1 /*
2 * Hedgewars, a free turn based strategy game
3 * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
4 *
5 * This program is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU General Public License
7 * as published by the Free Software Foundation; either version 2
8 * of the License, or (at your option) any later version.
9 *
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
14 *
15 * You should have received a copy of the GNU General Public License
16 * along with this program; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
18 */
19
20 #include <frontlib.h>
21 #include <util/logging.h>
22 #include <util/util.h>
23 #include <base64/base64.h>
24 #include <model/schemelist.h>
25
26 #include <stdlib.h>
27 #include <stdbool.h>
28 #include <assert.h>
29 #include <string.h>
30 #include <conio.h>
31 #include <windows.h>
32
33 #define ENGINE_DIR ".\\"
34 #define CONFIG_DIR "..\\share\\hedgewars"
35 #define DATA_DIR CONFIG_DIR"\\Data"
36
37 static flib_netconn *netconn;
38 static flib_gameconn *gameconn;
39 static flib_mapconn *mapconn;
40 static char nickname[128];
41 static flib_metascheme *metacfg;
42 static bool netConnected = false;
43
44 // Callback function that will be called when the map is rendered
handleMapGenerated(void * context,const uint8_t * bitmap,int numHedgehogs)45 static void handleMapGenerated(void *context, const uint8_t *bitmap, int numHedgehogs) {
46 printf("Drawing map for %i brave little hogs...", numHedgehogs);
47
48 // Draw the map as ASCII art
49 for(int y=0; y<MAPIMAGE_HEIGHT; y+=8) {
50 for(int x=0; x<MAPIMAGE_WIDTH; x+=6) {
51 int pixelnum = x + y*MAPIMAGE_WIDTH;
52 bool pixel = bitmap[pixelnum>>3] & (1<<(7-(pixelnum&7)));
53 printf(pixel ? "#" : " ");
54 }
55 printf("\n");
56 }
57
58 flib_mapconn_destroy(mapconn);
59 mapconn = NULL;
60 }
61
onGameDisconnect(void * context,int reason)62 static void onGameDisconnect(void *context, int reason) {
63 flib_log_i("Connection closed. Reason: %i", reason);
64 flib_gameconn_destroy(gameconn);
65 gameconn = NULL;
66 if(netconn) {
67 flib_netconn_send_roundfinished(netconn, reason==GAME_END_FINISHED);
68 }
69 }
70
71 // Callback function that will be called on error
handleMapFailure(void * context,const char * errormessage)72 static void handleMapFailure(void *context, const char *errormessage) {
73 flib_log_e("Map rendering failed: %s", errormessage);
74 flib_mapconn_destroy(mapconn);
75 mapconn = NULL;
76 }
77
startEngineMap(int port)78 static void startEngineMap(int port) {
79 char cmdbuffer[255];
80 char argbuffer[255];
81 snprintf(cmdbuffer, 255, "%shwengine.exe", ENGINE_DIR);
82 snprintf(argbuffer, 255, "%s %i landpreview", CONFIG_DIR, port);
83 ShellExecute(NULL, NULL, cmdbuffer, argbuffer, NULL, SW_HIDE);
84 }
85
startEngineGame(int port)86 static void startEngineGame(int port) {
87 char cmdbuffer[255];
88 char argbuffer[255];
89 char base64PlayerName[255];
90 base64_encode(nickname, strlen(nickname), base64PlayerName, sizeof(base64PlayerName));
91 snprintf(cmdbuffer, 255, "%shwengine.exe", ENGINE_DIR);
92 snprintf(argbuffer, 255, "%s 1024 768 32 %i 0 0 0 10 10 %s 0 0 %s 0 0 en.txt", CONFIG_DIR, port, DATA_DIR, base64PlayerName);
93 ShellExecute(NULL, NULL, cmdbuffer, argbuffer, NULL, SW_HIDE);
94 }
95
handleNetDisconnect(void * context,int reason,const char * message)96 void handleNetDisconnect(void *context, int reason, const char *message) {
97 printf("Disconnected: %s", message);
98 flib_netconn_destroy(netconn);
99 netconn = NULL;
