1 /* -----------------------------------------------------------------------------
2 
3     Copyright (c) 2006 Simon Brown                          si@sjbrown.co.uk
4 
5     Permission is hereby granted, free of charge, to any person obtaining
6     a copy of this software and associated documentation files (the
7     "Software"), to deal in the Software without restriction, including
8     without limitation the rights to use, copy, modify, merge, publish,
9     distribute, sublicense, and/or sell copies of the Software, and to
10     permit persons to whom the Software is furnished to do so, subject to
11     the following conditions:
12 
13     The above copyright notice and this permission notice shall be included
14     in all copies or substantial portions of the Software.
15 
16     THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17     OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
18     MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19     IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
20     CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
21     TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
22     SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 
24    -------------------------------------------------------------------------- */
25 
26 #ifndef SQUISH_H
27 #define SQUISH_H
28 
29 //! All squish API functions live in this namespace.
30 namespace squish {
31 
32 // -----------------------------------------------------------------------------
33 
34 //! Typedef a quantity that is a single unsigned byte.
35 typedef unsigned char u8;
36 
37 // -----------------------------------------------------------------------------
38 
39 enum
40 {
41     //! Use DXT1 compression.
42     kDxt1 = ( 1 << 0 ),
43 
44     //! Use DXT3 compression.
45     kDxt3 = ( 1 << 1 ),
46 
47     //! Use DXT5 compression.
48     kDxt5 = ( 1 << 2 ),
49 
50     //! Use BC4 compression.
51     kBc4 = ( 1 << 3 ),
52 
53     //! Use BC5 compression.
54     kBc5 = ( 1 << 4 ),
55 
56     //! Use a slow but high quality colour compressor (the default).
57     kColourClusterFit = ( 1 << 5 ),
58 
59     //! Use a fast but low quality colour compressor.
60     kColourRangeFit = ( 1 << 6 ),
61 
62     //! Weight the colour by alpha during cluster fit (disabled by default).
63     kWeightColourByAlpha = ( 1 << 7 ),
64 
65     //! Use a very slow but very high quality colour compressor.
66     kColourIterativeClusterFit = ( 1 << 8 ),
67 
68     //! Source is BGRA rather than RGBA
69     kSourceBGRA = ( 1 << 9 )
70 };
71 
72 // -----------------------------------------------------------------------------
73 
74 /*! @brief Compresses a 4x4 block of pixels.
75 
76     @param rgba   The rgba values of the 16 source pixels.
77     @param mask   The valid pixel mask.
78     @param block  Storage for the compressed DXT block.
79     @param flags  Compression flags.
80     @param metric An optional perceptual metric.
81 
82     The source pixels should be presented as a contiguous array of 16 rgba
83     values, with each component as 1 byte each. In memory this should be:
84 
85         { r1, g1, b1, a1, .... , r16, g16, b16, a16 }
86 
87     The mask parameter enables only certain pixels within the block. The lowest
88     bit enables the first pixel and so on up to the 16th bit. Bits beyond the
89     16th bit are ignored. Pixels that are not enabled are allowed to take
90     arbitrary colours in the output block. An example of how this can be used
91     is in the CompressImage function to disable pixels outside the bounds of
92     the image when the width or height is not divisible by 4.
93 
94     The flags parameter should specify kDxt1, kDxt3, kDxt5, kBc4, or kBc5 compression,
95     however, DXT1 will be used by default if none is specified. When using DXT1
96     compression, 8 bytes of storage are required for the compressed DXT block.
97     DXT3 and DXT5 compression require 16 bytes of storage per block.
98 
99     The flags parameter can also specify a preferred colour compressor to use
100     when fitting the RGB components of the data. Possible colour compressors
101     are: kColourClusterFit (the default), kColourRangeFit (very fast, low
102     quality) or kColourIterativeClusterFit (slowest, best quality).
103 
104     When using kColourClusterFit or kColourIterativeClusterFit, an additional
105     flag can be specified to weight the importance of each pixel by its alpha
106     value. For images that are rendered using alpha blending, this can
107     significantly increase the perceived quality.
108 
109     The metric parameter can be used to weight the relative importance of each
110     colour channel, or pass NULL to use the default uniform weight of
111     { 1.0f, 1.0f, 1.0f }. This replaces the previous flag-based control that
112     allowed either uniform or "perceptual" weights with the fixed values
113     { 0.2126f, 0.7152f, 0.0722f }. If non-NULL, the metric should point to a
114     contiguous array of 3 floats.
