1 /*
2  * Hedgewars, a free turn based strategy game
3  * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
4  *
5  * This program is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU General Public License
7  * as published by the Free Software Foundation; either version 2
8  * of the License, or (at your option) any later version.
9  *
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License
16  * along with this program; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
18  */
19 
20 #include <frontlib.h>
21 #include <util/logging.h>
22 #include <util/util.h>
23 #include <base64/base64.h>
24 #include <model/schemelist.h>
25 
26 #include <stdlib.h>
27 #include <stdbool.h>
28 #include <assert.h>
29 #include <string.h>
30 #include <conio.h>
31 #include <windows.h>
32 
33 #define ENGINE_DIR ".\\"
34 #define CONFIG_DIR "..\\share\\hedgewars"
35 #define DATA_DIR CONFIG_DIR"\\Data"
36 
37 static flib_netconn *netconn;
38 static flib_gameconn *gameconn;
39 static flib_mapconn *mapconn;
40 static char nickname[128];
41 static flib_metascheme *metacfg;
42 static bool netConnected = false;
43 
44 // Callback function that will be called when the map is rendered
handleMapGenerated(void * context,const uint8_t * bitmap,int numHedgehogs)45 static void handleMapGenerated(void *context, const uint8_t *bitmap, int numHedgehogs) {
46     printf("Drawing map for %i brave little hogs...", numHedgehogs);
47 
48     // Draw the map as ASCII art
49     for(int y=0; y<MAPIMAGE_HEIGHT; y+=8) {
50         for(int x=0; x<MAPIMAGE_WIDTH; x+=6) {
51             int pixelnum = x + y*MAPIMAGE_WIDTH;
52             bool pixel = bitmap[pixelnum>>3] & (1<<(7-(pixelnum&7)));
53             printf(pixel ? "#" : " ");
54         }
55         printf("\n");
56     }
57 
58     flib_mapconn_destroy(mapconn);
59     mapconn = NULL;
60 }
61 
onGameDisconnect(void * context,int reason)62 static void onGameDisconnect(void *context, int reason) {
63     flib_log_i("Connection closed. Reason: %i", reason);
64     flib_gameconn_destroy(gameconn);
65     gameconn = NULL;
66     if(netconn) {
67         flib_netconn_send_roundfinished(netconn, reason==GAME_END_FINISHED);
68     }
69 }
70 
71 // Callback function that will be called on error
handleMapFailure(void * context,const char * errormessage)72 static void handleMapFailure(void *context, const char *errormessage) {
73     flib_log_e("Map rendering failed: %s", errormessage);
74     flib_mapconn_destroy(mapconn);
75     mapconn = NULL;
76 }
77 
startEngineMap(int port)78 static void startEngineMap(int port) {
79     char cmdbuffer[255];
80     char argbuffer[255];
81     snprintf(cmdbuffer, 255, "%shwengine.exe", ENGINE_DIR);
82     snprintf(argbuffer, 255, "%s %i landpreview", CONFIG_DIR, port);
83     ShellExecute(NULL, NULL, cmdbuffer, argbuffer, NULL, SW_HIDE);
84 }
85 
startEngineGame(int port)86 static void startEngineGame(int port) {
87     char cmdbuffer[255];
88     char argbuffer[255];
89     char base64PlayerName[255];
90     base64_encode(nickname, strlen(nickname), base64PlayerName, sizeof(base64PlayerName));
91     snprintf(cmdbuffer, 255, "%shwengine.exe", ENGINE_DIR);
92     snprintf(argbuffer, 255, "%s 1024 768 32 %i 0 0 0 10 10 %s 0 0 %s 0 0 en.txt", CONFIG_DIR, port, DATA_DIR, base64PlayerName);
93     ShellExecute(NULL, NULL, cmdbuffer, argbuffer, NULL, SW_HIDE);
94 }
95 
handleNetDisconnect(void * context,int reason,const char * message)96 void handleNetDisconnect(void *context, int reason, const char *message) {
97     printf("Disconnected: %s", message);
98     flib_netconn_destroy(netconn);
99     netconn = NULL;
100 }
101 
102 /*void printRoomList() {
103     const flib_roomlist *roomlist = flib_netconn_get_roomlist(netconn);
104     if(roomlist) {
105         if(roomlist->roomCount>0) {
106             for(int i=0; i<roomlist->roomCount; i++) {
107                 if(i>0) {
108                     printf(", ");
109                 }
110                 flib_room *room = roomlist->rooms[i];
111                 printf("%s", room->name);
112             }
113         } else {
114             puts("Unfortunately, there are no rooms at the moment.");
115         }
116     } else {
