed, Lee Killough and others.
8 //
9 //  This program is free software; you can redistribute it and/or
10 //  modify it under the terms of the GNU General Public License
11 //  as published by the Free Software Foundation; either version 2
12 //  of the License, or (at your option) any later version.
13 //
14 //  This program is distributed in the hope that it will be useful,
15 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
16 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17 //  GNU General Public License for more details.
18 //
19 //------------------------------------------------------------------------
20 //
21 //  ZDBSP format support based on code (C) 2002,2003 Randy Heit
22 //
23 //------------------------------------------------------------------------
24 
25 #include "system.h"
26 
27 #include <stdio.h>
28 #include <stdlib.h>
29 #include <string.h>
30 #include <stdarg.h>
31 #include <ctype.h>
32 #include <math.h>
33 #include <limits.h>
34 #include <assert.h>
35 
36 #include "analyze.h"
37 #include "blockmap.h"
38 #include "level.h"
39 #include "node.h"
40 #include "reject.h"
41 #include "seg.h"
42 #include "structs.h"
43 #include "util.h"
44 #include "wad.h"
45 
46 
47 #define DEBUG_LOAD      0
48 #define DEBUG_BSP       0
49 
50 #define ALLOC_BLKNUM  1024
51 
52 
53 // per-level variables
54 
55 boolean_g lev_doing_normal;
56 boolean_g lev_doing_hexen;
57 
58 static boolean_g lev_force_v3;
59 static boolean_g lev_force_v5;
60 
61 
62 #define LEVELARRAY(TYPE, BASEVAR, NUMVAR)  \
63     TYPE ** BASEVAR = NULL;  \
64     int NUMVAR = 0;
65 
66 
67 LEVELARRAY(vertex_t,  lev_vertices,   num_vertices)
68 LEVELARRAY(linedef_t, lev_linedefs,   num_linedefs)
69 LEVELARRAY(sidedef_t, lev_sidedefs,   num_sidedefs)
70 LEVELARRAY(sector_t,  lev_sectors,    num_sectors)
71 LEVELARRAY(thing_t,   lev_things,     num_things)
72 
73 static LEVELARRAY(seg_t,     segs,       num_segs)
74 static LEVELARRAY(subsec_t,  subsecs,    num_subsecs)
75 static LEVELARRAY(node_t,    nodes,      num_nodes)
76 static LEVELARRAY(node_t,    stale_nodes,num_stale_nodes)
77 static LEVELARRAY(wall_tip_t,wall_tips,  num_wall_tips)
78 
79 
80 int num_normal_vert = 0;
81 int num_gl_vert = 0;
82 int num_complete_seg = 0;
83 
84 
85 /* ----- allocation routines ---------------------------- */
86 
87 #define ALLIGATOR(TYPE, BASEVAR, NUMVAR)  \
88 {  \
89   if ((NUMVAR % ALLOC_BLKNUM) == 0)  \
90   {  \
91     BASEVAR = UtilRealloc(BASEVAR, (NUMVAR + ALLOC_BLKNUM) *   \
92         sizeof(TYPE *));  \
93   }  \
94   BASEVAR[NUMVAR] = (TYPE *) UtilCalloc(sizeof(TYPE));  \
95   NUMVAR += 1;  \
96   return BASEVAR[NUMVAR - 1];  \
97 }
98 
99 
NewVertex(void)100 vertex_t *NewVertex(void)
101   ALLIGATOR(vertex_t, lev_vertices, num_vertices)
102 
103 linedef_t *NewLinedef(void)
104   ALLIGATOR(linedef_t, lev_linedefs, num_linedefs)
105 
106 sidedef_t *NewSidedef(void)
107   ALLIGATOR(sidedef_t, lev_sidedefs, num_sidedefs)
108 
109 sector_t *NewSector(void)
110   ALLIGATOR(sector_t, lev_sectors, num_sectors)
111 
112 thing_t *NewThing(void)
113   ALLIGATOR(thing_t, lev_things, num_things)
114 
115 seg_t *NewSeg(void)
116   ALLIGATOR(seg_t, segs, num_segs)
117 
118 subsec_t *NewSubsec(void)
119   ALLIGATOR(subsec_t, subsecs, num_subsecs)
120 
121 node_t *NewNode(void)
122   ALLIGATOR(node_t, nodes, num_nodes)
123 
124 node_t *NewStaleNode(void)
125   ALLIGATOR(node_t, stale_nodes, num_stale_nodes)
126 
127 wall_tip_t *NewWallTip(void)
128   ALLIGATOR(wall_tip_t, wall_tips, num_wall_tips)
129 
130 
131 /* ----- free routines ---------------------------- */
132 
133 #define FREEMASON(TYPE, BASEVAR, NUMVAR)  \
134 {  \
135   int i;  \
136   for (i=0; i < NUMVAR; i++)  \
137     UtilFree(BASEVAR[i]);  \
138   if (BASEVAR)  \
139     UtilFree(BASEVAR);  \
140   BASEVAR = NULL; NUMVAR = 0;  \
141 }
142 
143 
144 void FreeVertices(void)
145   FREEMASON(vertex_t, lev_vertices, num_vertices)
146 
147 void FreeLinedefs(void)
148   FREEMASON(linedef_t, lev_linedefs, num_linedefs)
149 
150 void FreeSidedefs(void)
151   FREEMASON(sidedef_t, lev_sidedefs, num_sidedefs)
152 
153 void FreeSectors(void)
154   FREEMASON(sector_t, lev_sectors, num_sectors)
155 
156 void FreeThings(void)
157   FREEMASON(thing_t, lev_things, num_things)
158 
159 void FreeSegs(void)
160   FREEMASON(seg_t, segs, num_segs)
161 
162 void FreeSubsecs(void)
163   FREEMASON(subsec_t, subsecs, num_subsecs)
164 
165 void FreeNodes(void)
166   FREEMASON(node_t, nodes, num_nodes)
167 
168 void FreeStaleNodes(void)
169   FREEMASON(node_t, stale_nodes, num_stale_nodes)
170 
171 void FreeWallTips(void)
172   FREEMASON(wall_tip_t, wall_tips, num_wall_tips)
173 
174 
175 /* ----- lookup routines ------------------------------ */
176 
177 #define LOOKERUPPER(BASEVAR, NUMVAR, NAMESTR)  \
178 {  \
179   if (index < 0 || index >= NUMVAR)  \
180     FatalError("No such %s number #%d", NAMESTR, index);  \
181     \
182   return BASEVAR[index];  \
183 }
184 
185 vertex_t *LookupVertex(int index)
186   LOOKERUPPER(lev_vertices, num_vertices, "vertex")
187 
188 linedef_t *LookupLinedef(int index)
189   LOOKERUPPER(lev_linedefs, num_linedefs, "linedef")
190 
191 sidedef_t *LookupSidedef(int index)
192   LOOKERUPPER(lev_sidedefs, num_sidedefs, "sidedef")
193 
194 sector_t *LookupSector(int index)
195   LOOKERUPPER(lev_sectors, num_sectors, "sector")
196 
197 thing_t *LookupThing(int index)
198   LOOKERUPPER(lev_things, num_things, "thing")
199 
200 seg_t *LookupSeg(int index)
201   LOOKERUPPER(segs, num_segs, "seg")
202 
203 subsec_t *LookupSubsec(int index)
204   LOOKERUPPER(subsecs, num_subsecs, "subsector")
205 
206 node_t *LookupNode(int index)
207   LOOKERUPPER(nodes, num_nodes, "node")
208 
209 node_t *LookupStaleNode(int index)
210   LOOKERUPPER(stale_nodes, num_stale_nodes, "stale_node")
211 
212 
213 /* ----- reading routines ------------------------------ */
214 
215 
216 //
217 // CheckForNormalNodes
218 //
219 int CheckForNormalNodes(void)
220 {
221   lump_t *lump;
222 
223   /* Note: an empty NODES lump can be valid */
224   if (FindLevelLump("NODES") == NULL)
225     return FALSE;
226 
227   lump = FindLevelLump("SEGS");
228 
229   if (! lump || lump->length == 0 || CheckLevelLumpZero(lump))
230     return FALSE;
231 
232   lump = FindLevelLump("SSECTORS");
233 
234   if (! lump || lump->length == 0 || CheckLevelLumpZero(lump))
235     return FALSE;
236 
237   return TRUE;
238 }
239 
240 //
241 // GetVertices
242 //
GetVertices(void)243 void GetVertices(void)
244 {
245   int i, count=-1;
246   raw_vertex_t *raw;
247   lump_t *lump = FindLevelLump("VERTEXES");
248 
249   if (lump)