100 }
101
102 /*void printRoomList() {
103 const flib_roomlist *roomlist = flib_netconn_get_roomlist(netconn);
104 if(roomlist) {
105 if(roomlist->roomCount>0) {
106 for(int i=0; i<roomlist->roomCount; i++) {
107 if(i>0) {
108 printf(", ");
109 }
110 flib_room *room = roomlist->rooms[i];
111 printf("%s", room->name);
112 }
113 } else {
114 puts("Unfortunately, there are no rooms at the moment.");
115 }
116 } else {
117 puts("Sorry, due to an error the room list is not available.");
118 }
119 puts("\n");
120 }*/
121
printTeamList()122 void printTeamList() {
123 flib_gamesetup *setup = flib_netconn_create_gamesetup(netconn);
124 if(setup) {
125 puts("The following teams are in this room:");
126 for(int i=0; i<setup->teamlist->teamCount; i++) {
127 if(i>0) {
128 printf(", ");
129 }
130 printf("%s", setup->teamlist->teams[i]->name);
131 }
132 puts("\n");
133 } else {
134 puts("Sorry, due to an error the team list is not available.");
135 }
136 flib_gamesetup_destroy(setup);
137 }
138
handleNetConnected(void * context)139 void handleNetConnected(void *context) {
140 printf("You enter the lobby of a strange house inhabited by hedgehogs. Looking around, you see hallways branching off to these rooms:\n");
141 //printRoomList();
142 printf("\n\nNow, you can chat by just entering text, or join a room with /join <roomname>.");
143 printf(" You can also /quit or let me /describe <roomname>. Once in a room, you can /add <teamname> and set yourself /ready. You can also /list the available rooms (in the lobby) or the teams (in a room).\n");
144 netConnected = true;
145 }
146
handleChat(void * context,const char * nick,const char * msg)147 void handleChat(void *context, const char *nick, const char *msg) {
148 if(gameconn) {
149 flib_gameconn_send_chatmsg(gameconn, nick, msg);
150 }
151 printf("%s: %s\n", nick, msg);
152 }
153
handleEnterRoom(void * context,bool isChief)154 void handleEnterRoom(void *context, bool isChief) {
155 puts("You have entered the room.");
156 }
157
handleRoomJoin(void * context,const char * nick)158 void handleRoomJoin(void *context, const char *nick) {
159 if(strcmp(nick, nickname)) {
160 printf("%s is here.\n", nick);
161 }
162 }
163
handleRoomLeave(void * context,const char * nick,const char * partmsg)164 void handleRoomLeave(void *context, const char *nick, const char *partmsg) {
165 if(strcmp(nick, nickname)) {
166 printf("%s leaves.\n", nick);
167 }
168 }
169
handleReady(void * context,const char * nick,bool ready)170 void handleReady(void *context, const char *nick, bool ready) {
171 if(strcmp(nick, nickname)) {
172 if(ready) {
173 printf("%s is ready to go.\n", nick);
174 } else {
175 printf("%s is not ready.\n", nick);
176 }
177 } else {
178 if(ready) {
179 printf("You are ready to go.\n");
180 } else {
181 printf("You are not ready.\n");
182 }
183 }
184 }
185
handleEmFromNet(void * context,const uint8_t * em,size_t size)186 void handleEmFromNet(void *context, const uint8_t *em, size_t size) {
187 if(gameconn) {
188 flib_gameconn_send_enginemsg(gameconn, em, size);
189 }
190 }
191
handleEmFromEngine(void * context,const uint8_t * em,size_t size)192 void handleEmFromEngine(void *context, const uint8_t *em, size_t size) {
193 if(netconn) {
194 flib_netconn_send_engineMessage(netconn, em, size);
195 }
196 }
197
handleChatFromGame(void * context,const char * message,bool teamchat)198 void handleChatFromGame(void *context, const char *message, bool teamchat) {
199 if(netconn) {
200 if(teamchat) {
