1 #include "Directories.h" 2 #include "Text.h" 3 #include "Text_Utils.h" 4 #include "FileMan.h" 5 #include "GameSettings.h" 6 7 #include "game/GameRes.h" 8 #include "ContentManager.h" 9 #include "GameInstance.h" 10 11 #include <string_theory/string> 12 13 14 #define ITEMSTRINGFILENAME BINARYDATADIR "/itemdesc.edt" 15 16 LoadItemInfo(UINT16 const ubIndex)17ST::string LoadItemInfo(UINT16 const ubIndex) 18 { 19 UINT32 Seek = (SIZE_SHORT_ITEM_NAME + SIZE_ITEM_NAME + SIZE_ITEM_INFO) * ubIndex; 20 return GCM->loadEncryptedString(ITEMSTRINGFILENAME, Seek + SIZE_ITEM_NAME + SIZE_SHORT_ITEM_NAME, SIZE_ITEM_INFO); 21 } 22 23 LoadAllItemNames(void)24static void LoadAllItemNames(void) 25 { 26 AutoSGPFile File(GCM->openGameResForReading(ITEMSTRINGFILENAME)); 27 for (UINT32 i = 0; i < MAXITEMS; i++) 28 { 29 UINT32 Seek = (SIZE_SHORT_ITEM_NAME + SIZE_ITEM_NAME + SIZE_ITEM_INFO) * i; 30 ShortItemNames[i] = GCM->loadEncryptedString(File, Seek, SIZE_SHORT_ITEM_NAME); 31 ItemNames[i] = GCM->loadEncryptedString(File, Seek + SIZE_SHORT_ITEM_NAME, SIZE_ITEM_NAME); 32 } 33 } 34 35 LoadAllExternalText(void)36void LoadAllExternalText( void ) 37 { 38 LoadAllItemNames(); 39 } 40 GetWeightUnitString(void)41ST::string GetWeightUnitString( void ) 42 { 43 if ( gGameSettings.fOptions[ TOPTION_USE_METRIC_SYSTEM ] ) // metric 44 { 45 return( pMessageStrings[ MSG_KILOGRAM_ABBREVIATION ] ); 46 } 47 else 48 { 49 return( pMessageStrings[ MSG_POUND_ABBREVIATION ] ); 50 } 51 } 52 GetWeightBasedOnMetricOption(UINT32 uiObjectWeight)53FLOAT GetWeightBasedOnMetricOption( UINT32 uiObjectWeight ) 54 { 55 FLOAT fWeight = 0.0f; 56 57 //if the user is smart and wants things displayed in 'metric' 58 if ( gGameSettings.fOptions[ TOPTION_USE_METRIC_SYSTEM ] ) // metric 59 { 60 fWeight = (FLOAT)uiObjectWeight; 61 } 62 63 //else the user is a caveman and display it in pounds 64 else 65 { 66 fWeight = uiObjectWeight * 2.2f; 67 } 68 69 return( fWeight ); 70 } 71