1 #include "stdafx.h"
2 #include "keybinding_map.h"
3 #include "gui_elem.h"
4 
KeybindingMap(const FilePath &)5 KeybindingMap::KeybindingMap(const FilePath&) {
6 }
7 
matches(Keybinding key,SDL::SDL_Keysym sym)8 bool KeybindingMap::matches(Keybinding key, SDL::SDL_Keysym sym) {
9   switch (key) {
10     case Keybinding::CREATE_IMP:
11       return sym.sym == SDL::SDLK_i && !GuiFactory::isAlt(sym) && !GuiFactory::isCtrl(sym) && !GuiFactory::isShift(sym);
12   }
13 }
14