1010315: 2-when a blue metal ball destroys a wall its score is no longer 3uninitialized (No chance anymore to get a BILLION points within minutes! ;) 4-twinkling of bricks is disabled when animations are turned off 5-fixed a bug occuring when loading own levels 6-score is counted faster 7-better example of own level in the manual (added as single 8file 'test.lbr' as well) 9-two charts: 'Highest Scores' and 'Highest Levels' 10(thanks to Jean-Philippe Martin) 11 12001104: 13-added 5 new levels 14-remaining time of a bonus is displayed (optional) 15-added speed-up/speed-down bonuses 16-a blue ball now goes through indestructible walls as well 17-freeze duration now is one second instead of two seconds 18-changed the logo (thanks to marko kjellgren) 19 20001022: 21-when paused resume game only if 'p' is pressed 22-mouse invert option 23-random starting angle (-60 to 60 degree) of a ball (optional) 24-if starting angle is not random press left mouse button to fire the ball 25to the left (right button to fire to the right) 26-paddle can shrink below its original size (absolute minimum of 30 pixels) 27-changed the indestructible bricks from level 03 to destructible ones 28-moved option 'Paddle' from menu 'Controls' to 'Game' 29 30001018: 31-fixed some bugs 32-$(DESTDIR) now is used in Makefile.am (thanks to daniel burrows and lauri korts-parn) 33-spec file improved 34-highscore path changed to /var/lib/games 35 36001014: 37-selecting fullscreen via menu works again 38-added a spec file for redhat linux (thanks to lauri korts-parn) 39-paddle works much better 40-'shrink paddle' and 'expand paddle' bonuses can be distinguished better 41-you can choose between a 'flat surface' and a 'convex surface' paddle 42behaviour 43-position of a ball will be reset when it is attached 44 45001006: 46-fixed various bugs 47-checks for SDL and pthread libs now 48-timer improved 49-removed some more egcs 2.91.66 problems 50-sound is default (configure) 51-added --disable-install option (configure) 52-if SDL 1.1.5 is found -DSDL_1_1_5 is defined automatically (configure) 53-if the paddle is resized attached balls will keep contact 54-levels changed (25 now) 55-weapon fires continuously while 'Fire' is pressed 56-mouse pointer hidden when playing in fullscreen mode 57-resolution no longer changed everytime entering a new level (in fullscreen 58mode) 59-you can enable/disable sound and transparancy, set the 60animation level and turn on/off 'Fullscreen' while playing 61-if a ball hits two bricks at the same time both will be removed 62-paddle works better 63 64001002: 65-works with egcs 2.91.66 now 66-mouse pointer hidden when only keyboard is used 67 68000930-2: 69-high score chart installed correctly 70-no request for SDL_INIT_AUDIO if -DSOUND undefined 71 72000930: 73-improved the installation process 74 75000929: 76-works with SDL version 1.1.5 (or better), too 77 78000928: 79-fixed the 'infinite loop' bug 80-added a fullscreen option 81-source path correctly set now 82-changed some levels 83 84000924: 85-initial public release 86