1 /*
2 * IceBreaker
3 * Copyright (c) 2000-2002 Matthew Miller <mattdm@mattdm.org>
4 *
5 * <http://www.mattdm.org/icebreaker/>
6 *
7 * This program is free software; you can redistribute it and/or modify it
8 * under the terms of the GNU General Public License as published by the Free
9 * Software Foundation; either version 2 of the License, or (at your option)
10 * any later version.
11 *
12 * This program is distributed in the hope that it will be useful, but
13 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
14 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
15 * for more details.
16 *
17 * You should have received a copy of the GNU General Public License along
18 * with this program; if not, write to the Free Software Foundation, Inc., 59
19 * Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 *
21 */
22
23
24 #include <SDL.h>
25 #include <stdlib.h>
26 #include "icebreaker.h"
27 #include "globals.h"
28 #include "laundry.h"
29 #include "options.h"
30 #include "fullscreen.h"
31
32 static SDL_Rect laundrylist[MAXDIRTY];
33 static int laundrycount;
34
initlaundry()35 void initlaundry()
36 {
37 laundrycount=0;
38 }
39
40
soil(SDL_Rect r)41 void soil(SDL_Rect r)
42 { // makes stuff dirty, of course.
43 if (laundrycount<MAXDIRTY) // it's good to have this check here, but
44 { // since this is the most-used function in
45 // the whole program, it might be worth removing
46 // for production builds...
47 laundrylist[laundrycount] = r;
48 laundrycount++;
49 }
50 else
51 {
52 // fix -- we ought to at least fail gracefully.
53 // (clean whole screen, laundrylist)
54 // might be worth dynamically calculating the point at which
55 // updating everything is more efficient than updating many
56 // rects.
57 fprintf(stderr, "Too much dirty laundry!\n");
58 exit(1);
59 }
60 }
61
clean()62 void clean()
63 {
64 int i;
65 if (gameflags.isfullscreen)
66 {
67 for( i = 0; i < laundrycount; i++)
68 { // fix -- sucks to have to do a loop here, but not
69 // easy to avoid.
70 laundrylist[i].x += (FULLWIDTH - WIDTH) / 2;
71 laundrylist[i].y += FULLTOPMARGIN;
72 }
73 SDL_UpdateRects(fullscreen, laundrycount, laundrylist);
74 }
75 else
76 {
77 SDL_UpdateRects(screen, laundrycount, laundrylist);
78 }
79 laundrycount=0;
80 }
81
updateall()82 void updateall()
83 {
84 // FIX -- anything that needs to call this should be fixed to
85 // use the laundry list properly. then we can remove this
86 // function completely.
87
88 if (gameflags.isfullscreen)
89 SDL_UpdateRect(fullscreen,0,0,0,0);
90 else
91 SDL_UpdateRect(screen,0,0,0,0);
92
93 laundrycount=0;
94 }
95