1 /*
2 ===========================================================================
3 Copyright (C) 1999-2005 Id Software, Inc.
4 
5 This file is part of Quake III Arena source code.
6 
7 Quake III Arena source code is free software; you can redistribute it
8 and/or modify it under the terms of the GNU General Public License as
9 published by the Free Software Foundation; either version 2 of the License,
10 or (at your option) any later version.
11 
12 Quake III Arena source code is distributed in the hope that it will be
13 useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 GNU General Public License for more details.
16 
17 You should have received a copy of the GNU General Public License
18 along with Quake III Arena source code; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
20 ===========================================================================
21 */
22 
23 /*****************************************************************************
24  * name:		be_ai_gen.c
25  *
26  * desc:		genetic selection
27  *
28  * $Archive: /MissionPack/code/botlib/be_ai_gen.c $
29  *
30  *****************************************************************************/
31 
32 #include "../qcommon/q_shared.h"
33 #include "l_memory.h"
34 #include "l_log.h"
35 #include "l_utils.h"
36 #include "l_script.h"
37 #include "l_precomp.h"
38 #include "l_struct.h"
39 #include "aasfile.h"
40 #include "botlib.h"
41 #include "be_aas.h"
42 #include "be_aas_funcs.h"
43 #include "be_interface.h"
44 #include "be_ai_gen.h"
45 
46 //===========================================================================
47 //
48 // Parameter:			-
49 // Returns:				-
50 // Changes Globals:		-
51 //===========================================================================
GeneticSelection(int numranks,float * rankings)52 int GeneticSelection(int numranks, float *rankings)
53 {
54 	float sum, select;
55 	int i, index;
56 
57 	sum = 0;
58 	for (i = 0; i < numranks; i++)
59 	{
60 		if (rankings[i] < 0) continue;
61 		sum += rankings[i];
62 	} //end for
63 	if (sum > 0)
64 	{
65 		//select a bot where the ones with the higest rankings have
66 		//the highest chance of being selected
67 		select = random() * sum;
68 		for (i = 0; i < numranks; i++)
69 		{
70 			if (rankings[i] < 0) continue;
71 			sum -= rankings[i];
72 			if (sum <= 0) return i;
73 		} //end for
74 	} //end if
75 	//select a bot randomly
76 	index = random() * numranks;
77 	for (i = 0; i < numranks; i++)
78 	{
79 		if (rankings[index] >= 0) return index;
80 		index = (index + 1) % numranks;
81 	} //end for
82 	return 0;
83 } //end of the function GeneticSelection
84 //===========================================================================
85 //
86 // Parameter:			-
87 // Returns:				-
88 // Changes Globals:		-
89 //===========================================================================
GeneticParentsAndChildSelection(int numranks,float * ranks,int * parent1,int * parent2,int * child)90 int GeneticParentsAndChildSelection(int numranks, float *ranks, int *parent1, int *parent2, int *child)
91 {
92 	float rankings[256], max;
93 	int i;
94 
95 	if (numranks > 256)
96 	{
97 		botimport.Print(PRT_WARNING, "GeneticParentsAndChildSelection: too many bots\n");
98 		*parent1 = *parent2 = *child = 0;
99 		return qfalse;
100 	} //end if
101 	for (max = 0, i = 0; i < numranks; i++)
102 	{
103 		if (ranks[i] < 0) continue;
104 		max++;
105 	} //end for
106 	if (max < 3)
107 	{
108 		botimport.Print(PRT_WARNING, "GeneticParentsAndChildSelection: too few valid bots\n");
109 		*parent1 = *parent2 = *child = 0;
110 		return qfalse;
111 	} //end if
112 	Com_Memcpy(rankings, ranks, sizeof(float) * numranks);
113 	//select first parent
114 	*parent1 = GeneticSelection(numranks, rankings);
115 	rankings[*parent1] = -1;
116 	//select second parent
117 	*parent2 = GeneticSelection(numranks, rankings);
118 	rankings[*parent2] = -1;
119 	//reverse the rankings
120 	max = 0;
121 	for (i = 0; i < numranks; i++)
122 	{
123 		if (rankings[i] < 0) continue;
124 		if (rankings[i] > max) max = rankings[i];
125 	} //end for
126 	for (i = 0; i < numranks; i++)
127 	{
128 		if (rankings[i] < 0) continue;
129 		rankings[i] = max - rankings[i];
130 	} //end for
131 	//select child
132 	*child = GeneticSelection(numranks, rankings);
133 	return qtrue;
134 } //end of the function GeneticParentsAndChildSelection
135