1#glbuild(ES2) #version 100 2#glbuild(2) #version 110 3#glbuild(3) #version 140 4 5#ifdef GL_ES 6#elif __VERSION__ < 140 7# define mediump 8#else 9# define attribute in 10# define varying out 11#endif 12 13attribute mediump vec2 a_vertex; 14attribute mediump vec2 a_texcoord; 15varying mediump vec2 v_texcoord; 16 17void main(void) 18{ 19 v_texcoord = a_texcoord; 20 gl_Position = vec4(a_vertex, 0.0, 1.0); 21} 22