201 flib_netconn_send_teamchat(netconn, message);
202 } else {
203 flib_netconn_send_chat(netconn, message);
204 }
205 }
206 }
207
handleRunGame(void * context)208 void handleRunGame(void *context) {
209 flib_gamesetup *gamesetup = flib_netconn_create_gamesetup(netconn);
210 if(gameconn) {
211 flib_log_e("Request to start game, but a game is already running.");
212 } else if(gamesetup) {
213 gameconn = flib_gameconn_create(nickname, gamesetup, true);
214 flib_gameconn_onEngineMessage(gameconn, handleEmFromEngine, NULL);
215 flib_gameconn_onDisconnect(gameconn, onGameDisconnect, NULL);
216 flib_gameconn_onChat(gameconn, handleChatFromGame, NULL);
217 startEngineGame(flib_gameconn_getport(gameconn));
218 }
219 flib_gamesetup_destroy(gamesetup);
220 }
221
handleNickTaken(void * context,const char * nick)222 void handleNickTaken(void *context, const char *nick) {
223 printf("The nickname %s is already in use, please choose a different one:\n", nick);
224 flib_gets(nickname, sizeof(nickname));
225 flib_netconn_send_nick(netconn, nickname);
226 }
227
handlePwRequest(void * context,const char * nick)228 void handlePwRequest(void *context, const char *nick) {
229 printf("A password is required to log in as %s, please enter (warning: shown in cleartext):\n", nick);
230 char password[256];
231 flib_gets(password, sizeof(password));
232 flib_netconn_send_password(netconn, password);
233 }
234
handleMessage(void * context,int type,const char * msg)235 void handleMessage(void *context, int type, const char *msg) {
236 if(gameconn) {
237 flib_gameconn_send_textmsg(gameconn, 1, msg);
238 }
239 printf("*** %s\n", msg);
240 }
241
handleTeamAccepted(void * context,const char * teamname)242 void handleTeamAccepted(void *context, const char *teamname) {
243 printf("The team %s has been accepted.\n", teamname);
244 }
245
handleMapChanged(void * context,const flib_map * map,int changetype)246 void handleMapChanged(void *context, const flib_map *map, int changetype) {
247 if(map->mapgen != MAPGEN_NAMED && changetype != NETCONN_MAPCHANGE_THEME) {
248 if(mapconn) {
249 flib_mapconn_destroy(mapconn);
250 mapconn = NULL;
251 }
252 mapconn = flib_mapconn_create(map);
253 if(mapconn) {
254 flib_mapconn_onSuccess(mapconn, handleMapGenerated, NULL);
255 flib_mapconn_onFailure(mapconn, handleMapFailure, NULL);
256 startEngineMap(flib_mapconn_getport(mapconn));
257 }
258 } else if(map->mapgen == MAPGEN_NAMED) {
259 printf("The map %s has been selected.\n", map->name);
260 }
261 }
262
handleLeaveRoom(void * context,int reason,const char * msg)263 void handleLeaveRoom(void *context, int reason, const char *msg) {
264 if(reason == NETCONN_ROOMLEAVE_ABANDONED) {
265 printf("The chief has abandoned the room.");
266 } else if(reason == NETCONN_ROOMLEAVE_KICKED) {
267 printf("You have been kicked from the room.");
268 }
269 if(msg) {
270 printf(" (%s)", msg);
271 }
272 puts(" You are back in the lobby.");
273 }
274
handleSchemeChanged(void * context,const flib_scheme * scheme)275 void handleSchemeChanged(void *context, const flib_scheme *scheme) {
276 printf("Game scheme: %s.\n", scheme->name);
277 }
278
handleWeaponsetChanged(void * context,const flib_weaponset * weaponset)279 void handleWeaponsetChanged(void *context, const flib_weaponset *weaponset) {
280 printf("Weaponset: %s.\n", weaponset->name);
281 }
282
handleHogcountChanged(void * context,const char * team,int count)283 void handleHogcountChanged(void *context, const char *team, int count) {
284 printf("Team %s will send %i hogs into the fight.\n", team, count);
