1/** 2 * Adds more loading screens after the pre-defined ones. The codebase defines 27 loading screens and those have hard-coded references. The screens added here will have indices starting from 28. 3 * 4 * Note that the ordering of this list is important. The ordering generates the screen index, which is used in save games. 5 * 6 * Fields: 7 * - internalName: An unique name, referenced by loading-screens-mapping.json 8 * - filename: There must be a corresponding image file (.sti) in Data/LoadScreens 9 * 10 * Pre-defined loading screens: 11 * NOTHING, (index 0) 12 * DAYGENERIC, DAYTOWN1, DAYTOWN2, 13 * DAYWILD, DAYTROPICAL, DAYFOREST, DAYDESERT, 14 * DAYPALACE, 15 * NIGHTGENERIC, NIGHTWILD, 16 * NIGHTTOWN1, NIGHTTOWN2, 17 * NIGHTFOREST, NIGHTTROPICAL, NIGHTDESERT, 18 * NIGHTPALACE, 19 * HELI, 20 * BASEMENT, MINE,CAVE, 21 * DAYPINE, NIGHTPINE, 22 * DAYMILITARY, NIGHTMILITARY, 23 * DAYSAM, 24 * NIGHTSAM (index 27) 25 */ 26[ 27 {"internalName": "DAYPRISON", "filename": "/ls_dayprison.sti" }, // index 28 28 {"internalName": "NIGHTPRISON", "filename": "/ls_nightprison.sti" }, 29 {"internalName": "DAYHOSPITAL", "filename": "/ls_dayhospital.sti" }, 30 {"internalName": "NIGHTHOSPITAL", "filename": "/ls_nighthospital.sti" }, 31 {"internalName": "DAYAIRPORT", "filename": "/ls_dayairport.sti" }, 32 {"internalName": "NIGHTAIRPORT", "filename": "/ls_nightairport.sti" }, 33 {"internalName": "DAYLAB", "filename": "/ls_daylab.sti" }, 34 {"internalName": "NIGHTLAB", "filename": "/ls_nightlab.sti" }, 35 {"internalName": "DAYOMERTA", "filename": "/ls_dayomerta.sti" }, 36 {"internalName": "NIGHTOMERTA", "filename": "/ls_nightomerta.sti" }, 37 {"internalName": "DAYCHITZENA", "filename": "/ls_daychitzena.sti" }, 38 {"internalName": "NIGHTCHITZENA", "filename": "/ls_nightchitzena.sti" }, 39 {"internalName": "DAYMINE", "filename": "/ls_daymine.sti" }, 40 {"internalName": "NIGHTMINE", "filename": "/ls_nightmine.sti" }, 41 {"internalName": "DAYBALIME", "filename": "/ls_daybalime.sti" }, 42 {"internalName": "NIGHTBALIME", "filename": "/ls_nightbalime.sti" } 43] 44