250     count = lump->length / sizeof(raw_vertex_t);
251 
252   DisplayTicker();
253 
254 # if DEBUG_LOAD
255   PrintDebug("GetVertices: num = %d\n", count);
256 # endif
257 
258   if (!lump || count == 0)
259     FatalError("Couldn't find any Vertices");
260 
261   raw = (raw_vertex_t *) lump->data;
262 
263   for (i=0; i < count; i++, raw++)
264   {
265     vertex_t *vert = NewVertex();
266 
267     vert->x = (float_g) SINT16(raw->x);
268     vert->y = (float_g) SINT16(raw->y);
269 
270     vert->index = i;
271   }
272 
273   num_normal_vert = num_vertices;
274   num_gl_vert = 0;
275   num_complete_seg = 0;
276 }
277 
278 //
279 // GetSectors
280 //
GetSectors(void)281 void GetSectors(void)
282 {
283   int i, count=-1;
284   raw_sector_t *raw;
285   lump_t *lump = FindLevelLump("SECTORS");
286 
287   if (lump)
288     count = lump->length / sizeof(raw_sector_t);
289 
290   if (!lump || count == 0)
291     FatalError("Couldn't find any Sectors");
292 
293   DisplayTicker();
294 
295 # if DEBUG_LOAD
296   PrintDebug("GetSectors: num = %d\n", count);
297 # endif
298 
299   raw = (raw_sector_t *) lump->data;
300 
301   for (i=0; i < count; i++, raw++)
302   {
303     sector_t *sector = NewSector();
304 
305     sector->floor_h = SINT16(raw->floor_h);
306     sector->ceil_h  = SINT16(raw->ceil_h);
307 
308     memcpy(sector->floor_tex, raw->floor_tex, sizeof(sector->floor_tex));
309     memcpy(sector->ceil_tex,  raw->ceil_tex,  sizeof(sector->ceil_tex));
310 
311     sector->light = UINT16(raw->light);
312     sector->special = UINT16(raw->special);
313     sector->tag = SINT16(raw->tag);
314 
315     sector->coalesce = (sector->tag >= 900 && sector->tag < 1000) ?
316         TRUE : FALSE;
317 
318     /* sector indices never change */
319     sector->index = i;
320 
321     sector->warned_facing = -1;
322 
323     /* Note: rej_* fields are handled completely in reject.c */
324   }
325 }
326 
327 //
328 // GetThings
329 //
GetThings(void)330 void GetThings(void)
331 {
332   int i, count=-1;
333   raw_thing_t *raw;
334   lump_t *lump = FindLevelLump("THINGS");
335 
336   if (lump)
337     count = lump->length / sizeof(raw_thing_t);
338 
339   if (!lump || count == 0)
340   {
341     // Note: no error if no things exist, even though technically a map
342     // will be unplayable without the player starts.
343     PrintWarn("Couldn't find any Things");
344     return;
345   }
346 
347   DisplayTicker();
348 
349 # if DEBUG_LOAD
350   PrintDebug("GetThings: num = %d\n", count);
351 # endif
352 
353   raw = (raw_thing_t *) lump->data;
354 
355   for (i=0; i < count; i++, raw++)
356   {
357     thing_t *thing = NewThing();
358 
359     thing->x = SINT16(raw->x);
360     thing->y = SINT16(raw->y);
361 
362     thing->type = UINT16(raw->type);
363     thing->options = UINT16(raw->options);
364 
365     thing->index = i;
366   }
367 }
368 
369 //
370 // GetThingsHexen
371 //
GetThingsHexen(void)372 void GetThingsHexen(void)
373 {
374   int i, count=-1;
375   raw_hexen_thing_t *raw;
376   lump_t *lump = FindLevelLump("THINGS");
377 
378   if (lump)
379     count = lump->length / sizeof(raw_hexen_thing_t);
380 
381   if (!lump || count == 0)
382   {
383     // Note: no error if no things exist, even though technically a map
384     // will be unplayable without the player starts.
385     PrintWarn("Couldn't find any Things");
386     return;
387   }
388 
389   DisplayTicker();
390 
391 # if DEBUG_LOAD
392   PrintDebug("GetThingsHexen: num = %d\n", count);
393 # endif
394 
395   raw = (raw_hexen_thing_t *) lump->data;
396 
397   for (i=0; i < count; i++, raw++)
398   {
399     thing_t *thing = NewThing();
400 
401     thing->x = SINT16(raw->x);
402     thing->y = SINT16(raw->y);
403 
404     thing->type = UINT16(raw->type);
405     thing->options = UINT16(raw->options);
406 
407     thing->index = i;
408   }
409 }
410 
411 //
412 // GetSidedefs
413 //
GetSidedefs(void)414 void GetSidedefs(void)
415 {
416   int i, count=-1;
417   raw_sidedef_t *raw;
418   lump_t *lump = FindLevelLump("SIDEDEFS");
419 
420   if (lump)
421     count = lump->length / sizeof(raw_sidedef_t);
422 
423   if (!lump || count == 0)
424     FatalError("Couldn't find any Sidedefs");
425 
426   DisplayTicker();
427 
428 # if DEBUG_LOAD
429   PrintDebug("GetSidedefs: num = %d\n", count);
430 # endif
431 
432   raw = (raw_sidedef_t *) lump->data;
433 
434   for (i=0; i < count; i++, raw++)
435   {
436     sidedef_t *side = NewSidedef();
437 
438     side->sector = (SINT16(raw->sector) == -1) ? NULL :
439         LookupSector(UINT16(raw->sector));
440 
441     if (side->sector)
442       side->sector->ref_count++;
443 
444     side->x_offset = SINT16(raw->x_offset);
445     side->y_offset = SINT16(raw->y_offset);
446 
447     memcpy(side->upper_tex, raw->upper_tex, sizeof(side->upper_tex));
448     memcpy(side->lower_tex, raw->lower_tex, sizeof(side->lower_tex));
449     memcpy(side->mid_tex,   raw->mid_tex,   sizeof(side->mid_tex));
450 
451     /* sidedef indices never change */
452     side->index = i;
453   }
454 }
455 
SafeLookupSidedef(uint16_g num)456 static INLINE_G sidedef_t *SafeLookupSidedef(uint16_g num)
457 {
458   if (num == 0xFFFF)
459     return NULL;
460 
461   if ((int)num >= num_sidedefs && (sint16_g)(num) < 0)
462     return NULL;
463 
464   return LookupSidedef(num);
465 }
466 
467 //
468 // GetLinedefs
469 //
GetLinedefs(void)470 void GetLinedefs(void)
471 {
472   int i, count=-1;
473   raw_linedef_t *raw;
474   lump_t *lump = FindLevelLump("LINEDEFS");
475 
476   if (lump)
477     count = lump->length / sizeof(raw_linedef_t);
478 
479   if (!lump || count == 0)
480     FatalError("Couldn't find any Linedefs");
481 
482   DisplayTicker();
483 
484 # if DEBUG_LOAD
485   PrintDebug("GetLinedefs: num = %d\n", count);
486 # endif
487 
488   raw = (raw_linedef_t *) lump->data;
489 
490   for (i=0; i < count; i++, raw++)
491   {
492     linedef_t *line;
493 
494     vertex_t *start = LookupVertex(UINT16(raw->start));
495     vertex_t *end   = LookupVertex(UINT16(raw->end));
496 
497     start->ref_count++;
498     end->ref_count++;
499 
500     line = NewLinedef();
501 
502     line->start = start;
503     line->end   = end;
504 
505     /* check for zero-length line */
506     line->zero_len = (fabs(start->x - end->x) < DIST_EPSILON) &&
507         (fabs(start->y - end->y) < DIST_EPSILON);
508 
509     line->flags = UINT16(raw->flags);
510     line->type = UINT16(raw->type);
511     line->tag  = SINT16(raw->tag);
512 
513     line->two_sided = (line->flags & LINEFLAG_TWO_SIDED) ? TRUE : FALSE;
514     line->is_precious = (line->tag >= 900 && line->tag < 1000) ?