115 */
116 void CompressMasked( u8 const* rgba, int mask, void* block, int flags, float* metric = 0 );
117 
118 // -----------------------------------------------------------------------------
119 
120 /*! @brief Compresses a 4x4 block of pixels.
121 
122     @param rgba   The rgba values of the 16 source pixels.
123     @param block  Storage for the compressed DXT block.
124     @param flags  Compression flags.
125     @param metric An optional perceptual metric.
126 
127     The source pixels should be presented as a contiguous array of 16 rgba
128     values, with each component as 1 byte each. In memory this should be:
129 
130         { r1, g1, b1, a1, .... , r16, g16, b16, a16 }
131 
132     The flags parameter should specify kDxt1, kDxt3, kDxt5, kBc4, or kBc5 compression,
133     however, DXT1 will be used by default if none is specified. When using DXT1
134     compression, 8 bytes of storage are required for the compressed DXT block.
135     DXT3 and DXT5 compression require 16 bytes of storage per block.
136 
137     The flags parameter can also specify a preferred colour compressor to use
138     when fitting the RGB components of the data. Possible colour compressors
139     are: kColourClusterFit (the default), kColourRangeFit (very fast, low
140     quality) or kColourIterativeClusterFit (slowest, best quality).
141 
142     When using kColourClusterFit or kColourIterativeClusterFit, an additional
143     flag can be specified to weight the importance of each pixel by its alpha
144     value. For images that are rendered using alpha blending, this can
145     significantly increase the perceived quality.
146 
147     The metric parameter can be used to weight the relative importance of each
148     colour channel, or pass NULL to use the default uniform weight of
149     { 1.0f, 1.0f, 1.0f }. This replaces the previous flag-based control that
150     allowed either uniform or "perceptual" weights with the fixed values
151     { 0.2126f, 0.7152f, 0.0722f }. If non-NULL, the metric should point to a
152     contiguous array of 3 floats.
153 
154     This method is an inline that calls CompressMasked with a mask of 0xffff,
155     provided for compatibility with older versions of squish.
156 */
157 inline void Compress( u8 const* rgba, void* block, int flags, float* metric = 0 )
158 {
159     CompressMasked( rgba, 0xffff, block, flags, metric );
160 }
161 
162 // -----------------------------------------------------------------------------
163 
164 /*! @brief Decompresses a 4x4 block of pixels.
165 
166     @param rgba  Storage for the 16 decompressed pixels.
167     @param block The compressed DXT block.
168     @param flags Compression flags.
169 
170     The decompressed pixels will be written as a contiguous array of 16 rgba
171     values, with each component as 1 byte each. In memory this is:
172 
173         { r1, g1, b1, a1, .... , r16, g16, b16, a16 }
174 
175     The flags parameter should specify kDxt1, kDxt3, kDxt5, kBc4, or kBc5 compression,
176     however, DXT1 will be used by default if none is specified. All other flags
177     are ignored.
178 */
179 void Decompress( u8* rgba, void const* block, int flags );
180 
181 // -----------------------------------------------------------------------------
182 
183 /*! @brief Computes the amount of compressed storage required.
184 
185     @param width  The width of the image.
186     @param height The height of the image.
187     @param flags  Compression flags.
188 
189     The flags parameter should specify kDxt1, kDxt3, kDxt5, kBc4, or kBc5 compression,
190     however, DXT1 will be used by default if none is specified. All other flags
191     are ignored.
192 
193     Most DXT images will be a multiple of 4 in each dimension, but this
194     function supports arbitrary size images by allowing the outer blocks to
195     be only partially used.
196 */
197 int GetStorageRequirements( int width, int height, int flags );
198 
199 // -----------------------------------------------------------------------------
200 
201 /*! @brief Compresses an image in memory.
202 
203     @param rgba   The pixels of the source.
204     @param width  The width of the source image.
205     @param height The height of the source image.
206     @param pitch  The pitch of the source image.
207     @param blocks Storage for the compressed output.
208     @param flags  Compression flags.
209     @param metric An optional perceptual metric.
210 
211     The source pixels should be presented as a contiguous array of width*height
212     rgba values, with each component as 1 byte each. In memory this should be:
213 
214         { r1, g1, b1, a1, .... , rn, gn, bn, an } for n = width*height
215 
216     The flags parameter should specify kDxt1, kDxt3, kDxt5, kBc4, or kBc5 compression,
217     however, DXT1 will be used by default if none is specified. When using DXT1
218     compression, 8 bytes of storage are required for each compressed DXT block.
