1/**
2 * Adds more loading screens after the pre-defined ones. The codebase defines 27 loading screens and those have hard-coded references. The screens added here will have indices starting from 28.
3 *
4 * Note that the ordering of this list is important. The ordering generates the screen index, which is used in save games.
5 *
6 * Fields:
7 *  - internalName:    An unique name, referenced by loading-screens-mapping.json
8 *  - filename:        There must be a corresponding image file (.sti) in Data/LoadScreens
9 *
10 * Pre-defined loading screens:
11 *    NOTHING,  (index 0)
12 *    DAYGENERIC, DAYTOWN1, DAYTOWN2,
13 *    DAYWILD, DAYTROPICAL, DAYFOREST, DAYDESERT,
14 *    DAYPALACE,
15 *    NIGHTGENERIC, NIGHTWILD,
16 *    NIGHTTOWN1, NIGHTTOWN2,
17 *    NIGHTFOREST, NIGHTTROPICAL, NIGHTDESERT,
18 *    NIGHTPALACE,
19 *    HELI,
20 *    BASEMENT, MINE,CAVE,
21 *    DAYPINE, NIGHTPINE,
22 *    DAYMILITARY, NIGHTMILITARY,
23 *    DAYSAM,
24 *    NIGHTSAM  (index 27)
25 */
26[
27    {"internalName": "DAYPRISON",     "filename": "/ls_dayprison.sti"     }, // index 28
28    {"internalName": "NIGHTPRISON",   "filename": "/ls_nightprison.sti"   },
29    {"internalName": "DAYHOSPITAL",   "filename": "/ls_dayhospital.sti"   },
30    {"internalName": "NIGHTHOSPITAL", "filename": "/ls_nighthospital.sti" },
31    {"internalName": "DAYAIRPORT",    "filename": "/ls_dayairport.sti"    },
32    {"internalName": "NIGHTAIRPORT",  "filename": "/ls_nightairport.sti"  },
33    {"internalName": "DAYLAB",        "filename": "/ls_daylab.sti"        },
34    {"internalName": "NIGHTLAB",      "filename": "/ls_nightlab.sti"      },
35    {"internalName": "DAYOMERTA",     "filename": "/ls_dayomerta.sti"     },
36    {"internalName": "NIGHTOMERTA",   "filename": "/ls_nightomerta.sti"   },
37    {"internalName": "DAYCHITZENA",   "filename": "/ls_daychitzena.sti"   },
38    {"internalName": "NIGHTCHITZENA", "filename": "/ls_nightchitzena.sti" },
39    {"internalName": "DAYMINE",       "filename": "/ls_daymine.sti"       },
40    {"internalName": "NIGHTMINE",     "filename": "/ls_nightmine.sti"     },
41    {"internalName": "DAYBALIME",     "filename": "/ls_daybalime.sti"     },
42    {"internalName": "NIGHTBALIME",   "filename": "/ls_nightbalime.sti"   }
43]
44