515         TRUE : FALSE;
516 
517     line->right = SafeLookupSidedef(UINT16(raw->sidedef1));
518     line->left  = SafeLookupSidedef(UINT16(raw->sidedef2));
519 
520     if (line->right)
521     {
522       line->right->ref_count++;
523       line->right->on_special |= (line->type > 0) ? 1 : 0;
524     }
525 
526     if (line->left)
527     {
528       line->left->ref_count++;
529       line->left->on_special |= (line->type > 0) ? 1 : 0;
530     }
531 
532     line->self_ref = (line->left && line->right &&
533         (line->left->sector == line->right->sector));
534 
535     line->index = i;
536   }
537 }
538 
539 //
540 // GetLinedefsHexen
541 //
GetLinedefsHexen(void)542 void GetLinedefsHexen(void)
543 {
544   int i, j, count=-1;
545   raw_hexen_linedef_t *raw;
546   lump_t *lump = FindLevelLump("LINEDEFS");
547 
548   if (lump)
549     count = lump->length / sizeof(raw_hexen_linedef_t);
550 
551   if (!lump || count == 0)
552     FatalError("Couldn't find any Linedefs");
553 
554   DisplayTicker();
555 
556 # if DEBUG_LOAD
557   PrintDebug("GetLinedefsHexen: num = %d\n", count);
558 # endif
559 
560   raw = (raw_hexen_linedef_t *) lump->data;
561 
562   for (i=0; i < count; i++, raw++)
563   {
564     linedef_t *line;
565 
566     vertex_t *start = LookupVertex(UINT16(raw->start));
567     vertex_t *end   = LookupVertex(UINT16(raw->end));
568 
569     start->ref_count++;
570     end->ref_count++;
571 
572     line = NewLinedef();
573 
574     line->start = start;
575     line->end   = end;
576 
577     // check for zero-length line
578     line->zero_len = (fabs(start->x - end->x) < DIST_EPSILON) &&
579         (fabs(start->y - end->y) < DIST_EPSILON);
580 
581     line->flags = UINT16(raw->flags);
582     line->type = UINT8(raw->type);
583     line->tag  = 0;
584 
585     /* read specials */
586     for (j=0; j < 5; j++)
587       line->specials[j] = UINT8(raw->specials[j]);
588 
589     // -JL- Added missing twosided flag handling that caused a broken reject
590     line->two_sided = (line->flags & LINEFLAG_TWO_SIDED) ? TRUE : FALSE;
591 
592     line->right = SafeLookupSidedef(UINT16(raw->sidedef1));
593     line->left  = SafeLookupSidedef(UINT16(raw->sidedef2));
594 
595     // -JL- Added missing sidedef handling that caused all sidedefs to be pruned
596     if (line->right)
597     {
598       line->right->ref_count++;
599       line->right->on_special |= (line->type > 0) ? 1 : 0;
600     }
601 
602     if (line->left)
603     {
604       line->left->ref_count++;
605       line->left->on_special |= (line->type > 0) ? 1 : 0;
606     }
607 
608     line->index = i;
609   }
610 }
611 
612 //
613 // GetStaleNodes
614 //
GetStaleNodes(void)615 void GetStaleNodes(void)
616 {
617   int i, count=-1;
618   raw_node_t *raw;
619   lump_t *lump = FindLevelLump("NODES");
620 
621   if (lump)
622     count = lump->length / sizeof(raw_node_t);
623 
624   if (!lump || count < 5)
625     return;
626 
627   DisplayTicker();
628 
629 # if DEBUG_LOAD
630   PrintDebug("GetStaleNodes: num = %d\n", count);
631 # endif
632 
633   raw = (raw_node_t *) lump->data;
634 
635   /* must allocate all the nodes beforehand, since they contain
636    * internal references to each other.
637    */
638   for (i=0; i < count; i++)
639   {
640     NewStaleNode();
641   }
642 
643   for (i=0; i < count; i++, raw++)
644   {
645     node_t *nd = LookupStaleNode(i);
646 
647     nd->x  = SINT16(raw->x);
648     nd->y  = SINT16(raw->y);
649     nd->dx = SINT16(raw->dx);
650     nd->dy = SINT16(raw->dy);
651 
652     nd->index = i;
653 
654     /* Note: we ignore the subsector references */
655 
656     if ((UINT16(raw->right) & 0x8000U) == 0)
657     {
658       nd->r.node = LookupStaleNode(UINT16(raw->right));
659     }
660 
661     if ((UINT16(raw->left) & 0x8000U) == 0)
662     {
663       nd->l.node = LookupStaleNode(UINT16(raw->left));
664     }
665 
666     /* we also ignore the bounding boxes -- not needed */
667   }
668 }
669 
670 
TransformSegDist(const seg_t * seg)671 static INLINE_G int TransformSegDist(const seg_t *seg)
672 {
673   float_g sx = seg->side ? seg->linedef->end->x : seg->linedef->start->x;
674   float_g sy = seg->side ? seg->linedef->end->y : seg->linedef->start->y;
675 
676   return (int) ceil(UtilComputeDist(seg->start->x - sx, seg->start->y - sy));
677 }
678 
TransformAngle(angle_g angle)679 static INLINE_G int TransformAngle(angle_g angle)
680 {
681   int result;
682 
683   result = (int)(angle * 65536.0 / 360.0);
684 
685   if (result < 0)
686     result += 65536;
687 
688   return (result & 0xFFFF);
689 }
690 
SegCompare(const void * p1,const void * p2)691 static int SegCompare(const void *p1, const void *p2)
692 {
693   const seg_t *A = ((const seg_t **) p1)[0];
694   const seg_t *B = ((const seg_t **) p2)[0];
695 
696   if (A->index < 0)
697     InternalError("Seg %p never reached a subsector !", A);
698 
699   if (B->index < 0)
700     InternalError("Seg %p never reached a subsector !", B);
701 
702   return (A->index - B->index);
703 }
704 
705 
706 /* ----- writing routines ------------------------------ */
707 
708 static const uint8_g *lev_v2_magic = (uint8_g *) "gNd2";
709 static const uint8_g *lev_v3_magic = (uint8_g *) "gNd3";
710 static const uint8_g *lev_v5_magic = (uint8_g *) "gNd5";
711 
PutVertices(char * name,int do_gl)712 void PutVertices(char *name, int do_gl)
713 {
714   int count, i;
715   lump_t *lump;
716 
717   DisplayTicker();
718 
719   if (do_gl)
720     lump = CreateGLLump(name);
721   else
722     lump = CreateLevelLump(name);
723 
724   for (i=0, count=0; i < num_vertices; i++)
725   {
726     raw_vertex_t raw;
727     vertex_t *vert = lev_vertices[i];
728 
729     if ((do_gl ? 1 : 0) != ((vert->index & IS_GL_VERTEX) ? 1 : 0))
730     {
731       continue;
732     }
733 
734     raw.x = SINT16(I_ROUND(vert->x));
735     raw.y = SINT16(I_ROUND(vert->y));
736 
737     AppendLevelLump(lump, &raw, sizeof(raw));
738 
739     count++;
740   }
741 
742   if (count != (do_gl ? num_gl_vert : num_normal_vert))
743     InternalError("PutVertices miscounted (%d != %d)", count,
744       do_gl ? num_gl_vert : num_normal_vert);
