1 /*
2 ===========================================================================
3 Copyright (C) 1997-2006 Id Software, Inc.
4 
5 This file is part of Quake 2 Tools source code.
6 
7 Quake 2 Tools source code is free software; you can redistribute it
8 and/or modify it under the terms of the GNU General Public License as
9 published by the Free Software Foundation; either version 2 of the License,
10 or (at your option) any later version.
11 
12 Quake 2 Tools source code is distributed in the hope that it will be
13 useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 GNU General Public License for more details.
16 
17 You should have received a copy of the GNU General Public License
18 along with Quake 2 Tools source code; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
20 ===========================================================================
21 */
22 
23 // window system independent camera view code
24 
25 typedef struct
26 {
27 	int		width, height;
28 
29 	qboolean	timing;
30 
31 	vec3_t	origin;			// at center of window
32 	float	scale;
33 
34 	float	topclip, bottomclip;
35 
36 	qboolean d_dirty;
37 } xy_t;
38 
39 BOOL XYExcludeBrush(brush_t	*pb);
40 
41 void XY_Init (void);
42 void XY_MouseDown (int x, int y, int buttons);
43 void XY_MouseUp (int x, int y, int buttons);
44 void XY_MouseMoved (int x, int y, int buttons);
45 void XY_Draw (void);
46 void XY_Overlay (void);
47 
48 BOOL FilterBrush(brush_t *pb);
49