117         puts("Sorry, due to an error the room list is not available.");
118     }
119     puts("\n");
120 }*/
121 
printTeamList()122 void printTeamList() {
123     flib_gamesetup *setup = flib_netconn_create_gamesetup(netconn);
124     if(setup) {
125         puts("The following teams are in this room:");
126         for(int i=0; i<setup->teamlist->teamCount; i++) {
127             if(i>0) {
128                 printf(", ");
129             }
130             printf("%s", setup->teamlist->teams[i]->name);
131         }
132         puts("\n");
133     } else {
134         puts("Sorry, due to an error the team list is not available.");
135     }
136     flib_gamesetup_destroy(setup);
137 }
138 
handleNetConnected(void * context)139 void handleNetConnected(void *context) {
140     printf("You enter the lobby of a strange house inhabited by hedgehogs. Looking around, you see hallways branching off to these rooms:\n");
141     //printRoomList();
142     printf("\n\nNow, you can chat by just entering text, or join a room with /join <roomname>.");
143     printf(" You can also /quit or let me /describe <roomname>. Once in a room, you can /add <teamname> and set yourself /ready. You can also /list the available rooms (in the lobby) or the teams (in a room).\n");
144     netConnected = true;
145 }
146 
handleChat(void * context,const char * nick,const char * msg)147 void handleChat(void *context, const char *nick, const char *msg) {
148     if(gameconn) {
149         flib_gameconn_send_chatmsg(gameconn, nick, msg);
150     }
151     printf("%s: %s\n", nick, msg);
152 }
153 
handleEnterRoom(void * context,bool isChief)154 void handleEnterRoom(void *context, bool isChief) {
155     puts("You have entered the room.");
156 }
157 
handleRoomJoin(void * context,const char * nick)158 void handleRoomJoin(void *context, const char *nick) {
159     if(strcmp(nick, nickname)) {
160         printf("%s is here.\n", nick);
161     }
162 }
163 
handleRoomLeave(void * context,const char * nick,const char * partmsg)164 void handleRoomLeave(void *context, const char *nick, const char *partmsg) {
165     if(strcmp(nick, nickname)) {
166         printf("%s leaves.\n", nick);
167     }
168 }
169 
handleReady(void * context,const char * nick,bool ready)170 void handleReady(void *context, const char *nick, bool ready) {
171     if(strcmp(nick, nickname)) {
172         if(ready) {
173             printf("%s is ready to go.\n", nick);
174         } else {
175             printf("%s is not ready.\n", nick);
176         }
177     } else {
178         if(ready) {
179             printf("You are ready to go.\n");
180         } else {
181             printf("You are not ready.\n");
182         }
183     }
184 }
185 
handleEmFromNet(void * context,const uint8_t * em,size_t size)186 void handleEmFromNet(void *context, const uint8_t *em, size_t size) {
187     if(gameconn) {
188         flib_gameconn_send_enginemsg(gameconn, em, size);
189     }
190 }
191 
handleEmFromEngine(void * context,const uint8_t * em,size_t size)192 void handleEmFromEngine(void *context, const uint8_t *em, size_t size) {
193     if(netconn) {
194         flib_netconn_send_engineMessage(netconn, em, size);
195     }
196 }
197 
handleChatFromGame(void * context,const char * message,bool teamchat)198 void handleChatFromGame(void *context, const char *message, bool teamchat) {
199     if(netconn) {
200         if(teamchat) {
201             flib_netconn_send_teamchat(netconn, message);
202         } else {
203             flib_netconn_send_chat(netconn, message);
204         }
205     }
206 }
207 
handleRunGame(void * context)208 void handleRunGame(void *context) {
209     flib_gamesetup *gamesetup = flib_netconn_create_gamesetup(netconn);
210     if(gameconn) {
211         flib_log_e("Request to start game, but a game is already running.");
212     } else if(gamesetup) {
213         gameconn = flib_gameconn_create(nickname, gamesetup, true);
214         flib_gameconn_onEngineMessage(gameconn, handleEmFromEngine, NULL);
215         flib_gameconn_onDisconnect(gameconn, onGameDisconnect, NULL);
216         flib_gameconn_onChat(gameconn, handleChatFromGame, NULL);
217         startEngineGame(flib_gameconn_getport(gameconn));