745 
746   if (lev_doing_normal && ! do_gl && count > 65534)
747     MarkHardFailure(LIMIT_VERTEXES);
748   else if (count > 32767)
749     MarkSoftFailure(do_gl ? LIMIT_GL_VERT : LIMIT_VERTEXES);
750 }
751 
PutV2Vertices(int do_v5)752 void PutV2Vertices(int do_v5)
753 {
754   int count, i;
755   lump_t *lump;
756 
757   DisplayTicker();
758 
759   lump = CreateGLLump("GL_VERT");
760 
761   if (do_v5)
762       AppendLevelLump(lump, lev_v5_magic, 4);
763   else
764       AppendLevelLump(lump, lev_v2_magic, 4);
765 
766   for (i=0, count=0; i < num_vertices; i++)
767   {
768     raw_v2_vertex_t raw;
769     vertex_t *vert = lev_vertices[i];
770 
771     if (! (vert->index & IS_GL_VERTEX))
772       continue;
773 
774     raw.x = SINT32((int)(vert->x * 65536.0));
775     raw.y = SINT32((int)(vert->y * 65536.0));
776 
777     AppendLevelLump(lump, &raw, sizeof(raw));
778 
779     count++;
780   }
781 
782   if (count != num_gl_vert)
783     InternalError("PutV2Vertices miscounted (%d != %d)", count,
784       num_gl_vert);
785 
786   if (count > 32767)
787     MarkSoftFailure(LIMIT_GL_VERT);
788 }
789 
PutSectors(void)790 void PutSectors(void)
791 {
792   int i;
793   lump_t *lump = CreateLevelLump("SECTORS");
794 
795   DisplayTicker();
796 
797   for (i=0; i < num_sectors; i++)
798   {
799     raw_sector_t raw;
800     sector_t *sector = lev_sectors[i];
801 
802     raw.floor_h = SINT16(sector->floor_h);
803     raw.ceil_h  = SINT16(sector->ceil_h);
804 
805     memcpy(raw.floor_tex, sector->floor_tex, sizeof(raw.floor_tex));
806     memcpy(raw.ceil_tex,  sector->ceil_tex,  sizeof(raw.ceil_tex));
807 
808     raw.light = UINT16(sector->light);
809     raw.special = UINT16(sector->special);
810     raw.tag   = SINT16(sector->tag);
811 
812     AppendLevelLump(lump, &raw, sizeof(raw));
813   }
814 
815   if (num_sectors > 65534)
816     MarkHardFailure(LIMIT_SECTORS);
817   else if (num_sectors > 32767)
818     MarkSoftFailure(LIMIT_SECTORS);
819 }
820 
PutSidedefs(void)821 void PutSidedefs(void)
822 {
823   int i;
824   lump_t *lump = CreateLevelLump("SIDEDEFS");
825 
826   DisplayTicker();
827 
828   for (i=0; i < num_sidedefs; i++)
829   {
830     raw_sidedef_t raw;
831     sidedef_t *side = lev_sidedefs[i];
832 
833     raw.sector = (side->sector == NULL) ? SINT16(-1) :
834         UINT16(side->sector->index);
835 
836     raw.x_offset = SINT16(side->x_offset);
837     raw.y_offset = SINT16(side->y_offset);
838 
839     memcpy(raw.upper_tex, side->upper_tex, sizeof(raw.upper_tex));
840     memcpy(raw.lower_tex, side->lower_tex, sizeof(raw.lower_tex));
841     memcpy(raw.mid_tex,   side->mid_tex,   sizeof(raw.mid_tex));
842 
843     AppendLevelLump(lump, &raw, sizeof(raw));
844   }
845 
846   if (num_sidedefs > 65534)
847     MarkHardFailure(LIMIT_SIDEDEFS);
848   else if (num_sidedefs > 32767)
849     MarkSoftFailure(LIMIT_SIDEDEFS);
850 }
851 
PutLinedefs(void)852 void PutLinedefs(void)
853 {
854   int i;
855   lump_t *lump = CreateLevelLump("LINEDEFS");
856 
857   DisplayTicker();
858 
859   for (i=0; i < num_linedefs; i++)
860   {
861     raw_linedef_t raw;
862     linedef_t *line = lev_linedefs[i];
863 
864     raw.start = UINT16(line->start->index);
865     raw.end   = UINT16(line->end->index);
866 
867     raw.flags = UINT16(line->flags);
868     raw.type  = UINT16(line->type);
869     raw.tag   = SINT16(line->tag);
870 
871     raw.sidedef1 = line->right ? UINT16(line->right->index) : 0xFFFF;
872     raw.sidedef2 = line->left  ? UINT16(line->left->index)  : 0xFFFF;
873 
874     AppendLevelLump(lump, &raw, sizeof(raw));
875   }
876 
877   if (num_linedefs > 65534)
878     MarkHardFailure(LIMIT_LINEDEFS);
879   else if (num_linedefs > 32767)
880     MarkSoftFailure(LIMIT_LINEDEFS);
881 }
882 
PutLinedefsHexen(void)883 void PutLinedefsHexen(void)
884 {
885   int i, j;
886   lump_t *lump = CreateLevelLump("LINEDEFS");
887 
888   DisplayTicker();
889 
890   for (i=0; i < num_linedefs; i++)
891   {
892     raw_hexen_linedef_t raw;
893     linedef_t *line = lev_linedefs[i];
894 
895     raw.start = UINT16(line->start->index);
896     raw.end   = UINT16(line->end->index);
897 
898     raw.flags = UINT16(line->flags);
899     raw.type  = UINT8(line->type);
900 
901     // write specials
902     for (j=0; j < 5; j++)
903       raw.specials[j] = UINT8(line->specials[j]);
904 
905     raw.sidedef1 = line->right ? UINT16(line->right->index) : 0xFFFF;
906     raw.sidedef2 = line->left  ? UINT16(line->left->index)  : 0xFFFF;
907 
908     AppendLevelLump(lump, &raw, sizeof(raw));
909   }
910 
911   if (num_linedefs > 65534)
912     MarkHardFailure(LIMIT_LINEDEFS);
913   else if (num_linedefs > 32767)
914     MarkSoftFailure(LIMIT_LINEDEFS);
915 }
916 
VertexIndex16Bit(const vertex_t * v)917 static INLINE_G uint16_g VertexIndex16Bit(const vertex_t *v)
918 {
919   if (v->index & IS_GL_VERTEX)
920     return (uint16_g) ((v->index & ~IS_GL_VERTEX) | 0x8000U);
921 
922   return (uint16_g) v->index;
923 }
924 
VertexIndex32BitV5(const vertex_t * v)925 static INLINE_G uint32_g VertexIndex32BitV5(const vertex_t *v)
926 {
927   if (v->index & IS_GL_VERTEX)
928     return (uint32_g) ((v->index & ~IS_GL_VERTEX) | 0x80000000U);
929 
930   return (uint32_g) v->index;
931 }
932 
PutSegs(void)933 void PutSegs(void)
934 {
935   int i, count;
936   lump_t *lump = CreateLevelLump("SEGS");
937 
938   DisplayTicker();
939 
940   // sort segs into ascending index
941   qsort(segs, num_segs, sizeof(seg_t *), SegCompare);
942 
943   for (i=0, count=0; i < num_segs; i++)
944   {
945     raw_seg_t raw;
946     seg_t *seg = segs[i];
947 
948     // ignore minisegs and degenerate segs
949     if (! seg->linedef || seg->degenerate)
950       continue;
951 
952     raw.start   = UINT16(VertexIndex16Bit(seg->start));
953     raw.end     = UINT16(VertexIndex16Bit(seg->end));
954     raw.angle   = UINT16(TransformAngle(seg->p_angle));
955     raw.linedef = UINT16(seg->linedef->index);
956     raw.flip    = UINT16(seg->side);
957     raw.dist    = UINT16(TransformSegDist(seg));
958 
959     AppendLevelLump(lump, &raw, sizeof(raw));
960 
961     count++;
