1 /****************************************************************************** 2 * irrlamb - https://github.com/jazztickets/irrlamb 3 * Copyright (C) 2019 Alan Witkowski 4 * 5 * This program is free software: you can redistribute it and/or modify 6 * it under the terms of the GNU General Public License as published by 7 * the Free Software Foundation, either version 3 of the License, or 8 * (at your option) any later version. 9 * 10 * This program is distributed in the hope that it will be useful, 11 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * GNU General Public License for more details. 14 * 15 * You should have received a copy of the GNU General Public License 16 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 *******************************************************************************/ 18 #pragma once 19 #include <IEventReceiver.h> 20 21 // Classes 22 class _State { 23 24 public: 25 26 // Setup functions Init()27 virtual int Init() { return 1; } Close()28 virtual int Close() { return 1; } 29 ~_State()30 virtual ~_State() { } 31 32 // Events HandleAction(int InputType,int Action,float Value)33 virtual bool HandleAction(int InputType, int Action, float Value) { return false; } HandleKeyPress(int Key)34 virtual bool HandleKeyPress(int Key) { return false; } HandleKeyLift(int Key)35 virtual bool HandleKeyLift(int Key) { return false; } HandleMouseMotion(float UpdateX,float UpdateY)36 virtual void HandleMouseMotion(float UpdateX, float UpdateY) { } HandleMousePress(int Button,int MouseX,int MouseY)37 virtual bool HandleMousePress(int Button, int MouseX, int MouseY) { return false; } HandleMouseLift(int Button,int MouseX,int MouseY)38 virtual void HandleMouseLift(int Button, int MouseX, int MouseY) { } HandleMouseWheel(float Direction)39 virtual void HandleMouseWheel(float Direction) { } HandleGUI(irr::gui::EGUI_EVENT_TYPE EventType,irr::gui::IGUIElement * Element)40 virtual void HandleGUI(irr::gui::EGUI_EVENT_TYPE EventType, irr::gui::IGUIElement *Element) { } 41 42 // Update Update(float FrameTime)43 virtual void Update(float FrameTime) { } UpdateRender(float TimeStepRemainder)44 virtual void UpdateRender(float TimeStepRemainder) { } Draw()45 virtual void Draw() { } 46 47 private: 48 49 }; 50