285 }
286
handleRoomAdd(void * context,const flib_room * room)287 void handleRoomAdd(void *context, const flib_room *room) {
288 printf("%s created a new room called %s.\n", room->owner, room->name);
289 }
290
handleRoomDelete(void * context,const char * roomName)291 void handleRoomDelete(void *context, const char *roomName) {
292 printf("The room %s has collapsed.\n", roomName);
293 }
294
handleScriptChanged(void * context,const char * script)295 void handleScriptChanged(void *context, const char *script) {
296 printf("Game Type: %s\n", script);
297 }
298
handleTeamAdd(void * context,const flib_team * team)299 void handleTeamAdd(void *context, const flib_team *team) {
300 printf("%s puts the team %s to the planning board.\n", team->ownerName, team->name);
301 }
302
handleTeamDelete(void * context,const char * teamName)303 void handleTeamDelete(void *context, const char *teamName) {
304 printf("The team %s decided not to fight this battle after all.\n", teamName);
305 }
306
handleTeamColorChanged(void * context,const char * name,int colorIndex)307 void handleTeamColorChanged(void *context, const char *name, int colorIndex) {
308 static const char* colorNames[] = {"red", "blue", "teal", "purple", "pink", "green", "orange", "brown", "yellow"};
309 const char *colorName = "strange";
310 if(colorIndex>=0 && colorIndex < 9) {
311 colorName = colorNames[colorIndex];
312 }
313 printf("The team %s will wear %s uniforms today.\n", name, colorName);
314 }
315
tick()316 void tick() {
317 if(gameconn) {
318 flib_gameconn_tick(gameconn);
319 }
320 if(netconn) {
321 flib_netconn_tick(netconn);
322 }
323 if(mapconn) {
324 flib_mapconn_tick(mapconn);
325 }
326 }
327
328 static HANDLE hStdin;
329
init()330 static int init() {
331 hStdin = GetStdHandle(STD_INPUT_HANDLE);
332 if(hStdin == INVALID_HANDLE_VALUE) {
333 flib_log_e("Unable to get stdin handle");
334 return 1;
335 }
336 if(!flib_init(0)) {
337 flib_log_setLevel(FLIB_LOGLEVEL_WARNING);
338 freopen( "CON", "w", stdout );
339 freopen( "CON", "w", stderr );
340 metacfg = flib_metascheme_from_ini("metasettings.ini");
341 if(!metacfg) {
342 flib_quit();
343 return -1;
344 } else {
345 return 0;
346 }
347 }
348 return -1;
349 }
350
main(int argc,char * argv[])351 int main(int argc, char *argv[]) {
352 if(init()) {
353 return -1;
354 }
355
356 puts("Please enter a nickname:");
357 flib_gets(nickname, sizeof(nickname));
358
359 netconn = flib_netconn_create(nickname, metacfg, DATA_DIR"\\", "140.247.62.101", 46631);
360 if(!netconn) {
361 flib_quit();
362 return -1;
363 }
364
365 flib_netconn_onConnected(netconn, handleNetConnected, NULL);
366 flib_netconn_onDisconnected(netconn, handleNetDisconnect, NULL);
367 flib_netconn_onChat(netconn, handleChat, NULL);
368 flib_netconn_onEnterRoom(netconn, handleEnterRoom, NULL);
369 flib_netconn_onRunGame(netconn, handleRunGame, NULL);
370 flib_netconn_onEngineMessage(netconn, handleEmFromNet, NULL);
371 flib_netconn_onRoomJoin(netconn, handleRoomJoin, NULL);
372 flib_netconn_onRoomLeave(netconn, handleRoomLeave, NULL);
373 flib_netconn_onReadyState(netconn, handleReady, NULL);
374 flib_netconn_onNickTaken(netconn, handleNickTaken, NULL);
375 flib_netconn_onPasswordRequest(netconn, handlePwRequest, NULL);
376 flib_netconn_onMessage(netconn, handleMessage, NULL);
377 flib_netconn_onTeamAccepted(netconn, handleTeamAccepted, NULL);
378 flib_netconn_onMapChanged(netconn, handleMapChanged, NULL);
379 flib_netconn_onLeaveRoom(netconn, handleLeaveRoom, NULL);