219     DXT3 and DXT5 compression require 16 bytes of storage per block.
220 
221     The flags parameter can also specify a preferred colour compressor to use
222     when fitting the RGB components of the data. Possible colour compressors
223     are: kColourClusterFit (the default), kColourRangeFit (very fast, low
224     quality) or kColourIterativeClusterFit (slowest, best quality).
225 
226     When using kColourClusterFit or kColourIterativeClusterFit, an additional
227     flag can be specified to weight the importance of each pixel by its alpha
228     value. For images that are rendered using alpha blending, this can
229     significantly increase the perceived quality.
230 
231     The metric parameter can be used to weight the relative importance of each
232     colour channel, or pass NULL to use the default uniform weight of
233     { 1.0f, 1.0f, 1.0f }. This replaces the previous flag-based control that
234     allowed either uniform or "perceptual" weights with the fixed values
235     { 0.2126f, 0.7152f, 0.0722f }. If non-NULL, the metric should point to a
236     contiguous array of 3 floats.
237 
238     Internally this function calls squish::CompressMasked for each block, which
239     allows for pixels outside the image to take arbitrary values. The function
240     squish::GetStorageRequirements can be called to compute the amount of memory
241     to allocate for the compressed output.
242 
243     Note on compression quality: When compressing textures with
244     libsquish it is recommended to apply a gamma-correction
245     beforehand. This will reduce the blockiness in dark areas. The
246     level of necessary gamma-correction is platform dependent. For
247     example, a gamma correction with gamma = 0.5 before compression
248     and gamma = 2.0 after decompression yields good results on the
249     Windows platform but for other platforms like MacOS X a different
250     gamma value may be more suitable.
251 */
252 void CompressImage( u8 const* rgba, int width, int height, int pitch, void* blocks, int flags, float* metric = 0 );
253 void CompressImage( u8 const* rgba, int width, int height, void* blocks, int flags, float* metric = 0 );
254 
255 // -----------------------------------------------------------------------------
256 
257 /*! @brief Decompresses an image in memory.
258 
259     @param rgba   Storage for the decompressed pixels.
260     @param width  The width of the source image.
261     @param height The height of the source image.
262     @param pitch  The pitch of the decompressed pixels.
263     @param blocks The compressed DXT blocks.
264     @param flags  Compression flags.
265 
266     The decompressed pixels will be written as a contiguous array of width*height
267     16 rgba values, with each component as 1 byte each. In memory this is:
268 
269         { r1, g1, b1, a1, .... , rn, gn, bn, an } for n = width*height
270 
271     The flags parameter should specify kDxt1, kDxt3, kDxt5, kBc4, or kBc5 compression,
272     however, DXT1 will be used by default if none is specified. All other flags
273     are ignored.
274 
275     Internally this function calls squish::Decompress for each block.
276 */
277 void DecompressImage( u8* rgba, int width, int height, int pitch, void const* blocks, int flags );
278 void DecompressImage( u8* rgba, int width, int height, void const* blocks, int flags );
279 
280 // -----------------------------------------------------------------------------
281 
282 /*! @brief Computes MSE of an compressed image in memory.
283 
284     @param rgba      The original image pixels.
285     @param width     The width of the source image.
286     @param height    The height of the source image.
287     @param pitch     The pitch of the source image.
288     @param dxt       The compressed dxt blocks
289     @param flags     Compression flags.
290     @param colourMSE The MSE of the colour values.
291     @param alphaMSE  The MSE of the alpha values.
292 
293     The colour MSE and alpha MSE are computed across all pixels. The colour MSE is
294     averaged across all rgb values (i.e. colourMSE = sum sum_k ||dxt.k - rgba.k||/3)
295 
296     The flags parameter should specify kDxt1, kDxt3, kDxt5, kBc4, or kBc5 compression,
297     however, DXT1 will be used by default if none is specified. All other flags
298     are ignored.
299 
300     Internally this function calls squish::Decompress for each block.
301 */
302 void ComputeMSE(u8 const *rgba, int width, int height, int pitch, u8 const *dxt, int flags, double &colourMSE, double &alphaMSE);
303 void ComputeMSE(u8 const *rgba, int width, int height, u8 const *dxt, int flags, double &colourMSE, double &alphaMSE);
304 
305 // -----------------------------------------------------------------------------
306 
307 } // namespace squish
308 
309 #endif // ndef SQUISH_H
310