1////////////////////////////////////////////////
2// Sound effect loader script for Kobo Deluxe
3// (Cached version; uses prerendered sounds)
4// Copyright (C) 2002, 2003, 2007 David Olofson
5////////////////////////////////////////////////
6
7#include "kobosfx.h"
8
9procedure load(pid, name, randpitch)
10{
11	wid = pid;
12	w_load wid, name;
13	p_param pid, WAVE, wid;
14	p_param pid, DRIVER, POLY;
15	p_param pid, RANDPITCH, randpitch;
16}
17
18load SOUND_LAUNCH, "launch_c.raw", .6;
19load SOUND_LAUNCH2, "launch2_c.raw", .2;
20
21load SOUND_BZZZT, "bzzzt1_c.raw", .3;
22load SOUND_GAMEOVER, "gameover1_c.raw", .1;
23
24load SOUND_EXPLO_NODE1, "explo1b_c.raw", 1;
25load SOUND_EXPLO_NODE2, "explo1c_c.raw", 1;
26load SOUND_RUMBLE_NODE1, "explo1b-rg_c.raw", 2;
27load SOUND_RUMBLE_NODE2, "explo1c-rg_c.raw", 2;
28load SOUND_EXPLO_ENEMY1, "explo3d_c.raw", 2;
29load SOUND_EXPLO_ENEMY2, "explo4d_c.raw", 1;
30load SOUND_EXPLO_PLAYER, "explo6_c.raw", 0;
31load SOUND_EXPLO_RING1, "explo5_c.raw", .5;
32load SOUND_EXPLO_RING2, "explo5b_c.raw", .5;
33load SOUND_EXPLO_RING3, "explo5c_c.raw", .5;
34load SOUND_BOMB_DETO, "launch3b_c.raw", .4;
35load SOUND_EXPLO_ROCK, "rockexplo_c.raw", 2;
36load SOUND_FINE, "cannon1_c.raw", 0;
37load SOUND_SHOT_START, "boltfire2s_c.raw", 1;
38load SOUND_SHOT, "boltfire2_c.raw", 1;
39load SOUND_SHOT_END, "boltfire2e_c.raw", 1;
40load SOUND_SHOT_OVERHEAT, "boltfire2o_c.raw", 1;
41load SOUND_OVERHEAT, "bleep3_c.raw", .1;
42load SOUND_METALLIC1, "klank3_c.raw", .5;
43load SOUND_METALLIC2, "klank3b_c.raw", .5;
44load SOUND_METALLIC3, "klank3c_c.raw", .5;
45load SOUND_DAMAGE, "klank4_c.raw", 0;
46load SOUND_CANCEL, "bleep1_c.raw", .2;
47load SOUND_PLAY, "metallic7_c.raw", 0;
48load SOUND_PAUSE, "metallic7rs_c.raw", 0;
49load SOUND_ONEUP, "pioing1b_c.raw", 0;
50load SOUND_READY, "schwoop2_c.raw", 0;
51load SOUND_MOVE, "schwoom1_c.raw", .5;
52load SOUND_HIT1, "impact2_c.raw", 1.5;
53load SOUND_HIT2, "impact2b_c.raw", 1.5;
54load SOUND_HIT3, "impact2c_c.raw", 1.5;
55load SOUND_TICK, "klank2b_c.raw", 0;
56load SOUND_BEAM, "zapp1_c.raw", 1;
57load SOUND_RING, "schwoop3_c.raw", 1.5;
58load SOUND_ENEMYM, "launch4_c.raw", .5;
59