1#glbuild(ES2) #version 100
2#glbuild(2)   #version 110
3#glbuild(3)   #version 140
4
5#ifdef GL_ES
6#elif __VERSION__ < 140
7#  define mediump
8#else
9#  define attribute in
10#  define varying out
11#endif
12
13attribute mediump vec2 a_vertex;
14attribute mediump vec2 a_texcoord;
15varying mediump vec2 v_texcoord;
16
17void main(void)
18{
19  v_texcoord = a_texcoord;
20  gl_Position = vec4(a_vertex, 0.0, 1.0);
21}
22