380 flib_netconn_onCfgScheme(netconn, handleSchemeChanged, NULL);
381 flib_netconn_onWeaponsetChanged(netconn, handleWeaponsetChanged, NULL);
382 flib_netconn_onHogCountChanged(netconn, handleHogcountChanged, NULL);
383 flib_netconn_onRoomAdd(netconn, handleRoomAdd, NULL);
384 flib_netconn_onRoomDelete(netconn, handleRoomDelete, NULL);
385 flib_netconn_onScriptChanged(netconn, handleScriptChanged, NULL);
386 flib_netconn_onTeamAdd(netconn, handleTeamAdd, NULL);
387 flib_netconn_onTeamDelete(netconn, handleTeamDelete, NULL);
388 flib_netconn_onTeamColorChanged(netconn, handleTeamColorChanged, NULL);
389
390 INPUT_RECORD inputRecord;
391 DWORD eventCount = 0;
392
393 while(netconn || gameconn) {
394 tick();
395 if(netconn && netConnected) {
396 while(PeekConsoleInput(hStdin, &inputRecord, 1, &eventCount) && eventCount>0) {
397 if(inputRecord.EventType != KEY_EVENT) {
398 ReadConsoleInput(hStdin, &inputRecord, 1, &eventCount);
399 } else {
400 printf("%s: ", nickname);
401 char input[256];
402 if(!flib_gets(input, sizeof(input))) {
403 if(!memcmp("/quit", input, strlen("/quit"))) {
404 flib_netconn_send_quit(netconn, "Player quit.");
405 } else if(!memcmp("/describe ", input, strlen("/describe "))) {
406 const char *roomname = input+strlen("/describe ");
407 /*const flib_roomlist *roomlist = flib_netconn_get_roomlist(netconn);
408 flib_room *room = flib_roomlist_find(roomlist, roomname);
409 if(!room) {
410 puts("Unknown room.");
411 } else {
412 char *text = flib_asprintf(
413 "%s is a room created by %s, where %i players (%i teams) are %s on %s%s, using the %s scheme and %s weaponset.",
414 room->name,
415 room->owner,
416 room->playerCount,
417 room->teamCount,
418 room->inProgress ? "fighting" : "preparing to fight",
419 room->map[0]=='+' ? "" : "the map ",
420 !strcmp("+rnd+", room->map) ? "a random map" :
421 !strcmp("+maze+", room->map) ? "a random maze" :
422 !strcmp("+drawn+", room->map) ? "a hand-drawn map" :
423 room->map,
424 room->scheme,
425 room->weapons);
426 if(text) {
427 puts(text);
428 }
429 free(text);
430 }*/
431 } else if(!memcmp("/join ", input, strlen("/join "))) {
432 const char *roomname = input+strlen("/join ");
433 flib_netconn_send_joinRoom(netconn, roomname);
434 } else if(!memcmp("/ready", input, strlen("/ready"))) {
435 flib_netconn_send_toggleReady(netconn);
436 } else if(!memcmp("/loglevel ", input, strlen("/loglevel "))) {
437 int loglevel = atoi(input+strlen("/loglevel "));
438 flib_log_setLevel(loglevel);
439 } else if(!memcmp("/list", input, strlen("/list"))) {
440 if(flib_netconn_is_in_room_context(netconn)) {
441 printTeamList();
442 } else {
443 puts("From this big and expansive lobby, hallways branch off to these rooms:");
444 //printRoomList();
445 }
446 } else if(!memcmp("/addteam ", input, strlen("/addteam "))) {
447 const char *teamname = input+strlen("/addteam ");
448 if(!flib_contains_dir_separator(teamname)) {
449 char *teamfilename = flib_asprintf("%s.hwt", teamname);
450 if(teamfilename) {
451 flib_team *team = flib_team_from_ini(teamfilename);
452 if(team) {
453 flib_netconn_send_addTeam(netconn, team);
454 } else {
455 printf("Teamfile %s not found.\n", teamfilename);
456 }
457 flib_team_destroy(team);
458 }
459 free(teamfilename);
460 }
461 } else if(strlen(input)>0) {
462 flib_netconn_send_chat(netconn, input);
463 }
464 }
465 }
466 }
467 }
468 fflush(stdout);
469 Sleep(10);
470 }
471
472
473 flib_metascheme_release(metacfg);
474 return 0;
475 }
476