1 #ifndef MEANWHILE_H 2 #define MEANWHILE_H 3 4 #include "Types.h" 5 6 7 enum 8 { 9 END_OF_PLAYERS_FIRST_BATTLE, 10 DRASSEN_LIBERATED, 11 CAMBRIA_LIBERATED, 12 ALMA_LIBERATED, 13 GRUMM_LIBERATED, 14 CHITZENA_LIBERATED, 15 NW_SAM, 16 NE_SAM, 17 CENTRAL_SAM, 18 FLOWERS, 19 LOST_TOWN, 20 INTERROGATION, 21 CREATURES, 22 KILL_CHOPPER, 23 AWOL_SCIENTIST, 24 OUTSKIRTS_MEDUNA, 25 BALIME_LIBERATED, 26 NUM_MEANWHILES 27 }; 28 29 30 struct MEANWHILE_DEFINITION 31 { 32 INT16 sSectorX; 33 INT16 sSectorY; 34 UINT16 usTriggerEvent; 35 36 UINT8 ubMeanwhileID; 37 UINT8 ubNPCNumber; 38 }; 39 40 41 void ScheduleMeanwhileEvent(INT16 x, INT16 y, UINT16 trigger_event, UINT8 meanwhile_id, UINT8 npc_profile, UINT32 time); 42 43 void BeginMeanwhile(UINT8 ubMeanwhileID); 44 45 void CheckForMeanwhileOKStart(void); 46 void EndMeanwhile(void); 47 48 49 50 bool AreInMeanwhile(); 51 UINT8 GetMeanwhileID(void); 52 BOOLEAN AreReloadingFromMeanwhile(void); 53 54 void LocateToMeanwhileCharacter(void); 55 56 // post meanwhile event for town liberation 57 void HandleMeanWhileEventPostingForTownLiberation( UINT8 bTownId ); 58 59 // post meanwhile event for SAM liberation 60 void HandleMeanWhileEventPostingForSAMLiberation( INT8 bSAMId ); 61 62 // trash world has been called, should we do the first meanwhile? 63 void HandleFirstMeanWhileSetUpWithTrashWorld( void ); 64 65 // battle ended, check if we should set up a meanwhile? 66 void HandleFirstBattleEndingWhileInTown( INT16 sSectorX, INT16 sSectorY, INT16 bSectorZ, BOOLEAN fFromAutoResolve ); 67 68 // lost an entire town to the enemy! 69 void HandleMeanWhileEventPostingForTownLoss(); 70 71 // handle short cutting past a meanwhilescene while it is being handled 72 void HandleShortCuttingOfMeanwhileSceneByPlayer( UINT8 ubMeanwhileID, INT32 iLastProfileId, INT32 iLastProfileAction ); 73 74 // handle release of creatures meanwhile 75 void HandleCreatureRelease( void ); 76 77 // handle sending flowers to the queen 78 void HandleFlowersMeanwhileScene( INT8 bTimeCode ); 79 80 // player reaches the outskirts of Meduna 81 void HandleOutskirtsOfMedunaMeanwhileScene( void ); 82 83 // let player know about Madlab after certain status % reached 84 void HandleScientistAWOLMeanwhileScene( void ); 85 86 // handle chopper used meanwhile 87 void HandleKillChopperMeanwhileScene( void ); 88 89 extern MEANWHILE_DEFINITION gCurrentMeanwhileDef; 90 extern MEANWHILE_DEFINITION gMeanwhileDef[NUM_MEANWHILES]; 91 extern BOOLEAN gfMeanwhileTryingToStart; 92 extern BOOLEAN gfInMeanwhile; 93 extern UINT32 uiMeanWhileFlags; 94 95 #endif 96