218     }
219     flib_gamesetup_destroy(gamesetup);
220 }
221 
handleNickTaken(void * context,const char * nick)222 void handleNickTaken(void *context, const char *nick) {
223     printf("The nickname %s is already in use, please choose a different one:\n", nick);
224     flib_gets(nickname, sizeof(nickname));
225     flib_netconn_send_nick(netconn, nickname);
226 }
227 
handlePwRequest(void * context,const char * nick)228 void handlePwRequest(void *context, const char *nick) {
229     printf("A password is required to log in as %s, please enter (warning: shown in cleartext):\n", nick);
230     char password[256];
231     flib_gets(password, sizeof(password));
232     flib_netconn_send_password(netconn, password);
233 }
234 
handleMessage(void * context,int type,const char * msg)235 void handleMessage(void *context, int type, const char *msg) {
236     if(gameconn) {
237         flib_gameconn_send_textmsg(gameconn, 1, msg);
238     }
239     printf("*** %s\n", msg);
240 }
241 
handleTeamAccepted(void * context,const char * teamname)242 void handleTeamAccepted(void *context, const char *teamname) {
243     printf("The team %s has been accepted.\n", teamname);
244 }
245 
handleMapChanged(void * context,const flib_map * map,int changetype)246 void handleMapChanged(void *context, const flib_map *map, int changetype) {
247     if(map->mapgen != MAPGEN_NAMED && changetype != NETCONN_MAPCHANGE_THEME) {
248         if(mapconn) {
249             flib_mapconn_destroy(mapconn);
250             mapconn = NULL;
251         }
252         mapconn = flib_mapconn_create(map);
253         if(mapconn) {
254             flib_mapconn_onSuccess(mapconn, handleMapGenerated, NULL);
255             flib_mapconn_onFailure(mapconn, handleMapFailure, NULL);
256             startEngineMap(flib_mapconn_getport(mapconn));
257         }
258     } else if(map->mapgen == MAPGEN_NAMED) {
259         printf("The map %s has been selected.\n", map->name);
260     }
261 }
262 
handleLeaveRoom(void * context,int reason,const char * msg)263 void handleLeaveRoom(void *context, int reason, const char *msg) {
264     if(reason == NETCONN_ROOMLEAVE_ABANDONED) {
265         printf("The chief has abandoned the room.");
266     } else if(reason == NETCONN_ROOMLEAVE_KICKED) {
267         printf("You have been kicked from the room.");
268     }
269     if(msg) {
270         printf(" (%s)", msg);
271     }
272     puts(" You are back in the lobby.");
273 }
274 
handleSchemeChanged(void * context,const flib_scheme * scheme)275 void handleSchemeChanged(void *context, const flib_scheme *scheme) {
276     printf("Game scheme: %s.\n", scheme->name);
277 }
278 
handleWeaponsetChanged(void * context,const flib_weaponset * weaponset)279 void handleWeaponsetChanged(void *context, const flib_weaponset *weaponset) {
280     printf("Weaponset: %s.\n", weaponset->name);
281 }
282 
handleHogcountChanged(void * context,const char * team,int count)283 void handleHogcountChanged(void *context, const char *team, int count) {
284     printf("Team %s will send %i hogs into the fight.\n", team, count);
285 }
286 
handleRoomAdd(void * context,const flib_room * room)287 void handleRoomAdd(void *context, const flib_room *room) {
288     printf("%s created a new room called %s.\n", room->owner, room->name);
289 }
290 
handleRoomDelete(void * context,const char * roomName)291 void handleRoomDelete(void *context, const char *roomName) {
292     printf("The room %s has collapsed.\n", roomName);
293 }
294 
handleScriptChanged(void * context,const char * script)295 void handleScriptChanged(void *context, const char *script) {
296     printf("Game Type: %s\n", script);
297 }
298 
handleTeamAdd(void * context,const flib_team * team)299 void handleTeamAdd(void *context, const flib_team *team) {
300     printf("%s puts the team %s to the planning board.\n", team->ownerName, team->name);
301 }
302 
handleTeamDelete(void * context,const char * teamName)303 void handleTeamDelete(void *context, const char *teamName) {
304     printf("The team %s decided not to fight this battle after all.\n", teamName);
305 }
306 
handleTeamColorChanged(void * context,const char * name,int colorIndex)307 void handleTeamColorChanged(void *context, const char *name, int colorIndex) {
