1//////////////////////////////////////////////// 2// Sound effect loader script for Kobo Deluxe 3// (Cached version; uses prerendered sounds) 4// Copyright (C) 2002, 2003, 2007 David Olofson 5//////////////////////////////////////////////// 6 7#include "kobosfx.h" 8 9procedure load(pid, name, randpitch) 10{ 11 wid = pid; 12 w_load wid, name; 13 p_param pid, WAVE, wid; 14 p_param pid, DRIVER, POLY; 15 p_param pid, RANDPITCH, randpitch; 16} 17 18load SOUND_LAUNCH, "launch_c.raw", .6; 19load SOUND_LAUNCH2, "launch2_c.raw", .2; 20 21load SOUND_BZZZT, "bzzzt1_c.raw", .3; 22load SOUND_GAMEOVER, "gameover1_c.raw", .1; 23 24load SOUND_EXPLO_NODE1, "explo1b_c.raw", 1; 25load SOUND_EXPLO_NODE2, "explo1c_c.raw", 1; 26load SOUND_RUMBLE_NODE1, "explo1b-rg_c.raw", 2; 27load SOUND_RUMBLE_NODE2, "explo1c-rg_c.raw", 2; 28load SOUND_EXPLO_ENEMY1, "explo3d_c.raw", 2; 29load SOUND_EXPLO_ENEMY2, "explo4d_c.raw", 1; 30load SOUND_EXPLO_PLAYER, "explo6_c.raw", 0; 31load SOUND_EXPLO_RING1, "explo5_c.raw", .5; 32load SOUND_EXPLO_RING2, "explo5b_c.raw", .5; 33load SOUND_EXPLO_RING3, "explo5c_c.raw", .5; 34load SOUND_BOMB_DETO, "launch3b_c.raw", .4; 35load SOUND_EXPLO_ROCK, "rockexplo_c.raw", 2; 36load SOUND_FINE, "cannon1_c.raw", 0; 37load SOUND_SHOT_START, "boltfire2s_c.raw", 1; 38load SOUND_SHOT, "boltfire2_c.raw", 1; 39load SOUND_SHOT_END, "boltfire2e_c.raw", 1; 40load SOUND_SHOT_OVERHEAT, "boltfire2o_c.raw", 1; 41load SOUND_OVERHEAT, "bleep3_c.raw", .1; 42load SOUND_METALLIC1, "klank3_c.raw", .5; 43load SOUND_METALLIC2, "klank3b_c.raw", .5; 44load SOUND_METALLIC3, "klank3c_c.raw", .5; 45load SOUND_DAMAGE, "klank4_c.raw", 0; 46load SOUND_CANCEL, "bleep1_c.raw", .2; 47load SOUND_PLAY, "metallic7_c.raw", 0; 48load SOUND_PAUSE, "metallic7rs_c.raw", 0; 49load SOUND_ONEUP, "pioing1b_c.raw", 0; 50load SOUND_READY, "schwoop2_c.raw", 0; 51load SOUND_MOVE, "schwoom1_c.raw", .5; 52load SOUND_HIT1, "impact2_c.raw", 1.5; 53load SOUND_HIT2, "impact2b_c.raw", 1.5; 54load SOUND_HIT3, "impact2c_c.raw", 1.5; 55load SOUND_TICK, "klank2b_c.raw", 0; 56load SOUND_BEAM, "zapp1_c.raw", 1; 57load SOUND_RING, "schwoop3_c.raw", 1.5; 58load SOUND_ENEMYM, "launch4_c.raw", .5; 59