962 
963 #   if DEBUG_BSP
964     PrintDebug("PUT SEG: %04X  Vert %04X->%04X  Line %04X %s  "
965         "Angle %04X  (%1.1f,%1.1f) -> (%1.1f,%1.1f)\n", seg->index,
966         UINT16(raw.start), UINT16(raw.end), UINT16(raw.linedef),
967         seg->side ? "L" : "R", UINT16(raw.angle),
968         seg->start->x, seg->start->y, seg->end->x, seg->end->y);
969 #   endif
970   }
971 
972   if (count != num_complete_seg)
973     InternalError("PutSegs miscounted (%d != %d)", count,
974       num_complete_seg);
975 
976   if (count > 65534)
977     MarkHardFailure(LIMIT_SEGS);
978   else if (count > 32767)
979     MarkSoftFailure(LIMIT_SEGS);
980 }
981 
PutGLSegs(void)982 void PutGLSegs(void)
983 {
984   int i, count;
985   lump_t *lump = CreateGLLump("GL_SEGS");
986 
987   DisplayTicker();
988 
989   // sort segs into ascending index
990   qsort(segs, num_segs, sizeof(seg_t *), SegCompare);
991 
992   for (i=0, count=0; i < num_segs; i++)
993   {
994     raw_gl_seg_t raw;
995     seg_t *seg = segs[i];
996 
997     // ignore degenerate segs
998     if (seg->degenerate)
999       continue;
1000 
1001     raw.start = UINT16(VertexIndex16Bit(seg->start));
1002     raw.end   = UINT16(VertexIndex16Bit(seg->end));
1003     raw.side  = UINT16(seg->side);
1004 
1005     if (seg->linedef)
1006       raw.linedef = UINT16(seg->linedef->index);
1007     else
1008       raw.linedef = UINT16(0xFFFF);
1009 
1010     if (seg->partner)
1011       raw.partner = UINT16(seg->partner->index);
1012     else
1013       raw.partner = UINT16(0xFFFF);
1014 
1015     AppendLevelLump(lump, &raw, sizeof(raw));
1016 
1017     count++;
1018 
1019 #   if DEBUG_BSP
1020     PrintDebug("PUT GL SEG: %04X  Line %04X %s  Partner %04X  "
1021       "(%1.1f,%1.1f) -> (%1.1f,%1.1f)\n", seg->index, UINT16(raw.linedef),
1022       seg->side ? "L" : "R", UINT16(raw.partner),
1023       seg->start->x, seg->start->y, seg->end->x, seg->end->y);
1024 #   endif
1025   }
1026 
1027   if (count != num_complete_seg)
1028     InternalError("PutGLSegs miscounted (%d != %d)", count,
1029       num_complete_seg);
1030 
1031   if (count > 65534)
1032     InternalError("PutGLSegs with %d (> 65534) segs", count);
1033   else if (count > 32767)
1034     MarkSoftFailure(LIMIT_GL_SEGS);
1035 }
1036 
PutV3Segs(int do_v5)1037 void PutV3Segs(int do_v5)
1038 {
1039   int i, count;
1040   lump_t *lump = CreateGLLump("GL_SEGS");
1041 
1042   if (! do_v5)
1043       AppendLevelLump(lump, lev_v3_magic, 4);
1044 
1045   DisplayTicker();
1046 
1047   // sort segs into ascending index
1048   qsort(segs, num_segs, sizeof(seg_t *), SegCompare);
1049 
1050   for (i=0, count=0; i < num_segs; i++)
1051   {
1052     raw_v3_seg_t raw;
1053     seg_t *seg = segs[i];
1054 
1055     // ignore degenerate segs
1056     if (seg->degenerate)
1057       continue;
1058 
1059     if (do_v5)
1060     {
1061       raw.start = UINT32(VertexIndex32BitV5(seg->start));
1062       raw.end   = UINT32(VertexIndex32BitV5(seg->end));
1063     }
1064     else
1065     {
1066       raw.start = UINT32(seg->start->index);
1067       raw.end   = UINT32(seg->end->index);
1068     }
1069 
1070     raw.side  = UINT16(seg->side);
1071 
1072     if (seg->linedef)
1073       raw.linedef = UINT16(seg->linedef->index);
1074     else
1075       raw.linedef = UINT16(0xFFFF);
1076 
1077     if (seg->partner)
1078       raw.partner = UINT32(seg->partner->index);
1079     else
1080       raw.partner = UINT32(0xFFFFFFFF);
1081 
1082     AppendLevelLump(lump, &raw, sizeof(raw));
1083 
1084     count++;
1085 
1086 #   if DEBUG_BSP
1087     PrintDebug("PUT V3 SEG: %06X  Line %04X %s  Partner %06X  "
1088       "(%1.1f,%1.1f) -> (%1.1f,%1.1f)\n", seg->index, UINT16(raw.linedef),
1089       seg->side ? "L" : "R", UINT32(raw.partner),
1090       seg->start->x, seg->start->y, seg->end->x, seg->end->y);
1091 #   endif
1092   }
1093 
1094   if (count != num_complete_seg)
1095     InternalError("PutGLSegs miscounted (%d != %d)", count,
1096       num_complete_seg);
1097 }
1098 
PutSubsecs(char * name,int do_gl)1099 void PutSubsecs(char *name, int do_gl)
1100 {
1101   int i;
1102   lump_t *lump;
1103 
1104   DisplayTicker();
1105 
1106   if (do_gl)
1107     lump = CreateGLLump(name);
1108   else
1109     lump = CreateLevelLump(name);
1110 
1111   for (i=0; i < num_subsecs; i++)
1112   {
1113     raw_subsec_t raw;
1114     subsec_t *sub = subsecs[i];
1115 
1116     raw.first = UINT16(sub->seg_list->index);
1117     raw.num   = UINT16(sub->seg_count);
1118 
1119     AppendLevelLump(lump, &raw, sizeof(raw));
1120 
1121 #   if DEBUG_BSP
1122     PrintDebug("PUT SUBSEC %04X  First %04X  Num %04X\n",
1123       sub->index, UINT16(raw.first), UINT16(raw.num));
1124 #   endif
1125   }
1126 
1127   if (num_subsecs > 32767)
1128     MarkHardFailure(do_gl ? LIMIT_GL_SSECT : LIMIT_SSECTORS);
1129 }
1130 
PutV3Subsecs(int do_v5)1131 void PutV3Subsecs(int do_v5)
1132 {
1133   int i;
1134   lump_t *lump;
1135 
1136   DisplayTicker();
1137 
1138   lump = CreateGLLump("GL_SSECT");
1139 
1140   if (! do_v5)
1141       AppendLevelLump(lump, lev_v3_magic, 4);
1142 
1143   for (i=0; i < num_subsecs; i++)
1144   {
1145     raw_v3_subsec_t raw;
1146     subsec_t *sub = subsecs[i];
1147 
1148     raw.first = UINT32(sub->seg_list->index);
1149     raw.num   = UINT32(sub->seg_count);
1150 
1151     AppendLevelLump(lump, &raw, sizeof(raw));
1152 
1153 #   if DEBUG_BSP
1154     PrintDebug("PUT V3 SUBSEC %06X  First %06X  Num %06X\n",
1155       sub->index, UINT32(raw.first), UINT32(raw.num));
1156 #   endif
1157   }
1158 
1159   if (!do_v5 && num_subsecs > 32767)
1160     MarkHardFailure(LIMIT_GL_SSECT);
1161 }
1162 
1163 static int node_cur_index;
1164 
PutOneNode(node_t * node,lump_t * lump)1165 static void PutOneNode(node_t *node, lump_t *lump)
1166 {
1167   raw_node_t raw;
1168 
1169   if (node->r.node)
1170     PutOneNode(node->r.node, lump);
1171 
1172   if (node->l.node)
1173     PutOneNode(node->l.node, lump);
1174 
1175   node->index = node_cur_index++;
1176 
1177   raw.x  = SINT16(node->x);
1178   raw.y  = SINT16(node->y);
1179   raw.dx = SINT16(node->dx / (node->too_long ? 2 : 1));
