1010315:
2-when a blue metal ball destroys a wall its score is no longer
3uninitialized (No chance anymore to get a BILLION points within minutes! ;)
4-twinkling of bricks is disabled when animations are turned off
5-fixed a bug occuring when loading own levels
6-score is counted faster
7-better example of own level in the manual (added as single
8file 'test.lbr' as well)
9-two charts: 'Highest Scores' and 'Highest Levels'
10(thanks to Jean-Philippe Martin)
11
12001104:
13-added 5 new levels
14-remaining time of a bonus is displayed (optional)
15-added speed-up/speed-down bonuses
16-a blue ball now goes through indestructible walls as well
17-freeze duration now is one second instead of two seconds
18-changed the logo (thanks to marko kjellgren)
19
20001022:
21-when paused resume game only if 'p' is pressed
22-mouse invert option
23-random starting angle (-60 to 60 degree) of a ball (optional)
24-if starting angle is not random press left mouse button to fire the ball
25to the left (right button to fire to the right)
26-paddle can shrink below its original size (absolute minimum of 30 pixels)
27-changed the indestructible bricks from level 03 to destructible ones
28-moved option 'Paddle' from menu 'Controls' to 'Game'
29
30001018:
31-fixed some bugs
32-$(DESTDIR) now is used in Makefile.am (thanks to daniel burrows and lauri korts-parn)
33-spec file improved
34-highscore path changed to /var/lib/games
35
36001014:
37-selecting fullscreen via menu works again
38-added a spec file for redhat linux (thanks to lauri korts-parn)
39-paddle works much better
40-'shrink paddle' and 'expand paddle' bonuses can be distinguished better
41-you can choose between a 'flat surface' and a 'convex surface' paddle
42behaviour
43-position of a ball will be reset when it is attached
44
45001006:
46-fixed various bugs
47-checks for SDL and pthread libs now
48-timer improved
49-removed some more egcs 2.91.66 problems
50-sound is default (configure)
51-added --disable-install option (configure)
52-if SDL 1.1.5 is found -DSDL_1_1_5 is defined automatically (configure)
53-if the paddle is resized attached balls will keep contact
54-levels changed (25 now)
55-weapon fires continuously while 'Fire' is pressed
56-mouse pointer hidden when playing in fullscreen mode
57-resolution no longer changed everytime entering a new level (in fullscreen
58mode)
59-you can enable/disable sound and transparancy, set the
60animation level and turn on/off 'Fullscreen' while playing
61-if a ball hits two bricks at the same time both will be removed
62-paddle works better
63
64001002:
65-works with egcs 2.91.66 now
66-mouse pointer hidden when only keyboard is used
67
68000930-2:
69-high score chart installed correctly
70-no request for SDL_INIT_AUDIO if -DSOUND undefined
71
72000930:
73-improved the installation process
74
75000929:
76-works with SDL version 1.1.5 (or better), too
77
78000928:
79-fixed the 'infinite loop' bug
80-added a fullscreen option
81-source path correctly set now
82-changed some levels
83
84000924:
85-initial public release
86