308     static const char* colorNames[] = {"red", "blue", "teal", "purple", "pink", "green", "orange", "brown", "yellow"};
309     const char *colorName = "strange";
310     if(colorIndex>=0 && colorIndex < 9) {
311         colorName = colorNames[colorIndex];
312     }
313     printf("The team %s will wear %s uniforms today.\n", name, colorName);
314 }
315 
tick()316 void tick() {
317     if(gameconn) {
318         flib_gameconn_tick(gameconn);
319     }
320     if(netconn) {
321         flib_netconn_tick(netconn);
322     }
323     if(mapconn) {
324         flib_mapconn_tick(mapconn);
325     }
326 }
327 
328 static HANDLE hStdin;
329 
init()330 static int init() {
331     hStdin = GetStdHandle(STD_INPUT_HANDLE);
332     if(hStdin == INVALID_HANDLE_VALUE) {
333         flib_log_e("Unable to get stdin handle");
334         return 1;
335     }
336     if(!flib_init(0)) {
337         flib_log_setLevel(FLIB_LOGLEVEL_WARNING);
338         freopen( "CON", "w", stdout );
339         freopen( "CON", "w", stderr );
340         metacfg = flib_metascheme_from_ini("metasettings.ini");
341         if(!metacfg) {
342             flib_quit();
343             return -1;
344         } else {
345             return 0;
346         }
347     }
348     return -1;
349 }
350 
main(int argc,char * argv[])351 int main(int argc, char *argv[]) {
352     if(init()) {
353         return -1;
354     }
355 
356     puts("Please enter a nickname:");
357     flib_gets(nickname, sizeof(nickname));
358 
359     netconn = flib_netconn_create(nickname, metacfg, DATA_DIR"\\", "140.247.62.101", 46631);
360     if(!netconn) {
361         flib_quit();
362         return -1;
363     }
364 
365     flib_netconn_onConnected(netconn, handleNetConnected, NULL);
366     flib_netconn_onDisconnected(netconn, handleNetDisconnect, NULL);
367     flib_netconn_onChat(netconn, handleChat, NULL);
368     flib_netconn_onEnterRoom(netconn, handleEnterRoom, NULL);
369     flib_netconn_onRunGame(netconn, handleRunGame, NULL);
370     flib_netconn_onEngineMessage(netconn, handleEmFromNet, NULL);
371     flib_netconn_onRoomJoin(netconn, handleRoomJoin, NULL);
372     flib_netconn_onRoomLeave(netconn, handleRoomLeave, NULL);
373     flib_netconn_onReadyState(netconn, handleReady, NULL);
374     flib_netconn_onNickTaken(netconn, handleNickTaken, NULL);
375     flib_netconn_onPasswordRequest(netconn, handlePwRequest, NULL);
376     flib_netconn_onMessage(netconn, handleMessage, NULL);
377     flib_netconn_onTeamAccepted(netconn, handleTeamAccepted, NULL);
378     flib_netconn_onMapChanged(netconn, handleMapChanged, NULL);
379     flib_netconn_onLeaveRoom(netconn, handleLeaveRoom, NULL);
380     flib_netconn_onCfgScheme(netconn, handleSchemeChanged, NULL);
381     flib_netconn_onWeaponsetChanged(netconn, handleWeaponsetChanged, NULL);
382     flib_netconn_onHogCountChanged(netconn, handleHogcountChanged, NULL);
383     flib_netconn_onRoomAdd(netconn, handleRoomAdd, NULL);
384     flib_netconn_onRoomDelete(netconn, handleRoomDelete, NULL);
385     flib_netconn_onScriptChanged(netconn, handleScriptChanged, NULL);
386     flib_netconn_onTeamAdd(netconn, handleTeamAdd, NULL);
387     flib_netconn_onTeamDelete(netconn, handleTeamDelete, NULL);
388     flib_netconn_onTeamColorChanged(netconn, handleTeamColorChanged, NULL);
389 
390     INPUT_RECORD inputRecord;
391     DWORD eventCount = 0;
392 
393     while(netconn || gameconn) {
394         tick();
395         if(netconn && netConnected) {
396             while(PeekConsoleInput(hStdin, &inputRecord, 1, &eventCount) && eventCount>0) {
397                 if(inputRecord.EventType != KEY_EVENT) {
398                     ReadConsoleInput(hStdin, &inputRecord, 1, &eventCount);
399                 } else {
400                     printf("%s: ", nickname);
401                     char input[256];
402                     if(!flib_gets(input, sizeof(input))) {
403                         if(!memcmp("/quit", input, strlen("/quit"))) {
404                             flib_netconn_send_quit(netconn, "Player quit.");
405                         } else if(!memcmp("/describe ", input, strlen("/describe "))) {