1180   raw.dy = SINT16(node->dy / (node->too_long ? 2 : 1));
1181 
1182   raw.b1.minx = SINT16(node->r.bounds.minx);
1183   raw.b1.miny = SINT16(node->r.bounds.miny);
1184   raw.b1.maxx = SINT16(node->r.bounds.maxx);
1185   raw.b1.maxy = SINT16(node->r.bounds.maxy);
1186 
1187   raw.b2.minx = SINT16(node->l.bounds.minx);
1188   raw.b2.miny = SINT16(node->l.bounds.miny);
1189   raw.b2.maxx = SINT16(node->l.bounds.maxx);
1190   raw.b2.maxy = SINT16(node->l.bounds.maxy);
1191 
1192   if (node->r.node)
1193     raw.right = UINT16(node->r.node->index);
1194   else if (node->r.subsec)
1195     raw.right = UINT16(node->r.subsec->index | 0x8000);
1196   else
1197     InternalError("Bad right child in node %d", node->index);
1198 
1199   if (node->l.node)
1200     raw.left = UINT16(node->l.node->index);
1201   else if (node->l.subsec)
1202     raw.left = UINT16(node->l.subsec->index | 0x8000);
1203   else
1204     InternalError("Bad left child in node %d", node->index);
1205 
1206   AppendLevelLump(lump, &raw, sizeof(raw));
1207 
1208 # if DEBUG_BSP
1209   PrintDebug("PUT NODE %04X  Left %04X  Right %04X  "
1210     "(%d,%d) -> (%d,%d)\n", node->index, UINT16(raw.left),
1211     UINT16(raw.right), node->x, node->y,
1212     node->x + node->dx, node->y + node->dy);
1213 # endif
1214 }
1215 
PutOneV5Node(node_t * node,lump_t * lump)1216 static void PutOneV5Node(node_t *node, lump_t *lump)
1217 {
1218   raw_v5_node_t raw;
1219 
1220   if (node->r.node)
1221     PutOneV5Node(node->r.node, lump);
1222 
1223   if (node->l.node)
1224     PutOneV5Node(node->l.node, lump);
1225 
1226   node->index = node_cur_index++;
1227 
1228   raw.x  = SINT16(node->x);
1229   raw.y  = SINT16(node->y);
1230   raw.dx = SINT16(node->dx / (node->too_long ? 2 : 1));
1231   raw.dy = SINT16(node->dy / (node->too_long ? 2 : 1));
1232 
1233   raw.b1.minx = SINT16(node->r.bounds.minx);
1234   raw.b1.miny = SINT16(node->r.bounds.miny);
1235   raw.b1.maxx = SINT16(node->r.bounds.maxx);
1236   raw.b1.maxy = SINT16(node->r.bounds.maxy);
1237 
1238   raw.b2.minx = SINT16(node->l.bounds.minx);
1239   raw.b2.miny = SINT16(node->l.bounds.miny);
1240   raw.b2.maxx = SINT16(node->l.bounds.maxx);
1241   raw.b2.maxy = SINT16(node->l.bounds.maxy);
1242 
1243   if (node->r.node)
1244     raw.right = UINT32(node->r.node->index);
1245   else if (node->r.subsec)
1246     raw.right = UINT32(node->r.subsec->index | 0x80000000U);
1247   else
1248     InternalError("Bad right child in V5 node %d", node->index);
1249 
1250   if (node->l.node)
1251     raw.left = UINT32(node->l.node->index);
1252   else if (node->l.subsec)
1253     raw.left = UINT32(node->l.subsec->index | 0x80000000U);
1254   else
1255     InternalError("Bad left child in V5 node %d", node->index);
1256 
1257   AppendLevelLump(lump, &raw, sizeof(raw));
1258 
1259 # if DEBUG_BSP
1260   PrintDebug("PUT V5 NODE %08X  Left %08X  Right %08X  "
1261     "(%d,%d) -> (%d,%d)\n", node->index, UINT32(raw.left),
1262     UINT32(raw.right), node->x, node->y,
1263     node->x + node->dx, node->y + node->dy);
1264 # endif
1265 }
1266 
PutNodes(char * name,int do_gl,int do_v5,node_t * root)1267 void PutNodes(char *name, int do_gl, int do_v5, node_t *root)
1268 {
1269   lump_t *lump;
1270 
1271   DisplayTicker();
1272 
1273   if (do_gl)
1274     lump = CreateGLLump(name);
1275   else
1276     lump = CreateLevelLump(name);
1277 
1278   node_cur_index = 0;
1279 
1280   if (root)
1281   {
1282     if (do_v5)
1283       PutOneV5Node(root, lump);
1284     else
1285       PutOneNode(root, lump);
1286   }
1287 
1288   if (node_cur_index != num_nodes)
1289     InternalError("PutNodes miscounted (%d != %d)",
1290       node_cur_index, num_nodes);
1291 
1292   if (!do_v5 && node_cur_index > 32767)
1293     MarkHardFailure(LIMIT_NODES);
1294 }
1295 
1296 
1297 /* ----- ZDBSP format writing --------------------------- */
1298 
1299 static const uint8_g *lev_ZD_magic = (uint8_g *) "ZNOD";
1300 
PutZVertices(void)1301 void PutZVertices(void)
1302 {
1303   int count, i;
1304 
1305   uint32_g orgverts = UINT32(num_normal_vert);
1306   uint32_g newverts = UINT32(num_gl_vert);
1307 
1308   ZLibAppendLump(&orgverts, 4);
1309   ZLibAppendLump(&newverts, 4);
1310 
1311   DisplayTicker();
1312 
1313   for (i=0, count=0; i < num_vertices; i++)
1314   {
1315     raw_v2_vertex_t raw;
1316     vertex_t *vert = lev_vertices[i];
1317 
1318     if (! (vert->index & IS_GL_VERTEX))
1319       continue;
1320 
1321     raw.x = SINT32((int)(vert->x * 65536.0));
1322     raw.y = SINT32((int)(vert->y * 65536.0));
1323 
1324     ZLibAppendLump(&raw, sizeof(raw));
1325 
1326     count++;
1327   }
1328 
1329   if (count != num_gl_vert)
1330     InternalError("PutZVertices miscounted (%d != %d)",
1331         count, num_gl_vert);
1332 }
1333 
PutZSubsecs(void)1334 void PutZSubsecs(void)
1335 {
1336   int i;
1337   int count;
1338   uint32_g raw_num = UINT32(num_subsecs);
1339 
1340   int cur_seg_index = 0;
1341 
1342   ZLibAppendLump(&raw_num, 4);
1343   DisplayTicker();
1344 
1345   for (i=0; i < num_subsecs; i++)
1346   {
1347     subsec_t *sub = subsecs[i];
1348     seg_t *seg;
1349 
1350     raw_num = UINT32(sub->seg_count);
1351 
1352     ZLibAppendLump(&raw_num, 4);
1353 
1354     // sanity check the seg index values
1355     count = 0;
1356     for (seg = sub->seg_list; seg; seg = seg->next, cur_seg_index++)
1357     {
1358       // ignore minisegs and degenerate segs
1359       if (! seg->linedef || seg->degenerate)
1360         continue;
1361 
1362       if (cur_seg_index != seg->index)
1363         InternalError("PutZSubsecs: seg index mismatch in sub %d (%d != %d)\n",
1364             i, cur_seg_index, seg->index);
1365 
1366       count++;
1367     }
1368 
1369     if (count != sub->seg_count)
1370       InternalError("PutZSubsecs: miscounted segs in sub %d (%d != %d)\n",
1371           i, count, sub->seg_count);
1372   }
1373 
1374   if (cur_seg_index != num_complete_seg)
1375     InternalError("PutZSubsecs miscounted segs (%d != %d)",
1376         cur_seg_index, num_complete_seg);
1377 }
1378 
PutZSegs(void)1379 void PutZSegs(void)
1380 {
1381   int i, count;
