1 /*
2 ===========================================================================
3 Copyright (C) 1997-2006 Id Software, Inc.
4 
5 This file is part of Quake 2 Tools source code.
6 
7 Quake 2 Tools source code is free software; you can redistribute it
8 and/or modify it under the terms of the GNU General Public License as
9 published by the Free Software Foundation; either version 2 of the License,
10 or (at your option) any later version.
11 
12 Quake 2 Tools source code is distributed in the hope that it will be
13 useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 GNU General Public License for more details.
16 
17 You should have received a copy of the GNU General Public License
18 along with Quake 2 Tools source code; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
20 ===========================================================================
21 */
22 
23 #include "qdata.h"
24 
25 #define MAX_SPRFRAMES			MAX_MD2SKINS
26 
27 dsprite_t		sprite;
28 dsprframe_t		frames[MAX_SPRFRAMES];
29 
30 byte			*byteimage, *lbmpalette;
31 int				byteimagewidth, byteimageheight;
32 
33 char			spritename[1024];
34 
35 
36 void FinishSprite (void);
37 void Cmd_Spritename (void);
38 
39 
40 
41 /*
42 ==============
43 FinishSprite
44 ==============
45 */
FinishSprite(void)46 void FinishSprite (void)
47 {
48 	FILE	*spriteouthandle;
49 	int			i, curframe;
50 	dsprite_t	spritetemp;
51 	char		savename[1024];
52 
53 	if (sprite.numframes == 0)
54 		return;
55 
56 	if (!strlen(spritename))
57 		Error ("Didn't name sprite file");
58 
59 	sprintf (savename, "%s%s.sp2", gamedir, spritename);
60 
61 	if (g_release)
62 	{
63 		char	name[1024];
64 
65 		sprintf (name, "%s.sp2", spritename);
66 		ReleaseFile (name);
67 		spritename[0] = 0;		// clear for a new sprite
68 		sprite.numframes = 0;
69 		return;
70 	}
71 
72 
73 	printf ("saving in %s\n", savename);
74 	CreatePath (savename);
75 	spriteouthandle = SafeOpenWrite (savename);
76 
77 
78 //
79 // write out the sprite header
80 //
81 	spritetemp.ident = LittleLong (IDSPRITEHEADER);
82 	spritetemp.version = LittleLong (SPRITE_VERSION);
83 	spritetemp.numframes = LittleLong (sprite.numframes);
84 
85 	SafeWrite (spriteouthandle, &spritetemp, 12);
86 
87 //
88 // write out the frames
89 //
90 	curframe = 0;
91 
92 	for (i=0 ; i<sprite.numframes ; i++)
93 	{
94 		frames[i].width = LittleLong(frames[i].width);
95 		frames[i].height = LittleLong(frames[i].height);
96 		frames[i].origin_x = LittleLong(frames[i].origin_x);
97 		frames[i].origin_y = LittleLong(frames[i].origin_y);
98 	}
99 	SafeWrite (spriteouthandle, frames, sizeof(frames[0])*sprite.numframes);
100 
101 	fclose (spriteouthandle);
102 
103 	spritename[0] = 0;		// clear for a new sprite
104 	sprite.numframes = 0;
105 }
106 
107 
108 /*
109 ===============
110 Cmd_Load
111 ===============
112 */
Cmd_Load(void)113 void Cmd_Load (void)
114 {
115 	char	*name;
116 
117 	GetToken (false);
118 
119 	if (g_release)
120 		return;
121 
122 	name = ExpandPathAndArchive(token);
123 
124 	// load the image
125 	printf ("loading %s\n", name);
126 	Load256Image (name, &byteimage, &lbmpalette,
127 		&byteimagewidth, &byteimageheight);
128 	RemapZero (byteimage, lbmpalette,
129 		byteimagewidth, byteimageheight);
130 }
131 
132 
133 /*
134 ===============
135 Cmd_SpriteFrame
136 ===============
137 */
Cmd_SpriteFrame(void)138 void Cmd_SpriteFrame (void)
139 {
140 	int             y,xl,yl,xh,yh,w,h;
141 	dsprframe_t		*pframe;
142 	int				ox, oy;
143 	byte			*cropped;
144 	char			savename[1024];
145 
146 	GetToken (false);
147 	xl = atoi (token);
148 	GetToken (false);
149 	yl = atoi (token);
150 	GetToken (false);
151 	w = atoi (token);
152 	GetToken (false);
153 	h = atoi (token);
154 
155 	// origin offset is optional
156 	if (TokenAvailable ())
157 	{
158 		GetToken (false);
159 		ox = atoi (token);
160 		GetToken (false);
161 		oy = atoi (token);
162 	}
163 	else
164 	{
165 		ox = w/2;
166 		oy = h/2;
167 	}
168 
169 	if ((xl & 0x07) || (yl & 0x07) || (w & 0x07) || (h & 0x07))
170 		Error ("Sprite dimensions not multiples of 8\n");
171 
172 	if ((w > 256) || (h > 256))
173 		Error ("Sprite has a dimension longer than 256");
174 
175 	xh = xl+w;
176 	yh = yl+h;
177 
178 	if (sprite.numframes >= MAX_SPRFRAMES)
179 		Error ("Too many frames; increase MAX_SPRFRAMES\n");
180 
181 	pframe = &frames[sprite.numframes];
182 	pframe->width = w;
183 	pframe->height = h;
184 	pframe->origin_x = ox;
185 	pframe->origin_y = oy;
186 	sprintf (pframe->name, "%s_%i.pcx", spritename, sprite.numframes);
187 	sprintf (savename, "%s%s_%i.pcx", gamedir, spritename, sprite.numframes);
188 	sprite.numframes++;
189 
190 	if (g_release)
191 	{
192 		ReleaseFile (pframe->name);
193 		return;
194 	}
195 
196 	// crop it to the proper size
197 	cropped = malloc (w*h);
198 	for (y=0 ; y<h ; y++)
199 	{
200 		memcpy (cropped+y*w, byteimage+(y+yl)*byteimagewidth+xl, w);
201 	}
202 
203 	// save off the new image
204 	printf ("saving %s\n", savename);
205 	CreatePath (savename);
206 	WritePCXfile (savename, cropped, w,	h, lbmpalette);
207 
208 	free (cropped);
209 }
210 
211 
212 
213 /*
214 ==============
215 Cmd_SpriteName
216 ==============
217 */
Cmd_SpriteName(void)218 void Cmd_SpriteName (void)
219 {
220 	if (sprite.numframes)
221 		FinishSprite ();
222 
223 	GetToken (false);
224 	strcpy (spritename, token);
225 	memset (&sprite, 0, sizeof(sprite));
226 	memset (&frames, 0, sizeof(frames));
227 }
228 
229