406                             const char *roomname = input+strlen("/describe ");
407                             /*const flib_roomlist *roomlist = flib_netconn_get_roomlist(netconn);
408                             flib_room *room = flib_roomlist_find(roomlist, roomname);
409                             if(!room) {
410                                 puts("Unknown room.");
411                             } else {
412                                 char *text = flib_asprintf(
413                                         "%s is a room created by %s, where %i players (%i teams) are %s on %s%s, using the %s scheme and %s weaponset.",
414                                         room->name,
415                                         room->owner,
416                                         room->playerCount,
417                                         room->teamCount,
418                                         room->inProgress ? "fighting" : "preparing to fight",
419                                         room->map[0]=='+' ? "" : "the map ",
420                                         !strcmp("+rnd+", room->map) ? "a random map" :
421                                                 !strcmp("+maze+", room->map) ? "a random maze" :
422                                                 !strcmp("+drawn+", room->map) ? "a hand-drawn map" :
423                                                 room->map,
424                                         room->scheme,
425                                         room->weapons);
426                                 if(text) {
427                                     puts(text);
428                                 }
429                                 free(text);
430                             }*/
431                         } else if(!memcmp("/join ", input, strlen("/join "))) {
432                             const char *roomname = input+strlen("/join ");
433                             flib_netconn_send_joinRoom(netconn, roomname);
434                         } else if(!memcmp("/ready", input, strlen("/ready"))) {
435                             flib_netconn_send_toggleReady(netconn);
436                         } else if(!memcmp("/loglevel ", input, strlen("/loglevel "))) {
437                             int loglevel = atoi(input+strlen("/loglevel "));
438                             flib_log_setLevel(loglevel);
439                         } else if(!memcmp("/list", input, strlen("/list"))) {
440                             if(flib_netconn_is_in_room_context(netconn)) {
441                                 printTeamList();
442                             } else {
443                                 puts("From this big and expansive lobby, hallways branch off to these rooms:");
444                                 //printRoomList();
445                             }
446                         } else if(!memcmp("/addteam ", input, strlen("/addteam "))) {
447                             const char *teamname = input+strlen("/addteam ");
448                             if(!flib_contains_dir_separator(teamname)) {
449                                 char *teamfilename = flib_asprintf("%s.hwt", teamname);
450                                 if(teamfilename) {
451                                     flib_team *team = flib_team_from_ini(teamfilename);
452                                     if(team) {
453                                         flib_netconn_send_addTeam(netconn, team);
454                                     } else {
455                                         printf("Teamfile %s not found.\n", teamfilename);
456                                     }
457                                     flib_team_destroy(team);
458                                 }
459                                 free(teamfilename);
460                             }
461                         } else if(strlen(input)>0) {
462                             flib_netconn_send_chat(netconn, input);
463                         }
464                     }
465                 }
466             }
467         }
468         fflush(stdout);
469         Sleep(10);
470     }
471 
472 
473     flib_metascheme_release(metacfg);
474     return 0;
475 }
476