1382   uint32_g raw_num = UINT32(num_complete_seg);
1383 
1384   ZLibAppendLump(&raw_num, 4);
1385   DisplayTicker();
1386 
1387   for (i=0, count=0; i < num_segs; i++)
1388   {
1389     seg_t *seg = segs[i];
1390 
1391     // ignore minisegs and degenerate segs
1392     if (! seg->linedef || seg->degenerate)
1393       continue;
1394 
1395     if (count != seg->index)
1396       InternalError("PutZSegs: seg index mismatch (%d != %d)\n",
1397           count, seg->index);
1398 
1399     {
1400       uint32_g v1 = UINT32(VertexIndex32BitV5(seg->start));
1401       uint32_g v2 = UINT32(VertexIndex32BitV5(seg->end));
1402 
1403       uint16_g line = UINT16(seg->linedef->index);
1404       uint8_g  side = seg->side;
1405 
1406       ZLibAppendLump(&v1,   4);
1407       ZLibAppendLump(&v2,   4);
1408       ZLibAppendLump(&line, 2);
1409       ZLibAppendLump(&side, 1);
1410     }
1411 
1412     count++;
1413   }
1414 
1415   if (count != num_complete_seg)
1416     InternalError("PutZSegs miscounted (%d != %d)",
1417         count, num_complete_seg);
1418 }
1419 
PutOneZNode(node_t * node)1420 static void PutOneZNode(node_t *node)
1421 {
1422   raw_v5_node_t raw;
1423 
1424   if (node->r.node)
1425     PutOneZNode(node->r.node);
1426 
1427   if (node->l.node)
1428     PutOneZNode(node->l.node);
1429 
1430   node->index = node_cur_index++;
1431 
1432   raw.x  = SINT16(node->x);
1433   raw.y  = SINT16(node->y);
1434   raw.dx = SINT16(node->dx / (node->too_long ? 2 : 1));
1435   raw.dy = SINT16(node->dy / (node->too_long ? 2 : 1));
1436 
1437   ZLibAppendLump(&raw.x,  2);
1438   ZLibAppendLump(&raw.y,  2);
1439   ZLibAppendLump(&raw.dx, 2);
1440   ZLibAppendLump(&raw.dy, 2);
1441 
1442   raw.b1.minx = SINT16(node->r.bounds.minx);
1443   raw.b1.miny = SINT16(node->r.bounds.miny);
1444   raw.b1.maxx = SINT16(node->r.bounds.maxx);
1445   raw.b1.maxy = SINT16(node->r.bounds.maxy);
1446 
1447   raw.b2.minx = SINT16(node->l.bounds.minx);
1448   raw.b2.miny = SINT16(node->l.bounds.miny);
1449   raw.b2.maxx = SINT16(node->l.bounds.maxx);
1450   raw.b2.maxy = SINT16(node->l.bounds.maxy);
1451 
1452   ZLibAppendLump(&raw.b1, sizeof(raw.b1));
1453   ZLibAppendLump(&raw.b2, sizeof(raw.b2));
1454 
1455   if (node->r.node)
1456     raw.right = UINT32(node->r.node->index);
1457   else if (node->r.subsec)
1458     raw.right = UINT32(node->r.subsec->index | 0x80000000U);
1459   else
1460     InternalError("Bad right child in V5 node %d", node->index);
1461 
1462   if (node->l.node)
1463     raw.left = UINT32(node->l.node->index);
1464   else if (node->l.subsec)
1465     raw.left = UINT32(node->l.subsec->index | 0x80000000U);
1466   else
1467     InternalError("Bad left child in V5 node %d", node->index);
1468 
1469   ZLibAppendLump(&raw.right, 4);
1470   ZLibAppendLump(&raw.left,  4);
1471 
1472 # if DEBUG_BSP
1473   PrintDebug("PUT Z NODE %08X  Left %08X  Right %08X  "
1474     "(%d,%d) -> (%d,%d)\n", node->index, UINT32(raw.left),
1475     UINT32(raw.right), node->x, node->y,
1476     node->x + node->dx, node->y + node->dy);
1477 # endif
1478 }
1479 
PutZNodes(node_t * root)1480 void PutZNodes(node_t *root)
1481 {
1482   uint32_g raw_num = UINT32(num_nodes);
1483 
1484   ZLibAppendLump(&raw_num, 4);
1485   DisplayTicker();
1486 
1487   node_cur_index = 0;
1488 
1489   if (root)
1490     PutOneZNode(root);
1491 
1492   if (node_cur_index != num_nodes)
1493     InternalError("PutZNodes miscounted (%d != %d)",
1494       node_cur_index, num_nodes);
1495 }
1496 
SaveZDFormat(node_t * root_node)1497 void SaveZDFormat(node_t *root_node)
1498 {
1499   lump_t *lump;
1500 
1501   // leave SEGS and SSECTORS empty
1502   CreateLevelLump("SEGS");
1503   CreateLevelLump("SSECTORS");
1504 
1505   lump = CreateLevelLump("NODES");
1506 
1507   AppendLevelLump(lump, lev_ZD_magic, 4);
1508 
1509   ZLibBeginLump(lump);
1510 
1511   PutZVertices();
1512   PutZSubsecs();
1513   PutZSegs();
1514   PutZNodes(root_node);
1515 
1516   ZLibFinishLump();
1517 }
1518 
1519 
1520 /* ----- whole-level routines --------------------------- */
1521 
1522 //
1523 // LoadLevel
1524 //
LoadLevel(void)1525 void LoadLevel(void)
1526 {
1527   char message[256];
1528 
1529   const char *level_name = GetLevelName();
1530 
1531   boolean_g normal_exists = CheckForNormalNodes();
1532 
1533   lev_doing_normal = !cur_info->gwa_mode && (cur_info->force_normal ||
1534     (!cur_info->no_normal && !normal_exists));
1535 
1536   // -JL- Identify Hexen mode by presence of BEHAVIOR lump
1537   lev_doing_hexen = (FindLevelLump("BEHAVIOR") != NULL);
1538 
1539   if (lev_doing_normal)
1540     sprintf(message, "Building normal and GL nodes on %s", level_name);
1541   else
1542     sprintf(message, "Building GL nodes on %s", level_name);
1543 
1544   if (lev_doing_hexen)
1545     strcat(message, " (Hexen)");
1546 
1547   lev_doing_hexen |= cur_info->force_hexen;
1548 
1549   DisplaySetBarText(1, message);
1550 
1551   PrintVerbose("\n\n");
1552   PrintMsg("%s\n", message);
1553   PrintVerbose("\n");
1554 
1555   GetVertices();
1556   GetSectors();
1557   GetSidedefs();
1558 
1559   if (lev_doing_hexen)
1560   {
1561     GetLinedefsHexen();
1562     GetThingsHexen();
1563   }
1564   else
1565   {
1566     GetLinedefs();
1567     GetThings();
1568   }
1569 
1570   PrintVerbose("Loaded %d vertices, %d sectors, %d sides, %d lines, %d things\n",
1571       num_vertices, num_sectors, num_sidedefs, num_linedefs, num_things);
1572 
1573   if (cur_info->fast && !lev_doing_normal &&
1574       normal_exists && num_sectors > 5 && num_linedefs > 100)
1575   {
1576     PrintVerbose("Using original nodes to speed things up\n");
1577     GetStaleNodes();
1578   }
1579 
1580   if (lev_doing_normal)
1581   {
1582     // NOTE: order here is critical
1583 
1584     if (cur_info->pack_sides)
1585       DetectDuplicateSidedefs();
1586 
1587     if (cur_info->merge_vert)
1588       DetectDuplicateVertices();
1589 
1590     if (!cur_info->no_prune)
1591       PruneLinedefs();
1592 
1593     // always prune vertices (ignore -noprune), otherwise all the
1594     // unused vertices from seg splits would keep accumulating.
1595     PruneVertices();
1596 
1597     if (!cur_info->no_prune)
1598       PruneSidedefs();
1599 
1600     if (cur_info->prune_sect)
1601       PruneSectors();
1602   }
1603 
1604   CalculateWallTips();
1605 
1606   if (lev_doing_hexen)
1607   {
1608     // -JL- Find sectors containing polyobjs
1609     DetectPolyobjSectors();
1610   }
1611 
1612   DetectOverlappingLines();
1613   DetectWindowEffects();
1614 }
1615 
1616 //
1617 // FreeLevel
1618 //
FreeLevel(void)1619 void FreeLevel(void)
1620 {
1621   FreeVertices();
1622   FreeSidedefs();
1623   FreeLinedefs();
1624   FreeSectors();
1625   FreeThings();
1626   FreeSegs();
1627   FreeSubsecs();
1628   FreeNodes();
1629   FreeStaleNodes();
1630   FreeWallTips();
1631 }
1632 
1633 //
1634 // PutGLChecksum
1635 //
PutGLChecksum(void)1636 void PutGLChecksum(void)
1637 {
1638   uint32_g crc;
1639   lump_t *lump;
1640   char num_buf[32];
1641 
1642   Adler32_Begin(&crc);
1643 
1644   lump = FindLevelLump("VERTEXES");
1645 
1646   if (lump && lump->length > 0)
1647     Adler32_AddBlock(&crc, lump->data, lump->length);
1648 
1649   lump = FindLevelLump("LINEDEFS");
1650 
1651   if (lump && lump->length > 0)
1652     Adler32_AddBlock(&crc, lump->data, lump->length);
1653 
1654   Adler32_Finish(&crc);
1655 
1656   sprintf(num_buf, "0x%08x", crc);
1657 
1658   AddGLTextLine("CHECKSUM", num_buf);
1659 }
1660 
1661 //
1662 // SaveLevel
1663 //
SaveLevel(node_t * root_node)1664 void SaveLevel(node_t *root_node)
1665 {
1666   lev_force_v3 = (cur_info->spec_version == 3) ? TRUE : FALSE;
1667   lev_force_v5 = (cur_info->spec_version == 5) ? TRUE : FALSE;
1668 
1669   // Note: RoundOffBspTree will convert the GL vertices in segs to
1670   // their normal counterparts (pointer change: use normal_dup).
1671 
1672   if (cur_info->spec_version == 1)
1673     RoundOffBspTree(root_node);
1674 
1675   // GL Nodes
1676   {
1677     if (num_normal_vert > 32767 || num_gl_vert > 32767)
1678     {
1679       if (cur_info->spec_version < 3)
1680       {
1681         lev_force_v5 = TRUE;
1682         MarkV5Switch(LIMIT_VERTEXES | LIMIT_GL_SEGS);
1683       }
1684     }
1685 
1686     if (num_segs > 65534)
1687     {
1688       if (cur_info->spec_version < 3)
1689       {
1690         lev_force_v5 = TRUE;
1691         MarkV5Switch(LIMIT_GL_SSECT | LIMIT_GL_SEGS);
1692       }
1693     }
1694 
1695     if (num_nodes > 32767)
1696     {
1697       if (cur_info->spec_version < 5)
1698       {
1699         lev_force_v5 = TRUE;
1700         MarkV5Switch(LIMIT_GL_NODES);
1701       }
1702     }
1703 
1704     if (cur_info->spec_version == 1)
1705       PutVertices("GL_VERT", TRUE);
1706     else
1707       PutV2Vertices(lev_force_v5);
1708 
1709     if (lev_force_v3 || lev_force_v5)
1710       PutV3Segs(lev_force_v5);
1711     else
1712       PutGLSegs();
1713 
1714     if (lev_force_v3 || lev_force_v5)
1715       PutV3Subsecs(lev_force_v5);
1716     else
1717       PutSubsecs("GL_SSECT", TRUE);
1718 
1719     PutNodes("GL_NODES", TRUE, lev_force_v5, root_node);
1720 
1721     // -JL- Add empty PVS lump
1722     CreateGLLump("GL_PVS");
1723   }
1724 
1725   if (lev_doing_normal)
1726   {
1727     if (cur_info->spec_version != 1)
1728       RoundOffBspTree(root_node);
1729 
1730     NormaliseBspTree(root_node);
1731 
1732     PutVertices("VERTEXES", FALSE);
1733     PutSectors();
1734     PutSidedefs();
1735 
1736     if (lev_doing_hexen)
1737       PutLinedefsHexen();
1738     else
1739       PutLinedefs();
1740 
1741     if (lev_force_v5)
1742     {
1743       // don't report a problem when -v5 was explicitly given
1744       if (cur_info->spec_version < 5)
1745         MarkZDSwitch();
1746 
1747       SaveZDFormat(root_node);
1748     }
1749     else
1750     {
1751       PutSegs();
1752       PutSubsecs("SSECTORS", FALSE);
1753       PutNodes("NODES", FALSE, FALSE, root_node);
1754     }
1755 
1756     // -JL- Don't touch blockmap and reject if not doing normal nodes
1757     PutBlockmap();
1758 
1759     if (!cur_info->no_reject || !FindLevelLump("REJECT"))
1760       PutReject();
1761   }
1762 
1763   // keyword support (v5.0 of the specs)
1764   AddGLTextLine("BUILDER", "glBSP " GLBSP_VER);
1765   {
1766     const char *time_str = UtilTimeString();
1767     if (time_str)
1768       AddGLTextLine("TIME", time_str);
1769   }
1770 
1771   // this must be done _after_ the normal nodes have been built,
1772   // so that we use the new VERTEXES lump in the checksum.
1773   PutGLChecksum();
1774 }
1775 
1776